!!! WARNING! THIS POST CONTAINS SPOILERS !!!
So, since I was waiting for Dragon's Dogma to come out for PC for quite some time, I bought it in a heartbeat when the day of the release came. After playing it for about 15 hours, I'm have to admit I'm not having as much fun with it as I would've expected to, given the overall positive feedback this game gained.
When I've seen people recommending this game, it was mostly recommended to people searching something akin to Dark Souls, as Dragon's Dogma was apparently something between an Elder Scrolls game and Dark Souls. While it certainly could be described as such, it doesn't really do that combination well. The combat itself is great and definitely "Dark Souls-y" - the weighty feel of the weapons really makes it stand out. However, where the game falls flat so far for me is the "like Elder Scrolls" part.
I haven't played an open world fantasy game in a really long time, so the exploration factor was charming and entertaining at first. For the first few hours I was running back and forth between Cassardis and The Encampment doing sidequests. It didn't bother me that most of them were just either fetch or escort quests because it was only the very beginning of the game and I was certain it'd change for the better in the near future, with the game opening up a bit more when it came to quest structure and variety. It didn't, though.
After getting my pawn, doing some fetch quests and escorting some people (the finest merchant in all of Gransys being one of them), I finally progressed with the story. I was told that the story is bad so I wasn't expecting good writing, but what I expected at least was good quest structure. So far, the game didn't deliver, flooding me with more and more generic, unimaginative fetch and escort quests. After killing the Hydra, you are given a quest to find the village chief's daughter. Turns out it's just another escort quest because she's looking for a witch and you have to lead her through the woods she came into. After completing it, I finally regrouped with Captain Mercedes. And guess what? Another escort quest, and a really boring one at that - go forward, kill some harpies, go forward, kill some more harpies, rinse and repeat till you get to the capitol.
By that point, I was losing my motivation to play more and more. It didn't help that the world so far consisted solely of corridors with small patches of grass around the roads in order to appear more massive than it actually is. And even if you go in a direction other than your quest objective, you'll just find more of the same. When I was told this game is "like Elder Scrolls" I was expecting the game world to be littered with caves, forts, outposts, catacombs and other shit to explore and experience cool adventures in. I was hoping that by the time I get to Gran Soren, "the real Dragon's Dogma" will begin and the game will show more variety both quest-wise and exploration-wise. And what do I get? More fetch and escort quests and even more empty grass patches. I got really bored and really can't get myself to play anymore at that point.
Is there a possibility I gave up at the wrong moment? Does it get better and more varied (in every aspect mentioned above) from that point onward? Will there be any interesting dungeons? Anything making this game worth playing?
So, since I was waiting for Dragon's Dogma to come out for PC for quite some time, I bought it in a heartbeat when the day of the release came. After playing it for about 15 hours, I'm have to admit I'm not having as much fun with it as I would've expected to, given the overall positive feedback this game gained.
When I've seen people recommending this game, it was mostly recommended to people searching something akin to Dark Souls, as Dragon's Dogma was apparently something between an Elder Scrolls game and Dark Souls. While it certainly could be described as such, it doesn't really do that combination well. The combat itself is great and definitely "Dark Souls-y" - the weighty feel of the weapons really makes it stand out. However, where the game falls flat so far for me is the "like Elder Scrolls" part.
I haven't played an open world fantasy game in a really long time, so the exploration factor was charming and entertaining at first. For the first few hours I was running back and forth between Cassardis and The Encampment doing sidequests. It didn't bother me that most of them were just either fetch or escort quests because it was only the very beginning of the game and I was certain it'd change for the better in the near future, with the game opening up a bit more when it came to quest structure and variety. It didn't, though.
After getting my pawn, doing some fetch quests and escorting some people (the finest merchant in all of Gransys being one of them), I finally progressed with the story. I was told that the story is bad so I wasn't expecting good writing, but what I expected at least was good quest structure. So far, the game didn't deliver, flooding me with more and more generic, unimaginative fetch and escort quests. After killing the Hydra, you are given a quest to find the village chief's daughter. Turns out it's just another escort quest because she's looking for a witch and you have to lead her through the woods she came into. After completing it, I finally regrouped with Captain Mercedes. And guess what? Another escort quest, and a really boring one at that - go forward, kill some harpies, go forward, kill some more harpies, rinse and repeat till you get to the capitol.
By that point, I was losing my motivation to play more and more. It didn't help that the world so far consisted solely of corridors with small patches of grass around the roads in order to appear more massive than it actually is. And even if you go in a direction other than your quest objective, you'll just find more of the same. When I was told this game is "like Elder Scrolls" I was expecting the game world to be littered with caves, forts, outposts, catacombs and other shit to explore and experience cool adventures in. I was hoping that by the time I get to Gran Soren, "the real Dragon's Dogma" will begin and the game will show more variety both quest-wise and exploration-wise. And what do I get? More fetch and escort quests and even more empty grass patches. I got really bored and really can't get myself to play anymore at that point.
Is there a possibility I gave up at the wrong moment? Does it get better and more varied (in every aspect mentioned above) from that point onward? Will there be any interesting dungeons? Anything making this game worth playing?