Iunno Shamus, these last two articles seem to serve the fact that you didn't like Shadow of Mordor rather than highlighting any real, glaring technical or storytelling terms (when taken in tandem. The first article would have been more legitimate if not for this one). I get that you hated the game and that you must not have liked the areas of design that the devs focused on and, as an LOTR fan, the whole thing really rubbed you the wrong way. As a games journalist it's perfectly reasonable for you to write about it too, but you already aired your legitimate gripes out last time, give it a rest.
Taking systems from other games, mashing them and repurposing them is the main way new games are made and "being exactly like what it was borrowing from" is not a measure for success. I've found points systems to frequently be annoying and they don't really go either way for me: if I'm not interested enough in a game to master it, the points don't make me want to and if points aren't involved but I am invested in the game, I'm going to strive for mastery anyway. Not having that system is not a failure of the devs to properly emulate Arkam, it's them emulating what they felt their game could use and scrapping what they didn't feel it would benefit from.
Taking systems from other games, mashing them and repurposing them is the main way new games are made and "being exactly like what it was borrowing from" is not a measure for success. I've found points systems to frequently be annoying and they don't really go either way for me: if I'm not interested enough in a game to master it, the points don't make me want to and if points aren't involved but I am invested in the game, I'm going to strive for mastery anyway. Not having that system is not a failure of the devs to properly emulate Arkam, it's them emulating what they felt their game could use and scrapping what they didn't feel it would benefit from.