How is Aion doing? (Western version. not asian)

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Poomanchu745

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Sep 11, 2009
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So I picked up Aion when it started and soon got bored of the grind and canceled my sub. I was trolling around the mmorpg.com aion forums and saw that there were a lot of posts about people complaining about bots, gold sellers, and boredom. So I was wondering from people who know anything about it, currently play it, or have played it what's goin on with Aion?
 

Gxas

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Sep 4, 2008
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All of my friends in WoW, save two, have completely stopped playing and started playing WoW again.

My guess: it isn't doing so good.
 

IxionIndustries

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Mar 18, 2009
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Hoho... Man...

I love it when a game gets so much hype, but then is never heard from again.

...Unfortunately, such an event has happened to Champions Online.. And it makes me sad..
 

Goldeneye1989

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Mar 9, 2009
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Yeah as sad as it is, it's going to happpen to every MMo that dosent spend an etirnity patching bugs doing balencing, making everything good enough because... well wow has that hold because it's had the time to develop the fanbase, the process (people with 5 80's dont really wantt o start again) the community.

look at the list that have tried to either Kill or compeate with them
Champions,
Warhammer
Conan
D and D
Aion
matrix... i think?
and team fortress 2 (hurr durr durr /scarcasm)
 

Curtmiester

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Jan 13, 2009
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Avykins said:
Ahh I do soo love these so called "WoW killers" They never seem to last more than a month at most.
It seems the term "WoW killers" is starting to become a misnomer. Course if every mmo company combined...
 

Therumancer

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Nov 28, 2007
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Aion never had the potential to be a WoW killer, it didn't have the budget for it to even be an outside possibility, even if it had genius game designers.

Aion is basically "RF Online rides again".

I've seen the same thing as everyone else pretty much. A lot of people went to the game to see if it would be new and incredible, it wasn't, and was actually pretty pathetic on some very basic levels, and then pretty much went back to their other established MMORPGs when thei initial subscriptions ran down.

It reminds me of RF Online, because that was supposed to be the big "Asian WoW Killer" that featured concepts like a class that could pilot giant robots. Similar to how Aion had the whole gimmick of totally 3 dimensional play (ie everyone can fly). In the end it went from being discussed in the gaming community, with everyone talking about trying it (or knowing someone who was going to), to abandonment, silence, and eventual obscurity.

Truthfully I do not think WoW will get a run for it's money until "Knights Of The Old Republic" comes out. Barring the possibility of some surprise uber-game that just happens to come rushing in from the shadows (like say Star Trek Online becoming the holy grail of gaming for whatever reason). I say KoToR because it apparently has a huge budget, and a legendary design team like Blizzard behind it (Bioware) who are apparently being given enough of a free hand to do it right, and take as long as they need.

It's always possible that like Age Of Conan KoToR will not deliver half of what it's promised, and join the fail train of "3 month wonders" (ie free first month, plus the 2 month game card many gamers will buy at the same time they get the basic software). I think right now KoToR's biggest challenge is simply going to be having enough content at launch to keep people occupied for months on end. Basically if your getting into a mindless grind/farming rotation (even an endgame grind) within 90 days chances are the game isn't going to be able to seriously compete with WoW.
 

Flos

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Aug 2, 2008
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Aion pretty much failed because, even though the creators anticipated a huge amount of players, they still refused to have at least enough servers to accommodate all the preorders because they expected people to leave once the hype settled.

Well, they were right, but they should've noted that they would lose more players because, oh yeah, hour long wait times and a generally terrible start-up.

Blizzard had the same start-up with WoW, but the difference was that the company that produced Aion was a seasoned MMO company in 2009. Blizzard was a novice MMO company five years ago. Terrible start-ups should be a thing of the past, as most casuals (the people that every MMO wants, whether they admit it or not) will not stand for it.

I don't think the fact that it was a super grindfest helped it any.

And, once again, World of Warcraft comes out unscathed.

Next time on MMO VS! we'll have the reigning champ World of Warcraft and the newbie Old Republic duke it out! Can the Old Republic survive MMO growing pains or will it fall in step behind it's predecessors?

[sub][sub][sub]I don't even think TOR and WoW should be considered in the same league, considering they're different genres altogether, BUT APPARENTLY THAT'S WHAT'S HAPPENING.[/sub][/sub][/sub]
 

Abedeus

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Sep 14, 2008
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Avykins said:
Ahh I do soo love these so called "WoW killers" They never seem to last more than a month at most.
Too bad Aion never aimed to be a WoW killer. Aion was supposed to be mainly about PvP with a bit of PvE. And we know how laughable PvP in WoW is.

Alas, poor leveling curve and bots (one lead to another in many cases) means that it could very well lead to another Lineage 2 - popular with private servers, deserted on the officials.
 

olicon

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May 8, 2008
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I would hardly call WoW's PvP laughable. It still attracts millions, and the overall metagame (I hate that word) is still very balanced. People just have to learn to accept that their skill is the joke, not the game.

But you're right, Aion itself never aimed to be WoW killer. A lot of people wanted it to be though. But till this day, I still can't see why they would have to side with a certain game. I have rarely seen this kind of rabid fanboyism in single player games, save HALO vs Killzone debate. Hmm..maybe there's a trend there.
 

Ocelot GT

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Oct 29, 2009
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After a month I canceled. Nice art, nice classes, nice ideas but damn it... fetch x and kill x quests STILL being used? I might have been able to shrug that off if it wasn't for the terrible terrible ping the game gives me. 900 ms ping! For real, I can count 5 seconds between spells and you can't que them so it takes me 7-8 seconds to do one simple task.

A shame, but I just found it to be a wasted venture.