I noticed that quite a few indie games on steam are rogue-likes and after a little digging I learned that not only did rogue-likes invent a sub-genres within its own sub-genre but there is also an International Rogue-Like Development Conference that came up with rules and factors that define what is and isn't a rogue-like. I know the rogue-like game formula existed since the 1980's, and I myself enjoy rogue-likes, but I find it confusing how such a niche genre is able to not only stay relevant, but evolve.
I know they're fairly cheap to develop, but that can't be the only reason right?
I know they're fairly cheap to develop, but that can't be the only reason right?