How would you define a 'satisfying' weapon?

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xitel

Assume That I Hate You.
Aug 13, 2008
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I would say that the definition of a satisfying weapon is one that makes you feel great when you fire it. One that just makes you smile when you shoot it.
 

L4Y Duke

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Nov 24, 2007
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Samurai Goomba said:
The huge machine gun in Black is extremely satisfying. It looks as big as your character, has massive recoil and kills things very fast.

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Ultimately, I'd say how satisfying a weapon is is directly proportional to how it affects opponents. Cool-looking weapons are pointless if they're not fun to use. And using high-caliber firearms should always FEEL like it (something Black and Urban Chaos did very well.) I mean, if you fire a .50 caliber pistol in real life, your arm is gonna about fly off your body. With that in mind, the character in the video game should either fire with both hands or there should be TONS of recoil. Maybe both. And enemies should be blasted back at least 20 feet with every shot.

I'm usually against realism in games, but this kind of realism only makes the weapons more fun to use.
I so totally agree. The Black machine gun just had that air of badass to it. All the guns in Black sounded wicked, but the machine gun had the stopping power to go with it.

Oh, and thanks for reminding me; the Tazer in Urban Chaos was pretty satisfying too. It may have been close-range, but you just gotta smirk when you use it to fry people.
 

Galletea

Inexplicably Awesome
Sep 27, 2008
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I tend to be the sniper so I need an accurate gun. It is very satisfying when you line up your shot, and everything goes according to plan.
Assuming you're playing something where headshots mean anything, which seems to occur less and less.
 

TheTemby

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May 29, 2008
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How would you define a 'satisfying' weapon?

SIMPLE!
my judging how many badass mofo's you can kill in a grusome way before you have to reload!
unless its melee where is just has to be balanced so if a guy is gonna get ya with a gun and all you have is a butterknife, you atleast get a chance to make that guy toast "if you know what i mean"
 

SomeBritishDude

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Nov 1, 2007
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What makes a weapon satisfying is the enemy's reaction to it. Valve makes a pretty good job of this in Left 4 Dead. Its one of the few games where the assault rifle feels as satisfying as the shot gun. When you shoot and enemy they stagger, fall, there head blows up etc You know, they actually feel like there being hit with bullets. Thats the key to weapon satisfaction. There may be very few weapons in that game, but they all feel so, so good.
 

Hyper-space

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Nov 25, 2008
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Modified Fatman from fallout 3

while the ammo supply is not exactly run-of-the-mill and it takes about 8 mini-nukes to do 1 blast, it sure is a heavy-hitter.

tried it once in a tunnel full of deathclaws.......sweeeet
*coughs from radiation*
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
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One with easy ammo, dead-on accuracy and omgwtf-power that can plow through entire halls of enemies in single firing mode. (BFG anyone?)
 

alwaysrockon

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Sep 24, 2008
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cerebal bore from turok
or maybe the rockets from brute force. they are homing and they spil every half a second
the original pistol from the original halo
the auto shotty from L4D
any gun from jet force jemini.
serously it decapitates teddy bears!! how much awsomer can you get!
 

spuddyt

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Nov 22, 2008
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melee weapons always seem to be more satisfying to me (can I count being the tank in l4d as having satisfying weapons?) in terms of actual guns.... i'm gna go with the tactical nuke launcher from crysis MP - even if the gameplay is rubbish, its hilarious having those things and then just trying to kill 1 guy with them XD
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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The most satisfying weapon? Depends on the genre. In a first-person shooter, the closer a weapon comes to that minigun they've busted out on MythBusters a few times to cut trees in half and blow up propane tanks, the better. More Dakka is not optional, it is mandatory. Failing machine guns, something on the order of a German 88-millimeter panzerfaust is acceptable, provided that it's completely implausibly designed to blow up in ways that are more Hollywood than reality or fire at a rate comparable to at least a semi-automatic.

In an RPG, however, I've a tendency to play it like a stealth game, and to that end either a nice interface for shooting arrows from the shadows (as in Oblivion, especially when Marksman hits 50 and, as my wife put it, "why the fuck does an elf get a sniper scope?") or, as in Morrowind, with strutting right up to someone (thanks to 100 Sneak and 80% Chameleon) and disemboweling him with a Daedric Katana (I whacked the Black Dart Gang in Tribunal without letting any of them even get off a shot).
 

J-Man

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Nov 2, 2008
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The sound design for me. The dakka-dakka-dakka of the Thompson in Medal of Honor: Pacific assault was music to my ears, while the bhudda-bhudda-bhudda of the type 100 in World at War is satisfying.
 

Ago Iterum

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Dec 31, 2007
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It needs to make a nice 'stabbing an apple' sound when it hits. Ooooh, god I love good satisfying audial feedback <3