How's Dragon Age 2 treating you?

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Frotality

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Oct 25, 2010
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overall...7/10
gameplay:
dumbed down of course, but not by too much, and it does flow better. combat looks atrocious though; animations are clunky and straight up ridiculous; they removed deathblows because the paralyzed you, but i cant tell you how many combos i missed because my mage was doing that damn spinny staff slam animation that happens all the time. the extreme gore demeans its own purpose; fucking everything explodes into blood at the slightest touch, so it very quickly becomes routine and boring.

the trend of spawning waves of enemies from nowhere for every fight is incredibly annoying though; origins could wear on you, but this is ridiculous. no fight is ever over when it should be, after every dozen you kill, you have to wait for another, and another, and another, and FINALLY the fight is over. unnecessary and obnoxious padding; i would much rather fight more small groups of tougher foes than seas of peons.

more of a personal annoyance, i hate that your mates are railroaded into certain builds, but for a specific reason; i was a mage, but i like doing damage, and in rpgs i always plan to build one of your teammate mages into a healer/support role. but...merill straight up doesnt even have the healing tree, and her spec is blood mage. which means im left with...anders. i bloody hate anders, yet the game has conspired to make him integral to basic strategy. the railroading is bad in its own right; only aveline or the PC can tank...but making me use anders in absolutely unacceptable.

story: (ill avoid spoilers, just reference things only those that have played through it should know...)
same problem as ME2, though being a different main character alot more can be forgiven. starts out well enough, the refugee thing is a good enough excuse to be doing whatever antics you get caught up in, but after that the game loses any sort of central narrative to tie the characters and stories together. you dont need a demonic dragon and his army of souless monsters to defeat, but without some excuse to be getting involved in the sidequests and your mates personal drama, your eventually feeling that everything your doing is pointless and there isnt a reason hawke cant just live his life ignoring all the bullshit around him. varric is one of the strongest characters because his quests for the most part tie into the deep roads plot, everyone else is unconnected drama.

that said, it was a bit of an experiment giving you and your companions roots in kirkwall for the plot, and while its far from perfect, it has serious potential i think. your companions arent just people who join up on your quest to....live in kirkwall, but your neighbors; they feel like actual friends and actual people, you dont just befriend them on some a path to glory, your involved with their actual day to day lives, and they yours. you get to see who they really are, instead of just pestering them for information on how they normally live, which makes them all the more endearing; i found myself caring about party members i would usualy ignore in any other game, knowing that they werent just along for the ride, but lifetime allies. the time progression of the game is completely arbitrary, but simply knowing that youve been around these people for years strengthens their ties to hawke and by extension their character overall, and id like to see more of it.

but the ending...what the fuck was that bullshit?!



individually....
varric is awesome; theres really nothing else to say. there is no way you cant like him, hes just too adorable.
isabella has gained my eternal ire for a certain note; but i didnt really pay much attention to her, so i cant really say much until i befriend/rival her more on another playthrough.
merrill is almost too blatant the naive socially awkward girl archetype to be believable, but still adorable. her choice of mirrors keeps you worrying about her, though she just comes across as plain too dumb to live sometimes, especially knowing the dalish origin from, well, origins.
fenris is as someone else said, an emo doughebag. however, he makes for quite a fun rivalry with my mage.
aveline was surprsingly interesting, and though i was determined to hate the lawful good character, she kept making me want to play nice. i guess shes just written very well, i cant really explain why i dont hate her when i really should...
anders will always be the sad and pathetic shadow of alistair, who is in fact already one of my least liked characters, so that should tell you how little i think of anders. all the justice and rebelling in the world cant change that.
i cannot impartially judge the dlc teammate on account of his ridiculously sexy accent.

my biggest problem is, as i thought, with the new artistic changes. combat animations aside, flemeth looks ridiculous, the cameo characters are hideous, and the elves look like na'vi from avatar, which wouldnt be so bad if it werent for the freakish alien eyes. qunari all look the same (like, all the exact same model) and never wear shirts....like, none of them. at all. from outcast to grunt to arishok. generally, the environments are more appealing, and long hair actually animates which is a nice touch, but the animations and silly gore are real letdowns.

ill just wrap up now. the good:
fluid combat, engaging characters, a few mage robes that arent hideous, and natural dialogue.

the bad:
silly combat animations (convo animations are top-notch though), sillier gore, limited customization, dialogue has the same mass effect problem of never representing what you actually say, some serious bugs (merril got into a conversation about things that didnt happen until the next 2 acts...really weird on your first playthrough, and broke the romance), disjointed plot deus ex machina'd up the ass, and anders.

da2 was an interesting experiment; a failed one, but far more successful than ME2 and with alot of potential. if anything, i really want to see what can be done with such hub-focused stories and characters who you actually live alongside.
 

Avaloner

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Oct 21, 2007
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Count Igor said:
[
Ahem
I think you'll find I created over two hundred traps in my very brief adventure as a rogue.
And they rock.
Yes, but honestly what real use had they, sure they dealt damage and some of them seemed to be strong, but do I rather waste the ability point and the money to make traps or do I spend both somewhere else?

The fact is..to use a trap you need to know when an enemy comes, so either you got high survival skills or you know when and where to set a trap.

Trapsetting in the fight itself always seemed rather cumbersome, as you need to set it, waiting for the animation to finish, unlike disabling traps, where you just could run away, and hope that the monstrosety of choice runs into the trap itself, another strategy would be to set them in a bottleneck and lure them into it, just to collect every trap that didn't went off after the fight.

Furthermore it never struck me that you really got masses of Constructionmaterial to work with, sure you always had a few minor parts, but thats about it..maybe 4 Traps maximum per dungeon(the complete deep roads as an example here) so you always had to buy new parts and that always seemed a waste for me at least.
 

Count Igor

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May 5, 2010
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Avaloner said:
Count Igor said:
[
Ahem
I think you'll find I created over two hundred traps in my very brief adventure as a rogue.
And they rock.
Yes, but honestly what real use had they, sure they dealt damage and some of them seemed to be strong, but do I rather waste the ability point and the money to make traps or do I spend both somewhere else?

The fact is..to use a trap you need to know when an enemy comes, so either you got high survival skills or you know when and where to set a trap.

Trapsetting in the fight itself always seemed rather cumbersome, as you need to set it, waiting for the animation to finish, unlike disabling traps, where you just could run away, and hope that the monstrosety of choice runs into the trap itself, another strategy would be to set them in a bottleneck and lure them into it, just to collect every trap that didn't went off after the fight.

Furthermore it never struck me that you really got masses of Constructionmaterial to work with, sure you always had a few minor parts, but thats about it..maybe 4 Traps maximum per dungeon(the complete deep roads as an example here) so you always had to buy new parts and that always seemed a waste for me at least.
Now, I won't argue that there are better ways of clearing dungeons, traps were very fun to do.
The higher level ones, if combined could either kill whole rooms on their own, or leave the monsters completely helpless.
I'm just saying they are more useful than most people realise. Especially in boss fights.
 

AlternatePFG

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Jan 22, 2010
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Does anyone else herea absolutely despise Sebastian or is it just me?

The fact that he leaves your party when you side with the mages, and you don't just get the option to outright kill him pisses me.
 

PseudoDuck

Bacon Robot
Oct 18, 2009
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Haven't read any other comments for fear of spoilers (not that far in), but I need to ask a question:

Is everything in shops just for me? Every nice-stat piece of armour or weapon in a store or dropped as loot seems restricted to my character. What's up with that? What I loved about DA:O (and Mass Effect) was finding cool armour that would suit my companions more than me.

Also not liking the lack of weapon sets. Where's the "switch weapon set" option? Maybe I want my warrior to be able to swap from tanking to more of a DPS role on the fly. Maybe I want to swap from ranged combat to melee as the enemy approach my rogue. In DA:O it was simply a case of radial menu, swap weapon set. But to do that now, it involves going through the inventory and manually swapping weapons.

Don't get me wrong, I don't hate the game or anything and I do like the new faster combat mechanic, but it seems like they've removed some features (that wouldn't have impacted anyone if they'd left them in) for no reason at all. :/
 

Gennadios

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Aug 19, 2009
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strangeotron said:
Can you respec in this game at all?
If you pre-ordered, the Black Emporium DLC offers respec potions. If you didn't, it's gonna cost you tenner.

As far as impressions go, the ending blew.

The main players in it were introduced at the end of the second to last act, so you didn't really get to know them enough to give a damn.

On top of that, all any of them did was make bad decisions. Really wish there was a "Move back to Ferelden" option when choosing who to side with.
 

Tarantius

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Sep 25, 2010
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Ok, i browsed through this thread and I didn't see anyone complaining about this, so maybe it's just me, but have you noticed how every cave is the same area with a few doors locked? or the sewers in kirkwall, the same with a few unopenable doors. This annoys me a bit since in DA:O you got the feeling that every area was unique(except the random encounters). That's the only bad point i can find for the game right now. Besides that i like it a lot but i regret buying it for the simple reason that i am playing the same map over and over.
 

Gennadios

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Aug 19, 2009
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Tarantius said:
Ok, i browsed through this thread and I didn't see anyone complaining about this, so maybe it's just me, but have you noticed how every cave is the same area with a few doors locked? or the sewers in kirkwall, the same with a few unopenable doors. This annoys me a bit since in DA:O you got the feeling that every area was unique(except the random encounters). That's the only bad point i can find for the game right now. Besides that i like it a lot but i regret buying it for the simple reason that i am playing the same map over and over.
Noticed it, and after playing Guild Wars and Mass Effect it didn't really bother me.

I think it's pretty obvious to everyone that this game was rushed, I doubt they had much time to develop many areas. Options are to have alot of side quests in cookie cutter dungeons or just a few quests in well developed unique ones, I'm just glad they took the many side quest/cookie cutter route.
 

quack35

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Sep 1, 2008
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It's pretty fun. It's not everything I thought it would be, but that's not really surprising, I'd been hyped up for this game for months. I still enjoyed it a lot, though.
 

high_castle

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Apr 15, 2009
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I'm halfway through my second playthrough. I really love this game. The story is miles above Origins (which I also loved, though felt was a bit more generic). The characters are memorable, the morality is gray and gritty, and the choices are complex and difficult.

Anders in particular is the obvious standout. He's such a divisive character. I romanced him my first playthrough, which made his V for Vendetta moment all the more heartbreaking. It's tough to make a character who commits an act of terrorism sympathetic in the slightest. BioWare did that (IMO of course). It's uncomfortable and it's awkward, and it's made worse by the fact neither the templars nor the mages are strictly good guys. And I loved that. It's messy, it's dark, and it's memorable.

The only complaints I have are all pretty minor. I wish the combat was harder. Difficulty definitely took a hit between games, to the point I never once had a full party wipe. I'd love to say that's because I'm awesome, but I know it's not the case. I'm playing on Hard now and still not having too much difficulty. And again, I'm really not that good. I should definitely be struggling.

I also missed talking to companions whenever I wanted as in Origins. I get not talking to them on the road or in random areas. The devs wanted the conversations to be more cinematic, and they definitely are. They look great, the emotion carries through the scripting, and I want more of them. I think a few more chances to talk to our companions about their lives or our lives would've made this game close to perfect. Changing their attire would also have been appreciated.
 

Weresquirrel

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Aug 13, 2008
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I'm enjoying it a lot so far. I asked a friend of mine what he thought of it so far, and the first thing he said was: "What have they done to my DA?!" then a few hours later he'd gotten over the initial shock and loves the new one.

I think people just need to chill out and enjoy it for what it is, not for what they wanted it to be.
 

Thespian

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Sep 11, 2010
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I'm absolutely loving it. Frankly, I think anyone who doubts that it has improved on DAO in 8/10 ways doesn't know what they are talking about, but, to each their own. The new "Action-oriented approach" is not nearly as bad as everyone claims. I'm thoroughly enjoying the strategy, the character depth and the more personal feel. I don't dislike being confined to Kirkwall at all. Before I only spent as much time in the various areas as I had to, anyway, so I get all the same scenery I need in this game.
A problem is that my version is pretty buggy. Lots of stuttering, glitchy textures, pop-up and getting stuck in the environment. Still I suppose that's what I get for being a console gamer. Currently though, I love playing as a Rogue and utilizing all these cool agile powers. The new leveling trees are great and all the companions have great depth. Navigating the city of Kirkwall's many upper class areas, dirty slums, and abandoned mines during the day or night is just as interesting as venturing into the outlying regions. Being unable to swap out my companions armour is not remotely missed. It means they keep their identity, can still be upgraded and there's less tediousness to it all. Crafting has been refined to the point where the obsessive crafters can enjoy it and the dabblers don't need to wade through boring resource finding.
The game's a beauty and one of the few I deemed a definite release-day buy (well, European release day) and then totally worth it in retrospect.
 

Shycte

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Mar 10, 2009
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I'm on my second playtrough (on my Xbox 360), and I like it. There are some thing I like, and somethings I don't. For example, I like the new combat and talent tree. It's complex and takes time do understand.

It's a bit to stream lined though, sometimes it feels like my choices doesn't really matter, or what I say for that matter. I actully said No to a lady giving me a quest and she was like "I don't care, do it", and the quest started. What the fuck?

I miss being able to talk to the companions whenever I want, it gave them more deepth because they where there like all the time. Now the companions just seem like a part of the cut scenes.

All in all, it's a good game. 8/10, but in my books Origins where 10/10. It's a bit rushed out, probably to avoid the big November releases. It could have used some months to really make it shine.