How Much Did Modern Warfare 2 Cost to Make?

John Funk

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How Much Did Modern Warfare 2 Cost to Make?



CoD: MW2 may have made staggering sums of money, but it wasn't cheap to make, either - not only did its development cost $40-50 million, but its marketing and launch budget was a whopping $200 million smackers.

In case you've been buried under a rock for the past month, you probably know that Cods Mew Too is a staggeringly massive game - not so much in terms of content as in terms of all the other numbers surrounding it. Activision has been triumphantly parading some of these numbers [http://www.escapistmagazine.com/news/view/96206-11-Million-Modern-Warfare-Achievements-Unlocked-in-One-Day] around like a peacock showing off his brightly-colored tail made entirely of money, but other numbers have been less celebrated - specifically, how much the game cost to make.

In the same Call of Duty franchise [http://www.latimes.com/business/la-fi-ct-duty18-2009nov18,0,5238209.story], it was revealed that the development budget for MewTwo was approximately $40 to $50 million dollars. That's not the most expensive game in the world - GTA IV cost double that, and WoW's yearly operational expenses are almost certainly many times that amount - but it's certainly not cheap, either.

The real kicker, though, is that beyond the ~$50m development, the game had a launch budget of $200m to spend on things "(i)ncluding marketing expenses and the cost of producing and distributing discs." Obviously, Activision was spending money to make money, and these high costs have been more than offset by astronomical sales of the game, but it's still a pretty staggering figure.

Honestly, it feels silly to point to MW2 as evidence for anything in the industry, since it's such a statistical aberration. But lately, it's becoming more and more clear that many gamers - and indeed, many gaming journalists - have no idea how much it costs to actually make a game, or that there are significant additional expenses such as marketing and shipping that aren't included in the development budget (as is evidenced by many of the comments to this article [http://www.escapistmagazine.com/forums/read/6.156284?page=1], actually).

It's hard to wrap one's head around these numbers. I can't even decide which is more flabbergasting, that MW2 cost four times as much to market and distribute as it did to make, or that it made twice that much money in just five days.

With any luck, hopefully we'll be running out of MewTwo news soon. It makes me kind of miss the Left 4 Dead 2 boycott, to be honest.

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Teh_Doomage

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I honestly am tired of hearing of MewTwo...it is a milestone, and it show's that games are in the realm of movie production in terms of cost and marketing.

Still, the dollar amounts are nothing to sneeze at.
 

DTWolfwood

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Oct 20, 2009
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never got behind the L4D2 Boycott. Never even understood y that happened anyways.

yes that is some crazy marketing expenditures. But hey it worked :p Good for them.

(still peeved about PC version tho ): )
 

SantoUno

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Had they kept the dedicated servers and lots of MP player matches for the PC, they probably would have even more money, and recouped all their losses on launch day.

Still, kudos for them, their hard work and investments were worth it.
 

Jaqen Hghar

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How did they manage to spend that much money on a glorified DLC?
Really, this amazes me.
What I found really amusing about this as well is what those 200M dollars got spent on. The only marketing I have seen so far here in Norway is that stupid commercial with Eminem in it. Yeah, that was money well spent.
 

Doug

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ShadowKirby said:
Wow, imagine a game of that size bombing. No wonder big game companies are afraid of risk.
Well, they could have, you know, NOT SPENT that much on it. Then the amount of cash being risked is less. But given MW2 was going to sell well regardless, it wasn't exactly a risk to begin with.
 

The Rogue Wolf

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Teh_Doomage said:
I honestly am tired of hearing of MewTwo...it is a milestone, and it show's that games are in the realm of movie production in terms of cost and marketing.
It's also approaching the same amount of time you get to spend enjoying a movie, if this poll [http://www.escapistmagazine.com/forums/read/9.156405] is to be believed....

I've always said that quality beats quantity, but really- $50 million in development costs for this game? I would LOVE to see an actual breakdown of what was spent where. And TWO HUNDRED MILLION DOLLARS FOR MARKETING?! I must really be out of touch, because the first I ever heard of the game was on a news article right here on the Escapist, and I can count the number of times I've seen ads for the game (outside of the Internet) on one hand.
 

Gigano

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Oct 15, 2009
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Well its saying nasty things about the hype-to-actual-game-merit ratio, but since Activision are ahead by a good 300 million dollars now, perhaps that's the way to go. Who wants great when you can get the dream of supernaturally lifechangeingly perfect...
 

Teh_Doomage

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The advertising budget counts for commericials, trailers, in-store signage, billboards, etc. So while $200 million is a lot, they have a lot of ground to cover with it.
 

Bigeyez

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SantoUno said:
recouped all their losses on launch day.
$310 Million > $250 Million.

OT: Not really all that surprising. With development costs on the rise these type of prices will eventually be the norm. I'd love to see how much cash was thrown at marketting for Halo 3 and ODST

P.S. It's funny to see all the troll worthy comments already hitting this thread. =p MewTwo hate is officially the new Halo hate.
 

hansari

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CantFaketheFunk said:
...lately, it's becoming more and more clear that many gamers - and indeed, many gaming journalists - have no idea how much it costs to actually make a game, or that there are significant additional expenses such as marketing and shipping that aren't included in the development budget (as is evidenced by many of the comments to this article [http://www.escapistmagazine.com/forums/read/6.156284?page=1], actually)
Only "lately"?

Information and statistics available for movies are readily available. But for videogames, we are all clueless. Why?

I've always been curious about this information, but Its all so scarce. Vgchartz is essentially making educated guesses as to units shipped...
 

nevernow

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1) Not a statistical aberration: you mentioned GTA IV yourself, and just look at the statements Gearbox made about dropping the chance to make a Blade Runner game.

2) Development costs need to be detailed and validated: I could code a Tetris clone in two weeks and state that my dev costs were 1 million dollars because I hired myself in my company for 500.000$ a week.

3) Who could ever need 200 millions for marketing?
 

Sronpop

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Well the money went into making the game was well spent, the end product is masterful, with some of the best fps game play yet in my opinion. Now marketing, really, 200 million. All the news I heard about it was on news sites, sure I saw the launch trailer on tv, but honestly, does it cost that much to put that on every tv in the western world.
 

Nimbus

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The whole argument of "it would have cost too much to make the PC version good" just went flying out the fucking window. On fire.
 

Kollega

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Nimbus said:
The whole argument of "it would have cost too much to make the PC version good" just went flying out the fucking window. On fire.
Exactly, my friend. They spend 50 mil to make it, 200 mil to hype it... couldn't they just hire two hundred extra programmers to make dedicated servers in a week?

But seriously, if making games is that expensive, industry may well be in danger. Well, we still have indie developers.
 

Nimbus

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Kollega said:
Nimbus said:
The whole argument of "it would have cost too much to make the PC version good" just went flying out the fucking window. On fire.
Exactly, my friend. They spend 50 mil to make it, 200 mil to hype it... couldn't they just hire two hundred extra programmers to make dedicated servers in a week?

But seriously, if making games is that expensive, industry may well be in danger. Well, we still have indie developers.
200 Programmers? A week? I hear a small group of hackers got it working a a couple of days.
 

Hurr Durr Derp

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It's a sad thing that they're willing to spend four times as much on marketing the game than on actually making the game. I'm sure they could've made a great campaign with just half that money (try hiring less celebrities for your ads, it's stupid anyway), and spent the other half on actually make the game last longer than 5 freaking hours, and give it decent multiplayer support.

I had already decided a while ago not to pay for this game so this news doesn't really affect me, but it still pisses me off.