- Feb 22, 2009
Yeah, I've started using a policy of 'if stuck on hard enemy, don't look up what to do on the wiki' but 'if utterly confused about what to do or what this means, look it up all you fucking want'. Honestly I wouldn't mind if the game at least had a substantial manual to explain stuff (like a certain other difficult game, the Witcher 2) but nope, it's like six pages long. So yeah, I love the game and I'm trying to stay with the spirit of it, but I don't think including a map and a proper tutorial would really constitute 'hand-holding' the player or detract from the game's hardcore-ness.Frybird said:I'm right there with you. I recently bought the game and DO enjoy it....but i'm sick of people saying the game is hard but SUPER TOTALLY FAIR.In Search of Username said:Most of the mechanics of Dark Souls. Seriously, they say 'At this bonfire you can perfom the rite of unhollowing' and give ZERO EXPLANATION OF WHAT THAT MEANS. I love the game's difficulty in general, but difficulty created by simply not explaining the basic concepts of the game at any point is just bad game design.
Just because the combat system works and the game being apperantly bug free, it has nothing to do with fair if information about the game is largely dependent on user created content (wikis and soapstones) and punishes you hard for going somewhere you are not supposed to (in an open world that happens to be mostly linear unless you are stunningly awesome at this game)
For example i love how when i got though the graveyard (with skeleton-enemies) near the starting area without problems, that i was immediately punished for trying to go further by getting stuck with the next area...wich also has skeletons, but apperantly you cant kill them with regular weapons
FYI, Unhollowing gives you SOMETIMES different dialogue options with certain NPCs (they are generally nicer if you don't look like a Zombie), heightens the quantity and quality of weapon drops from enemies, MAYBE increases your resistance slightly and gives you the ability to summon other players or NPCs to fight with you.I played that for the first time the other day, and I asked my (experienced) friend what it meant to be Hollowed. He said it meant I had no Humanity, which also meant fuck-all to me. I just kind of asked, "Oh, so should I unHollow myself?" And he said no, not when you're entering an area you'll probably die in, or else you'll lose it. Okay, so, apparently Humanity is important enough that I shouldn't lose it, but I still don't know what the fuck it does. I didn't really play it past the tutorial (I don't own it, so I was playing it at a friend's house to get a feel for it) and I figured I'd have learned its use eventually, but like what.
On the other hand, it also gives other players the ability to invade your game and kill you in an ambush.
Its useful alright, but given how fast you can lose it by dying i rarely unhollow.
Most importantly IMO, with the use of an additional "humanity" you can kindle bonfires, wich doubles your estus flask refill.