Pick and MMO, what equipment is best for each cahracter/ build? What do these feats/skills acutally do, and what the **** are these people taling about, CC, adds, dps, pull, kite, tank and so on.
I had a similar experience with that game. At a certain point you have to extinguish a torch to proceed. The hint said that I had to blow them out. Tried every button, every item, ability or combination. No succes. Turns out I literally had to blow on my DS to do it (to be more specific: blow into the microphone).ZehMadScientist said:OT: I think it in was The Legend of Zelda: Phantom Hourglass for DS. There was a part at the end of a dungeon where you look at a wall painting with a mark on the top screen and you could see your own map on the bottom screen. All it said was: "Press the map against the stone for the mark to reveal itself", or something like that. I tried every button tens of times but I just couldn't figure it out!
Turns out that I had to close the DS to push the map against the wall (Bottom screen against the Top screen). It felt so obvious afterwards, but I did have a bit of a feeling of 'How was I supposed to know THAT?'
The Thieves Guild post-questline missions abused the Radiant Quests mechanic to no end. Go here and there, back and forth. It was very frustrating. The College of Winterhold was the easiest of the bunch while the Companions handled the post-quesline thing rather well. At least you get something awesome out of it. Totems of Hircine~Blazing Steel said:You have to complete the Thieves guild questline, then do 5 loot/smuggal/(other thing) in each of the 5 cities avalible. Pain in the arse I had to look up.
...Eddy-16 said:That you can continually drink water in both Fallout 3 and New Vegas by holding the action button.
And then the game lies to you about there not being a door to the west!Vegosiux said:Especially the HHGTTG game.
... Can you? Goddamn it gameEddy-16 said:That you can continually drink water in both Fallout 3 and New Vegas by holding the action button.
I'm thirding the Zodiac Spear example, simply because it's the only case I've seen where it's impossible to get without the strategy guide telling you about it. There's no obscure reference to it, no way of knowing about its requirements, nothing. Not only that, but the one requirement (not opening 4 specific chests in the game) completely goes against any logic the game has provided you. There never is, or will be, any indicator that you shouldn't pick up every chest you see in FFXII. Without the guide, it is honest-to-god impossible.everythingbeeps said:That's the one I always think of. Also, to a lesser degree, all the "recipes" in that game where you have to sell a certain combination of a certain number of items in order to unlock more things to buy...there's no way that would be possible without either a guide or an appalling amount of free time.Trivun said:Final Fantasy XII. To get the most powerful weapon in the game, the Zodiac Spear, you have to deliberately avoid opening four specific chests and then open a specific fifth one later in the game - the game gives no clues or hints whatsoever to which four chests you can't open. So if you accidentally open one of those four before getting the weapon, you lose the spear completely. And I wouldn't have even known about it in the first place if I hadn't bought the guide book as well as the game.
That takes me back. I remember my sister once stumbling over them and we had no idea what they meant, I think we though that it was some kind of error, but suddenly one day it just clicked and it all made sense and I managed to get it done. However I did find them quite entertaining.Sean Hollyman said:How to solve the Regi puzzle in Pokemon Gen III. As a kid, that shit was hard as hell.
I played that for the first time the other day, and I asked my (experienced) friend what it meant to be Hollowed. He said it meant I had no Humanity, which also meant fuck-all to me. I just kind of asked, "Oh, so should I unHollow myself?" And he said no, not when you're entering an area you'll probably die in, or else you'll lose it. Okay, so, apparently Humanity is important enough that I shouldn't lose it, but I still don't know what the fuck it does. I didn't really play it past the tutorial (I don't own it, so I was playing it at a friend's house to get a feel for it) and I figured I'd have learned its use eventually, but like what.In Search of Username said:Most of the mechanics of Dark Souls. Seriously, they say 'At this bonfire you can perfom the rite of unhollowing' and give ZERO EXPLANATION OF WHAT THAT MEANS. I love the game's difficulty in general, but difficulty created by simply not explaining the basic concepts of the game at any point is just bad game design.
I hated that game. MNC was friggin' awesome, I stayed up all night waiting for them to bring it online so I could play, it was the only game I've ever done something like that for, and I loved it. Then came the switchover to PC and, since it was free, I figured SMNC can only be an improvement. Big mistake. 3 minutes in I realise it's terrible and delete all the local content. It just seemed like a bastardised version of the original.Podunk said:Super Monday Night Combat