I'm currently working on my own pen and paper RPG and I've run into a bit of a snag. my system uses "Titles" in place of feats or perks or such things to give unique abilities.
and I've run out of ideas, so I beseech the escapists for your help, no idea is too strong, too weak, too silly, too stupid, too weird, or wrong in any way at all.
titles are given every other level, and are as such
Ambidextrous,
allows the character to use a weapon in each hand
pyromancer
grants an area of effect fire spell
etc,etc...
so a little about the game,
it still has no name
all time periods are represented
the main idea is balance, I want there to be no wrong choices in character development.
any other questions please ask, thanks for all the help!
more info,
the game is heavly combat based,most of the RP elements are done by players rather then skills, for example, if you want to steal the guards keys you would have the lady wizard RP by speaking her distraction of the guard then the thief would roll a check to take the keys
the game centers around a contested 2 6-sided roll. for example if you attack an orc with your claymore you would roll 2 6-sides add your strength and melee weapon skill against the orcs 2 6-sides plus his speed and defense skill. if he wins you miss, if you win you deal a flat damage based on the weapon.
and I've run out of ideas, so I beseech the escapists for your help, no idea is too strong, too weak, too silly, too stupid, too weird, or wrong in any way at all.
titles are given every other level, and are as such
Ambidextrous,
allows the character to use a weapon in each hand
pyromancer
grants an area of effect fire spell
etc,etc...
so a little about the game,
it still has no name
all time periods are represented
the main idea is balance, I want there to be no wrong choices in character development.
any other questions please ask, thanks for all the help!
more info,
the game is heavly combat based,most of the RP elements are done by players rather then skills, for example, if you want to steal the guards keys you would have the lady wizard RP by speaking her distraction of the guard then the thief would roll a check to take the keys
the game centers around a contested 2 6-sided roll. for example if you attack an orc with your claymore you would roll 2 6-sides add your strength and melee weapon skill against the orcs 2 6-sides plus his speed and defense skill. if he wins you miss, if you win you deal a flat damage based on the weapon.