Yeah, already knew that, but it's nice to be reminded. Never played the NES version, only the MSX game, but if there really is an annoying base infiltration in the NES game then I have no interest in playing it.
MGS fan spotted.cursedseishi said:And you are hardly a trustworthy source of assessing a man's opinion. So I guess the two cancel out.
Honestly, I cant think of him doing anything without sitting on that duck.Rensenhito said:Picture makes the thread. Can't you just imagine Kojima saying "it has soiled my reputation" while solemnly rocking back and forth on the playground duck?
Hmm,i guess you're right, the cut-scenes just FELT like they lasted 5 hours each...Targie said:As has already been stated this is common knowledge. On the other hand though it was supposedly the NES sequel "Snake's Revenge" that triggered Kojima to start designing his (official) sequel "Metal Gear 2: Solid Snake" so it's entirely possible that without that dreadful NES port we wouldn't have the Solid series. Yay for additional trivia.
In response to people saying obviously he didn't like it because there were no 5 hour cutscenes (Which there aren't in any MG game but I digress) you people are aware that the NES version is a port of a game he designed, and that the port, while terrible, still had the majority of the original game in there. In other words, *Gasp* same/similar cutscenes!
Hmm,i guess you're right, the cut-scenes just FELT like they lasted 5 hours each...Targie said:As has already been stated this is common knowledge. On the other hand though it was supposedly the NES sequel "Snake's Revenge" that triggered Kojima to start designing his (official) sequel "Metal Gear 2: Solid Snake" so it's entirely possible that without that dreadful NES port we wouldn't have the Solid series. Yay for additional trivia.
In response to people saying obviously he didn't like it because there were no 5 hour cutscenes (Which there aren't in any MG game but I digress) you people are aware that the NES version is a port of a game he designed, and that the port, while terrible, still had the majority of the original game in there. In other words, *Gasp* same/similar cutscenes!
Glad to see I'm not the only one who despised and quit the game over that terrible section alone.Dr. wonderful said:In the interview, Kojima said that he came across the game in a bargain bin and tried to play it, but the title's design was "pretty bad." He also said that the gameplay included a base infiltration section that wasn't in the original that was maddeningly frustrating: "Even I, the developer of the original game, was unable to infiltrate the base even once."
Next-gen? No. But the original MSX version was released with MG3 Subsistence for the PS2 (it also came with MG2, Kojima's previously unreleased (in North America) sequel).Thunderhorse31 said:snip
There's no the original Metal Gear doesn't get remade on a next-gen console.
Right?
... I didn't write that.Thunderhorse31 said:Glad to see I'm not the only one who despised and quit the game over that terrible section alone.Dr. wonderful said:In the interview, Kojima said that he came across the game in a bargain bin and tried to play it, but the title's design was "pretty bad." He also said that the gameplay included a base infiltration section that wasn't in the original that was maddeningly frustrating: "Even I, the developer of the original game, was unable to infiltrate the base even once."
There's no way the original Metal Gear doesn't get remade on a next-gen console.
Right?