gigastar said:
Like when someone looks into a game featuring a female protagonist expecting to find SJW cancer, theyre gonna find something that can be interpreted as SJW cancer.
For example. It's called confirmation bias after all. If you look long, hard and abstract enough then you will find what you are looking for.
Some here dismiss the criticism of the pattern in quest solutions outright for this very same reason: That is just over interpretation in order to bash some feminist agenda where there actually is none. Apparently you agree it is legit course of action. I'm just saying it applies to everyone.
shrekfan246 said:
Or, possibly more likely, I can recognize avatars/usernames and have the capacity of remembering or reading through peoples' posting history.
So you then are just talking about one platform. May I say your sample size and criteria may not be good enough to draw a good conclusion?
shrekfan246 said:
There's a lot I could potentially say in response to this, not least of all regarding the idea of "bias", but... I've had this conversation before. Many times. It never goes anywhere. So I'm just going to wish you a good day.
Suit yourself.
Finished the game yesterday with 98,7% completion. Missing whole lot of world entries and some quest related ones. May have to check if I missed a quest or something.
Anyway I liked it. If I had to put a number on it, it would be 4/5 (I don't give in between numbers)
What I liked was the machine designs and how to fight them with different weapons/ammunition. The visuals are stunning and I never encountered noticeable frame drops either (PS4P, favour resolution). The game never bogs you down by throwing too many tasks at you. You usually only have 1 main, 2 side quest and one errand at hand. So you never get lost in tasks. This approach is also noticeable with the collectibles. Compared to Assassins Creed for example the numbers of collectibles are pretty low.
Story is pretty average (think of Terminator but instead of going back in time you go into the future) but it does a good job keeping you engaged.
What I did not like so much was the broken stealth mechanic. Tall grass is just too damn good at concealing you and the AI has no pattern to actually locate you or force you out of it. Not to mention you can stealth kill enemies from tall grass while other enemies are in plain sight and still they can't spot you. I know HZD is no stealth game but a little more finesse wouldn't have hurt it makes smaller machines and humans too much of a push over.
The game also lacks a proper climbing system. Aloy can only grab to yellow or white marked spots similar to Uncharted or the new Tomb Raider. But it leads to some funny and/or frustrating situations when there is a visible ledge that everyone could reach but since it is not marked and Aloys jump is not high enough you can't actually climb there so you have to go around.
Some animations in the dialog sequences are bit of a miss.
While all in all I liked having different weapons and ammunition I got to say that it would not have hurt if they stream lined it a bit. Do I really need 3 different bows or two different slings? I felt like some weapons where not as useful as others and they could have cut them by combining their functionality into other so that all weapons and ammunitions would have fitted in one wheel. Less time in the menu to change gear basically.
Since every big machine is in of itself a small boss the actual boss fights fall flat and do not stand out in any way or form.
As for the accusations of pandering towards SJW. I don't think it amounts to much.
Aloy herself is basically just a female Geralt. If your fine with Geralt you should be fine with Aloy.
Once you read this or any other topic and article related then yes you might notice that a lot of the time women are the solution to problems caused by men, if you boil it down to gender only. I played about 60% of the game unaware of these topics and article and while playing it didn't occur to me nor bothered me much.
The game does indeed present a divers cast. There is a lore reason why it might be the case despite the current population of the USA being predominately white. I felt like most NPCs were of mixed heritage and again there is a lore reason to it which will be revealed near the end.
The game is so far in the future (despite giving no date afaik) and the background is so ludicrous that I didn't feel like the game actually tried to lecture me in setting up its stage.
There are also some examples that break the supposedly feminist narrative e.g. the Nora as a Matriarchy is downright dysfunctional in my eyes or some male characters that are indeed portrait in a positive light e.g. Sun King or the former captain of the Shadow Carja which name is just forgot.