Over the past week, a controversy erupted as the upcoming game from Arc System Works, Blazblue Cross Tag Battle, announced that it planned to have 20 additional characters to the original roster available to purchase through DLC. Since half the proposed playable characters were locked behind a paywall, many in the Fighting Game community felt betrayed and found ASW to be anti-consumer, even going so far as to boycott the game they were looking forward to.
http://nichegamer.com/2018/01/13/blazblue-cross-tag-battle-launches-june-5-in-north-america-20-characters-planned-for-dlc/
This brought a lot of questions to mind as I present the following: How many playable characters should a fighting game available at launch. And should the unlockable characters be locked through a campaign or should they have alternate means of unlocking them. For example, in the Super Smash Bros. Series, there are a number of alternate requirements a player can do to unlock hidden characters.
Personal bias upfront; I am very much a casual when it comes to fighting games. In fact, I am planning to buy the upcoming Arc System Works game, Dragonball FighterZ, since I enjoyed the open beta so far. However, I am given pause when I think about the number of additional characters promised to be released later in a season pass.
The idea of adding new characters later is not new as other companies (such as Capcom and their treatment of Street Fighter V) have done this before. Just on the flip side, it would be moot to ask for a plethora of characters if a number of them play exactly the same (which thankfully is more common 3D fighters instead of 2D fighters).
Just the same, how many playable characters is considered 'enough' for a 60 USD purchase?
http://nichegamer.com/2018/01/13/blazblue-cross-tag-battle-launches-june-5-in-north-america-20-characters-planned-for-dlc/
This brought a lot of questions to mind as I present the following: How many playable characters should a fighting game available at launch. And should the unlockable characters be locked through a campaign or should they have alternate means of unlocking them. For example, in the Super Smash Bros. Series, there are a number of alternate requirements a player can do to unlock hidden characters.
Personal bias upfront; I am very much a casual when it comes to fighting games. In fact, I am planning to buy the upcoming Arc System Works game, Dragonball FighterZ, since I enjoyed the open beta so far. However, I am given pause when I think about the number of additional characters promised to be released later in a season pass.
The idea of adding new characters later is not new as other companies (such as Capcom and their treatment of Street Fighter V) have done this before. Just on the flip side, it would be moot to ask for a plethora of characters if a number of them play exactly the same (which thankfully is more common 3D fighters instead of 2D fighters).
Just the same, how many playable characters is considered 'enough' for a 60 USD purchase?