So last night I started playing Metal Gear Solid 3: Snake Eater (from the HD collection) for the first time. I "played" for 1h50m (according to the save file) before calling it quits for the night.
Problem? Well, in that time, I spent no more than 25 minutes in actual gameplay. So basically, 75% of the first 1h50m of the "game", involves watching cutscenes and codec conversations (including the entire first 30 minutes or so). It would have been even worse if I didn't skip the silly movie stories para-medic tries to tell you after every single save attempt.
That's a terrible beginning to a "game", as far as I'm concerned. That's why the original MGS is still my favourite of the series... it's just a much tighter, more coherent package than the rest of the series' games.
Anyway, what do you think are the worst offendors when it comes to this sort of thing? Basically, games that constantly prevent you from doing your own thing, be it through cutscenes or constant tutorials or people who won't shut up, or whatever.
Problem? Well, in that time, I spent no more than 25 minutes in actual gameplay. So basically, 75% of the first 1h50m of the "game", involves watching cutscenes and codec conversations (including the entire first 30 minutes or so). It would have been even worse if I didn't skip the silly movie stories para-medic tries to tell you after every single save attempt.
That's a terrible beginning to a "game", as far as I'm concerned. That's why the original MGS is still my favourite of the series... it's just a much tighter, more coherent package than the rest of the series' games.
Anyway, what do you think are the worst offendors when it comes to this sort of thing? Basically, games that constantly prevent you from doing your own thing, be it through cutscenes or constant tutorials or people who won't shut up, or whatever.