Hotline Miami launched, just recently on STEAM and Impulse and GOG, and is making some unsually large waves for an $10 indie game, likely because it's surreal level of violence is normally found in the company of games like the original Manhunt, Grand Theft Auto and Postal games...
I think it's a great game, incredibly tight and rewarding action that's almost balletically ugly. It's caustic, psychotic gameplay is played pitch perfect with a polarized feel of "speed stealth" and a sadomasochistic vibe of attraction and repulsion. It's perfectly designed to make you love playing it and then pull the rug and ask you, "why, you sick bastard?"

That's my 0.02, but not everyone is happy about what it 'says' about gaming that it's such a home run smash at the last indie con it was featured - detractors have already slammed the subject matter and approach.
http://www.gamasutra.com/blogs/DevinWilson/20121026/180284/Why_Hotline_Miami.php - Article written by Devin Wilson and supported by Phil Fish, which in turn was met with counter articles on Gamasutra and a long thread seen here at Giant Bomb:
http://www.giantbomb.com/forums/hotline-miami/8746/why-hotline-miami/565158/?
http://www.gamasutra.com/blogs/RamiIsmail/20121029/180408/Why_Hotline_Miami_is_an_important_game.php
What do you Escapists think?