WhiteTigerShiro said:
A few months later one of the developers dismissed the resulting fan outrage, saying that people were "playing it wrong".
To be fair, he was kinda right. A lot of gamers were approaching this game with the same fervor that they approach other games; that is, getting ready to sit down for a
nice long gaming session.
Playing without expending any gems in the DKM isn't the way the game suggest. Usually when you play the game in a way that it doesn't recommends, you are playing it wrong.
WhiteTigerShiro said:
(And ignoring the fact that plenty of other mobile games managed to make a profit without creating so much backlash.)
Because these other mobile games weren't using a beloved franchise, and they weren't developed by EA. If Dungeon Keeper was any-other franchise, and if Mythic was owned by any-other developer, their game would barely be a blip on the general gaming community's radar.
There are other beloved franchises that were ported to the mobile market and didn't have backslash: Dragon's Lair, Monster Hunter, Final Fantasy III. Problems arise when the gameplay is changed without any warning (specially when it involves changing genres and monetizing). This has happened in other videogame platforms too (like Banjo & Kazooie: Nuts and Bolts)
WhiteTigerShiro said:
Now don't get me wrong, I'm not saying that DKM was necessarily "good", but as someone who's played a number of Facebook and mobile games, it certainly wasn't terrible. The game had potential, and honestly I couldn't tell you if not meeting that potential was because of EA holding Mythic back, or because of Mythic lacking the ability to deliver (outside of an MMO that's barely a blip outside of the community that played it, what good games have they made in the past?).
I think you have played so many facebook and mobile games that you are starting to desensitize yourself about anti-consumer tactics. If it failed, it's kinda obvious they pushed it too far this time; and even if you payed, you didn't get a fair value for your money (specially when average consumers aren't that stingy in good F2P games).
WhiteTigerShiro said:
While I haven't read EVERY review on the game, the ones that I did read all did the exact same thing: Specifically played the game wrong just so they could rant about how terrible the game is. The equivalent of someone specifically jumping down the pits in Super Mario Bros so that they can rant about the game constantly pulls cheap deaths; and then no one else in the industry (or community) actually plays the game so that's what everyone ends-up believing, that Super Mario Bros is a terribly-made game that forces the player to die for no reason.
Obviously there were complains about how unplayable the pits in the first SMB were (specially when flying enemies, fireballs, projectiles, moving platforms, narrow corridors and small sized landing spaces were involved). The difference: it didn't ask you for money to pass the pits! Skills and patience were the only options (and the videogame market already had difficult console games). Heck! Even in the newest versions if you die too much in a level, you are given a free power up (emphasis in the word FREE) that allows you to pass the level in an absurdly easy way.
Another thing, good games that are bashed by the game community (but most of those who play it love it) become "cult classics" and regain popularity in the future (Earthbound and, in much less measure, Wind Waker comes to mind). DKM probably won't be the case (specially because it will become inaccessible once the servers go down).
WhiteTigerShiro said:
Edit: And don't get me wrong, I agree that EA has a lot of shaping-up to do. I just think that DKM is unfairly singled-out by virtue of being the only game of its genre that the general gaming community has paid any form of attention to.
More like the game of its genre that the gaming community have most recently (or most loudly) complained about.
PS: Personally I also hate having to be always online to be able to play these F2P games (or any single-player mobile game). Except for the multiplayer features and the micro-transactions, most parts of the game DKM could had been made offline; but that's another can of worms.