Cover is fine when it can be used to increase movement like the Gears wall-bounce or the GRFS cover swap. Just like any other mechanic or game element, it will be used poorly more often than not. Look at how over and poorly used open worlds are.
Ezekiel said:
Vanquish is boring, though. It has its moments, but mostly it's boring.
You know what ruined shooters? Consoles... With a cover system, you could finally take your time and push the dot towards the target with the imprecise stick.
A game is boring if you choose to play it in a boring manner. You go on and on about how shooters should be about movement and how cover sucks yet you go and play Vanquish as a cover shooter and complain it's boring. You even use the most boring weapons to boot. Just think about it, you're in agreement with IGN, which automatically means you're wrong.
The MMS ruined shooters. Will you ever get off your prejudice against controllers? They work perfectly fine in fast-paced twitchy shooters. And shooters emphasizing movement are doing just fine on consoles.
Adam Jensen said:
Mass Effect 3 fixed a lot of the issues by making levels more open and changing the way that health and armor works compared to ME2.
ME3 reduced cooldowns pretty majorly, especially with the weight system that allowed you to lower the already faster cooldown times even more. The ME3 MP was a blast to play, plus there were so many classes that played so differently like the Geth Infiltrator who probably was the best melee class in the game, phantoms would melt before me.
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And about 5 years from now, everyone is going to realize the Souls series ruined action games. That's not saying the Souls games suck but there's so many games copying them now and possibly even creating a "Souls-like" genre god forbid. Action games are losing their fast-pace, fast movement, combos, and technical mastery because devs are copying the Souls formula just like what happened to shooters and open world games.