How to make a good,original FPS.

Recommended Videos

Nickolai77

New member
Apr 3, 2009
2,843
0
0
I feel like Captain Obvious saying that the current world of FPS's has been saturated to the point were it's drowning in Captain Price clones crawling through muddy grey worlds of chest high walls whilst shooting cardboard cut out's of clichéd Russians and Arabs. The only thing that impressed me about the gameplay demo i was watching last night for Medal of Honor Warfighter was how well it copied all these tired tropes that had already been done to death by Call of Duty.


However, at about thirty seconds into this video an idea struck me. As the speaker said "Every single mission in this game has a direct line to a real event or real world hotspot" I thought 'Yes, why not make a game about real world hotspots, only how about we not do it through American eyes? You see, part of the problem with today's FPS's i feel is that they are that they are overly concerned with a white/western (predominately American) male view to the world. And the simple fact is that the wars America is involved in make up only a very small slice of all the other conflicts out there.

For instance, what's the worlds most deadliest conflict since World War 2? The answer is the Second Congo War, which killed over 5 million people. How many readers can honestly claim to even heard of that war let alone played a video game about it? The simple reason you may not have heard about it is because it's a war that doesn't concern Westerners, and therefore it isn't reported as news. To make a modern FPS that is going to be original, you need go beyond making up conflicts that are reminiscent of the Cold War, Iraq and Afghanistan and actually make a game about human conflicts- not just American/Western conflicts. That means playing as and fighting alongside unfamiliar soldiers. Now, obviously we all like to play video games relevant to us- but my point is that if we also just as much like FPS's then if we are to break out of the usual monotony of shooters we're bogged down in we need to go into unexplored territory. How might this be done?

The game concept i came up with is one were you have a game with separate campaigns of about 2 hours in length. In each campaign you would play as a soldier concerned with a different real world conflict. For instance, in one story you could play as a Pakistani army soldier who's sister has her hands cut off by the Taliban for setting up a school near the Af/Pak border region. Hence the story that drives that campaign forward could be how that characters desire for revenge clashes with his obligations of being a soldier in the Pakistani army. Another campaign could involve, for instance a female German army officer in Afghanistan who attempts to cover up a friendly fire incident- and another campaign could involve playing as a Tamil Tiger just as they are defeated by the Sri Lankan army, or as a Russian soldier fighting in Chechnya.

Personally, i think it would be a really good game (given AAA funding) not only because of it's originality but also because you can do things not usually possible when you are playing as Americans. M4 and M16 variants being no longer be the default weapon is one small example, but a big one would be that you would be able to bring in a characters personal family life and directly relate it to the war- which would help character building massively- as opposed to having an NPC letting you know he won't be in the next sequel by mentioning how he misses his wife/daughter/young son back home. Gameplay-wise i would make it broadly similar to any other FPS's, only add 3rd person cut-scenes to help develop story and character more.


Obviously i also foresee problems with such an idea, but i really only want to talk about one of those problems and this is were you come in. My questions are thus:

If such a game was made (to a AAA quality)were you played predominately as non-Westerners in a non-Western conflicts- do you think it would be successful? Will the general gaming audience accept it? If so, why don't developers make such a game? And if not, then why wouldn't ordinary gamers buy it?




PS: As a final thought, we all know how the rest of the world is catching up with the West, and at the way things are going the Chinese and Indian markets are going to be more prosperous than the American market. As the number of educated, talented and wealthy people in these countries increases- they are going to want to play video games relevant to them, and if Western games publishers arn't careful- it's the Chinese, Indians, Brazilians etc who are going to be making their own big-budget video games. I think it's only prudent that Western publishers should start finding ways of getting into these growing markets. Otherwise it won't just be your children's toys that are made in China.
 

CleverNickname

New member
Sep 19, 2010
589
0
0
This isn't exactly answering your actual question there, but...

... you'd like FPSs to improve on the originality front, but your entire idea is just swapping one modern day war-torn region for the next one? And a grand total of one sentence about actual gameplay.

This is precisely why FPSs are so stale. The games are all the same, the maps and cutscenes are just slightly different.

Tiny changes in story and setting won't do much, as most people won't even care about them anyway (cuz online deathmatch has no story...). The only shooters that, despite being plagued by a lot of bad modern shooter conventions as well, were in any way remarkable lately were things like Serious Sam 3 and Hard Reset - exploding aliens and giant effing robots. That's how you mix things up - going in radically different directions. The real world is the most boring place to set a game in, and only shooters go there 90% of the time now.

Not that teleporting Price or Ramirez or Sgt. Blandfacé#37 to the vicinity of BeetlegeuseVI would automatically fix everything. The real world, meh as it is, would be fine (sometimes) if we could stop staring down the sights of that one assault rifle for a change. Which, you know, kinda informs roughly 95% of a shooter's gameplay. Shooters kinda have to have interesting shooty things. Because gameplay, i.e. what the player actually does the whole time he stares at the desert, is kind of a big deal - and has been grossly neglected for ages now. And not just in the big name military shooters - it keeps infecting games with otherwise interesting ideas, too.

Sorry, not trying to be all "zomg ur rong!" here. Just my 2 cents. Euro-cents. They're worth more than American cents. After all, things are too US-centric :D
 

Brendan Stepladder

New member
May 21, 2012
641
0
0
First off, I am inclined to agree with the OP that war FPS's are ludicrously Amero-centric. I disagree with everything else. Sure, covering some war nobody in the West knows about would be a nice change of pace, but it would still be the same game with different aesthetics.

The best way to make an original FPS is to do away with the abhorrent notion upheld by most 12-year olds that shooters have to be "realistic", even when they believe that Battlefield 3 and Call of Monotony are "realistic". You see, when games give themselves rules as to what they can and cannot do, they lose the ability to try new things. Games like Borderlands and Team Fortress 2 are perfect evidence of what happens when developers don't constrain themselves with arbitrary rules. Borderlands does away with conventional cliches to give players randomly-generated, quadruple-barreled SMG's and the glories of Phasewalk, while TF2 has frying pans for weapons and a medic that blows those in "realistic" war games to shame.

The problem isn't in the setting, it's in the suspension of disbelief of the player.
 

oplinger

New member
Sep 2, 2010
1,718
0
0
I'm sorry, I read the whole post, and all I could think of was Persian Gulf Soldiers. Made by an iranian company.

http://www.escapistmagazine.com/news/view/117900-Iranian-Steam-Shooter-Sets-Sights-on-Pirates

Yeah, same deal you just talked about. Enjoy.
 

Windcaler

New member
Nov 7, 2010
1,331
0
0
I think what your asking for is just a change of scenery so to speak. If so its pretty much nothing more then a new coat of paint on the FPS genre. Although I agree it would be a nice change of pace. Why not have an FPS from the view of Isreali soldiers who get tangled up in a situation with Iran? Alternatively why not Russians who get involved in border disputes with China or visa versa?

To be fair, there isnt much innovation left for the FPS genre or at least none that I can think of. So unless new innovations come along I think the only originality were going to get is putting new coats of paint on each modern game. Now that could change with past wars/conflicts like WW2, veitnam, Desert storm, and Iraq/Afganistan or in wars/conflicts that are set in the near or far future
 

rob_simple

Elite Member
Aug 8, 2010
1,863
0
41
I love these threads. So you think that what we need to get FPS's back on track is to make the character we trudge through the same war-torn lands have a different skin tone? Well bugger my ballsack, Captain Creativity.

This is the same kind of logic that's seen Nintendo release the same Zelda game for fifteen years only pausing to re-arrange the order you get the hookshot and the boomerang in (this is an exaggeration; please do not quote me to tell me how totally original and relevant Nintendo still are as a company.)

Here's an idea: How about a shooter where you don't play as a human at all? You could be an alien with four arms and each arm can hold a different weapon you can individually fire with the four shoulder buttons.

Each level would take place on a different planet populated by completely different species all with different philosophies and so different takes on war; some would cower in deference, offering you whatever you wanted leaving you the choice to wipe them out or perhaps enslave them while others would rise up against you and force you into Serious Sam style massacres.

The overall story could be something like you are visiting various planets to raise an army so you can overthrow the ruler of your own; not necessarily because he wronged you but because you're just a bit of a dickhead and think that the strongest should rule.

I'm just brainstorming here, but you could take this idea in literally any direction you wanted, without limiting yourself to our boring planet with the same tired out conflicts.

That's how you make the genre fresh.
 

krazykidd

New member
Mar 22, 2008
6,097
0
0
In my opinion . The way to save the fps genre is to stop focusig on realism . And i am not talking about graphics . I mean gameplay . Move as far away as realism as possible . Let's have some rail guns , plasma rays , rocket jumping , teleportation, super jumping , guns that shoot through walls , proximity mines . Let's play with the fun made up stuff . Not the boring real stuff . The things i have named have been in games before , nothing new or undoable . But when old stuff are different , then maybe we can get a few games with some of the older fun fantasy stuff . Not to say realism is unwelcomed , we just need a bit of both . Be creative .
 

Nickolai77

New member
Apr 3, 2009
2,843
0
0
CleverNickname said:
Not that teleporting Price or Ramirez or Sgt. Blandfacé#37 to the vicinity of BeetlegeuseVI would automatically fix everything. The real world, meh as it is, would be fine (sometimes) if we could stop staring down the sights of that one assault rifle for a change. Which, you know, kinda informs roughly 95% of a shooter's gameplay. Shooters kinda have to have interesting shooty things. Because gameplay, i.e. what the player actually does the whole time he stares at the desert, is kind of a big deal - and has been grossly neglected for ages now. And not just in the big name military shooters - it keeps infecting games with otherwise interesting ideas, too.

Sorry, not trying to be all "zomg ur rong!" here. Just my 2 cents. Euro-cents. They're worth more than American cents. After all, things are too US-centric :D
I'm quoting you because you are the first to respond and what you've said has been echoed by everyone else.

What i'm arguing for is a bit more than a simple change of setting- I mean a change in style as well. Conventional FPS's have been very Rambo-like in their approach to war, with fast-paced gameplay and lots of pretty explosions- all in all mindless fun for 13 years olds. I am envisioning something more serious that revolves more around how people respond to violence ad suffering. Something i don't think many shooters have not done all that well at. Six Days in Fallujah seems to be barking up this tree so i'm looking forward to hearing more information about that game.
 

Smooth Operator

New member
Oct 5, 2010
8,156
0
0
Well you are just taking the old cake and putting it upside down, yes it will seem like a completely new thing but when you start eating it will just be more of the same.

You know I'll always argue those who claim entertainment stifles creativity, but with some people this is sadly very true, OP you are thinking so tightly inside the box I'm starting to worry if you have any air in there left.