The games website: http://iamalivegame.uk.ubi.com/
I Am Alive (previously known as Alive) is an upcoming action and survival video game by Ubisoft to be released on PlayStation 3, Xbox 360, and ported to Microsoft Windows. The game takes place in Chicago after a major-scale disaster with a yet-unknown cause, and tells the story of a man named Adam. The gameplay is said to focus more on character interaction and problem solving. The game will also challenge players to make "life-changing decisions". The game was announced at the end of Ubisoft's E3 2008 conference.
The first trailer shows a post-disaster Chicago, where Adam is in what seems to be either a courthouse, judging from the statue of Justitia, or a financial institution, based on the dollar bills seen soon after. He is being chased by three men, who run into the scene saying "You know what we want." Adam, in response, throws them a plastic water bottle. The men dive for it, only to collapse through the floor, which is in fact a glass ceiling, into a pit. After that he continues outside and stares at the damage of the city. The trailer then cuts back to "six days earlier", with a yet intact Chicago, and Adam walking down the street with a coffee to make a phone call, only to be struck by an earthquake and a large cloud of dust.
Closer inspection of the trailer shows a background advertisement board containing the url www.ruaumoko.com, in reference to Ruaumoko, a Maori god whose movements cause earthquakes. A further reference in the trailer may be the coffee-cup scene from Children of Men.
Also, when the scene switches to "six days earlier" it is revealed that what appears to be one of his colleagues is one of the men that fell through the glass ceiling earlier in the trailer.
http://en.wikipedia.org/wiki/Alive_(video_game)
It was originally set for a March release but has been pushed back to October, what sets this apart from most survival games is the fact it is set in the first person.
I am intrested in other peoples opinions of this game (will it "bomb" like Mirrors Edge?), and any infomation you may have about it.
The below spoilers are articles on the game:
[spoiler = German article (translated)]
Chicago lies in debris and ashes. But which is happened? Now it is because of us as a player of the new Ubisoft title I at the Alive to find out, what happened. In the role of Adam Collins we must try to remain alive. The play reminds strongly of Cloverfield, the film, which publicises the fall of the world. But which is suited to I at the Alive? We transfer the answer of this question for you to these GamerLobby Preview.
The fight around survive? Environmental pollution, natural catastrophes, global heating up. Actually nothing new, because we are confronted daily with the consequences of our own trade. Whether in the TV or in the newspaper or also with Youtube are it nevertheless always the same headlines, which are the Top messages of the daily.
Disasters are in, prove ever more films and video games, which are presented us. In I at the Alive we are confronted with a fictitious disaster scenario, which no Hollywood author could itself have invented. Collapsing multistoried buildings, the fight around the last drinking water, enormous earthquakes? I at the Alive plays in a scenario, with which one should not play actually. Ubisoft presents us a daring Setting, can that well go?
Adam Collins, Otto-Normal consumer and protagonist? Adam Collins, who protagonist of the play, has the straight most powerful earthquake of mankind history, 10.3 on the judge scale, survived, when him a next problem comes before the eyes: it is buried under a multistoried building. Three days long it must fight itself a way in the free, but on what comes then to him, it would have rather done without.
Die Welt, which it could do, has to exist stopped. The once magnificent city Chicago is a mountain from debris and rubble yielded, everywhere runs around injured humans and Plünderer. But that is not yet everything, because by the earthquake Chicago was separated from the remainder of the mainland and swims now as Chicago Iceland by the ocean.
Escape and survive at any price? Major task of the play will be it to escape and Adam's ex-girlfriend find before from the island to, because we will find out later we, are Adam still in love with them and do not want them up not to give. Besides it will give numerous Sub Quests, which is to make you possible the solution of the head Quests.
The whole, similarly as with fall out 3, is presented in the Ego perspective. So one wants to take part the player directly in the happening. There are other humans naturally also, but always are not these you probably. Since there is hardly food or fresh drinking water, the fight was inflamed around surviving and one should go to the abgewrackten shapes, which make a fuss the roads, better out of the way. Naturally gives it in addition, people you will help.
On the one hand there the lady doctor Riley, which tries, to do all in their power is in order so many humans to be saved as possible. In the further play process meet you also the fireman Peter, who wants to build for the survivors a Camp and in addition your assistance needs.
The allied ones are there to supply over you with missions and donate Adam comfort in its isolation. A typical mission will run off as follows: For the lady doctor Riley must procure Adam medicines and medical instruments from a hospital, but stupid-proves the only way there by brutal and violent racquets is blocked.
Playful freedom? Here the playful freedom of I at the Alive is to come to carrying. Rambos can now try to vacate themselves or shoot the way freely. It goes naturally also differently: In the second possibility one could try for example of creeping the Rowdys past. Completely clevere nature can throw and watch naturally also simply a bottle with water into the quantity, how the Plünderer argues about the precious water.
There are weapons in I at the Alive naturally also. Among them are weapons from utensils, firearms and throw weapons. Firearms need however ammunition, and those is extremely RSR and accordingly in demand in I at the Alive. However one can use the firearms also as simple deterrence, in order to intimidate opponents. But blows the Agressoren notice bluff, then is conclusion with merry, because there are enemies, who will make you difficult the life, enough. You can thus even decide whether and/or how you need many from those.
The history of Adam and Alice is told by Flashbacks and illustrates approximately 9 days of the happening. In this time it will be your task to find Alice and to leave this terrible island. Will it create Adam? We may be strained.
Distinguished With I at the Alive the developers of Ubisoft dare themselves to a completely uncomfortable scenario near. The end of mankind from the view one petrol-normally consumer named Adam. Can that be able be done well? Pictures bodies buried by collapsing multistoried buildings, or fights for the last drops water will wake unpleasant associations with many humans, will illustrate to films those equally a dark future scenario. Cloverfield, The Day after? The list is long and the time is short. But which will bring I at the Alive? To first a rather realistic presentation and on the other hand possibly good story? Because so far only few are well-known and Ubisoft have well-known measures of problems to tell good stories
I at the Alive becomes in various regard a zweischneidiges sword. However it promises to expect tension purely and we can it to we finally hand to the play to hardly still put be allowed.[/spoiler]
I Am Alive (previously known as Alive) is an upcoming action and survival video game by Ubisoft to be released on PlayStation 3, Xbox 360, and ported to Microsoft Windows. The game takes place in Chicago after a major-scale disaster with a yet-unknown cause, and tells the story of a man named Adam. The gameplay is said to focus more on character interaction and problem solving. The game will also challenge players to make "life-changing decisions". The game was announced at the end of Ubisoft's E3 2008 conference.
The first trailer shows a post-disaster Chicago, where Adam is in what seems to be either a courthouse, judging from the statue of Justitia, or a financial institution, based on the dollar bills seen soon after. He is being chased by three men, who run into the scene saying "You know what we want." Adam, in response, throws them a plastic water bottle. The men dive for it, only to collapse through the floor, which is in fact a glass ceiling, into a pit. After that he continues outside and stares at the damage of the city. The trailer then cuts back to "six days earlier", with a yet intact Chicago, and Adam walking down the street with a coffee to make a phone call, only to be struck by an earthquake and a large cloud of dust.
Closer inspection of the trailer shows a background advertisement board containing the url www.ruaumoko.com, in reference to Ruaumoko, a Maori god whose movements cause earthquakes. A further reference in the trailer may be the coffee-cup scene from Children of Men.
Also, when the scene switches to "six days earlier" it is revealed that what appears to be one of his colleagues is one of the men that fell through the glass ceiling earlier in the trailer.
http://en.wikipedia.org/wiki/Alive_(video_game)
It was originally set for a March release but has been pushed back to October, what sets this apart from most survival games is the fact it is set in the first person.
I am intrested in other peoples opinions of this game (will it "bomb" like Mirrors Edge?), and any infomation you may have about it.
The below spoilers are articles on the game:
There's probably a broken part in all of us that secretly wonders how we'd fare in the wake of a major disaster - whether our survival instinct would be up to the challenge.
There's even a Facebook group called 'The Hardest Part Of a Zombie Apocalypse Will Be Pretending I'm Not Excited'. While we've got Left 4 Dead to cater for the shambling hordes, Ubisoft's I Am Alive is going to place you in a more realistic, but no less spectacular, crisis zone.
Set in present day Chicago, a city with some 8.7 million inhabitants and a towering forest of skyscrapers, the teeming metropolis is rocked by an earthquake measuring 10.3 on the Richter scale, the greatest magnitude ever recorded.
This obviously has a profoundly damaging effect on the city itself, with skyscrapers crashing to the ground, flooding and huge rifts opening up at street level.
You play from the first person perspective Adam Collins, a 27 year old white collar junior executive who is on his way to work when the quake hits and sends a huge cloud of dust rushing toward him. Adam is trapped under fallen rubble, waking up a few hours after the disaster, and has to crawl for three days, guided by the sounds of activity outside.
The world Adam emerges into is very different from the pre-quake society - it's all gone distinctly Lord of the Flies out there. Law and order have broken down, the city is in ruins and has become an island, sealed off from the outside world, and previously civilised people have become corrupted by the survival instinct, fighting and killing for the few remaining resources available.
It soon becomes clear that rescue isn't coming any time soon, with hints of conspiracy theory to its conspicuous absence. As Adam, your top priority is to survive by scavenging for supplies, but you have another objective as well.
Your ex-girlfriend Alice could still be somewhere in the city, and it's taken a major natural disaster and the deaths of a few thousand people to remind you that you actually still love her and you'd rather she hadn't been smooshed by a large block of concrete.
Throughout the game you'll investigate and interrogate in an attempt to locate her, but you'll also have to contend with hostile gangs of looters as you traverse the shattered cityscape. We're expecting a bit of stealthy play to feature rather than out and out brawling - after all, you're playing as a largely regular guy.
One of the other interesting mechanics hinted at is the fact that part of Adam's story involves collaborating with fellow survivors (see Friendly Faces) to create a refugee camp to protect survivors and attempt to attract the attention of rescuers.
It looks like you'll come across other victims in need of help during your exploration, and they'll probably end up back at the camp. We're hoping the decisions as to whether to save people are nice juicy moral choices, and that the refugee camp changes depending on how many you rescue.
I Am Alive is a hard one to call - there simply hasn't been a game that's tried this before, so we're a little wary about how it'll be executed, particularly given how soon it's coming out.
Having said that, there's also a huge amount of potential in the concept, and if Darkworks can replicate the sense of enormous scale and destruction that comes across in the artwork splashed across these pages, ruined Chicago will be an incredible place to explore. We've certainly got our fingers crossed that this quake based game can really shake things up.
http://www.oxm.co.uk/article.php?id=8379
There's even a Facebook group called 'The Hardest Part Of a Zombie Apocalypse Will Be Pretending I'm Not Excited'. While we've got Left 4 Dead to cater for the shambling hordes, Ubisoft's I Am Alive is going to place you in a more realistic, but no less spectacular, crisis zone.
Set in present day Chicago, a city with some 8.7 million inhabitants and a towering forest of skyscrapers, the teeming metropolis is rocked by an earthquake measuring 10.3 on the Richter scale, the greatest magnitude ever recorded.
This obviously has a profoundly damaging effect on the city itself, with skyscrapers crashing to the ground, flooding and huge rifts opening up at street level.
You play from the first person perspective Adam Collins, a 27 year old white collar junior executive who is on his way to work when the quake hits and sends a huge cloud of dust rushing toward him. Adam is trapped under fallen rubble, waking up a few hours after the disaster, and has to crawl for three days, guided by the sounds of activity outside.
The world Adam emerges into is very different from the pre-quake society - it's all gone distinctly Lord of the Flies out there. Law and order have broken down, the city is in ruins and has become an island, sealed off from the outside world, and previously civilised people have become corrupted by the survival instinct, fighting and killing for the few remaining resources available.
It soon becomes clear that rescue isn't coming any time soon, with hints of conspiracy theory to its conspicuous absence. As Adam, your top priority is to survive by scavenging for supplies, but you have another objective as well.
Your ex-girlfriend Alice could still be somewhere in the city, and it's taken a major natural disaster and the deaths of a few thousand people to remind you that you actually still love her and you'd rather she hadn't been smooshed by a large block of concrete.
Throughout the game you'll investigate and interrogate in an attempt to locate her, but you'll also have to contend with hostile gangs of looters as you traverse the shattered cityscape. We're expecting a bit of stealthy play to feature rather than out and out brawling - after all, you're playing as a largely regular guy.
One of the other interesting mechanics hinted at is the fact that part of Adam's story involves collaborating with fellow survivors (see Friendly Faces) to create a refugee camp to protect survivors and attempt to attract the attention of rescuers.
It looks like you'll come across other victims in need of help during your exploration, and they'll probably end up back at the camp. We're hoping the decisions as to whether to save people are nice juicy moral choices, and that the refugee camp changes depending on how many you rescue.
I Am Alive is a hard one to call - there simply hasn't been a game that's tried this before, so we're a little wary about how it'll be executed, particularly given how soon it's coming out.
Having said that, there's also a huge amount of potential in the concept, and if Darkworks can replicate the sense of enormous scale and destruction that comes across in the artwork splashed across these pages, ruined Chicago will be an incredible place to explore. We've certainly got our fingers crossed that this quake based game can really shake things up.
http://www.oxm.co.uk/article.php?id=8379
Chicago lies in debris and ashes. But which is happened? Now it is because of us as a player of the new Ubisoft title I at the Alive to find out, what happened. In the role of Adam Collins we must try to remain alive. The play reminds strongly of Cloverfield, the film, which publicises the fall of the world. But which is suited to I at the Alive? We transfer the answer of this question for you to these GamerLobby Preview.
The fight around survive? Environmental pollution, natural catastrophes, global heating up. Actually nothing new, because we are confronted daily with the consequences of our own trade. Whether in the TV or in the newspaper or also with Youtube are it nevertheless always the same headlines, which are the Top messages of the daily.
Disasters are in, prove ever more films and video games, which are presented us. In I at the Alive we are confronted with a fictitious disaster scenario, which no Hollywood author could itself have invented. Collapsing multistoried buildings, the fight around the last drinking water, enormous earthquakes? I at the Alive plays in a scenario, with which one should not play actually. Ubisoft presents us a daring Setting, can that well go?
Adam Collins, Otto-Normal consumer and protagonist? Adam Collins, who protagonist of the play, has the straight most powerful earthquake of mankind history, 10.3 on the judge scale, survived, when him a next problem comes before the eyes: it is buried under a multistoried building. Three days long it must fight itself a way in the free, but on what comes then to him, it would have rather done without.
Die Welt, which it could do, has to exist stopped. The once magnificent city Chicago is a mountain from debris and rubble yielded, everywhere runs around injured humans and Plünderer. But that is not yet everything, because by the earthquake Chicago was separated from the remainder of the mainland and swims now as Chicago Iceland by the ocean.
Escape and survive at any price? Major task of the play will be it to escape and Adam's ex-girlfriend find before from the island to, because we will find out later we, are Adam still in love with them and do not want them up not to give. Besides it will give numerous Sub Quests, which is to make you possible the solution of the head Quests.
The whole, similarly as with fall out 3, is presented in the Ego perspective. So one wants to take part the player directly in the happening. There are other humans naturally also, but always are not these you probably. Since there is hardly food or fresh drinking water, the fight was inflamed around surviving and one should go to the abgewrackten shapes, which make a fuss the roads, better out of the way. Naturally gives it in addition, people you will help.
On the one hand there the lady doctor Riley, which tries, to do all in their power is in order so many humans to be saved as possible. In the further play process meet you also the fireman Peter, who wants to build for the survivors a Camp and in addition your assistance needs.
The allied ones are there to supply over you with missions and donate Adam comfort in its isolation. A typical mission will run off as follows: For the lady doctor Riley must procure Adam medicines and medical instruments from a hospital, but stupid-proves the only way there by brutal and violent racquets is blocked.
Playful freedom? Here the playful freedom of I at the Alive is to come to carrying. Rambos can now try to vacate themselves or shoot the way freely. It goes naturally also differently: In the second possibility one could try for example of creeping the Rowdys past. Completely clevere nature can throw and watch naturally also simply a bottle with water into the quantity, how the Plünderer argues about the precious water.
There are weapons in I at the Alive naturally also. Among them are weapons from utensils, firearms and throw weapons. Firearms need however ammunition, and those is extremely RSR and accordingly in demand in I at the Alive. However one can use the firearms also as simple deterrence, in order to intimidate opponents. But blows the Agressoren notice bluff, then is conclusion with merry, because there are enemies, who will make you difficult the life, enough. You can thus even decide whether and/or how you need many from those.
The history of Adam and Alice is told by Flashbacks and illustrates approximately 9 days of the happening. In this time it will be your task to find Alice and to leave this terrible island. Will it create Adam? We may be strained.
Distinguished With I at the Alive the developers of Ubisoft dare themselves to a completely uncomfortable scenario near. The end of mankind from the view one petrol-normally consumer named Adam. Can that be able be done well? Pictures bodies buried by collapsing multistoried buildings, or fights for the last drops water will wake unpleasant associations with many humans, will illustrate to films those equally a dark future scenario. Cloverfield, The Day after? The list is long and the time is short. But which will bring I at the Alive? To first a rather realistic presentation and on the other hand possibly good story? Because so far only few are well-known and Ubisoft have well-known measures of problems to tell good stories
I at the Alive becomes in various regard a zweischneidiges sword. However it promises to expect tension purely and we can it to we finally hand to the play to hardly still put be allowed.[/spoiler]