It's on PS4 too. 20 bucks on the PSN store.DayDark said:Looks really interesting, thanks for providing the kickstarter video, I hope it comes to PS4, I'm really intrigued by promise of a dungeon and what inhibits it, being build by some kind of random selection of cards. I hope there's a lot of cards to boost up the variation and different scenarios.
They claim they are working on fixing the bugs starting todayDemagogue said:I've had this on my wishlist for a good while now just waiting for the bugs and such to be fixed.
Awesome thanks! That's great to hear.s0osleepie said:They claim they are working on fixing the bugs starting todayDemagogue said:I've had this on my wishlist for a good while now just waiting for the bugs and such to be fixed.
[tweet t='https://twitter.com/DefiantDev/status/567883247922737152']
The PC version is definitely WAY less buggy than the console version. I assume that is because they can patch it easier there and needed to get the console version out the door sooner in order to release at the same time. They are also very responsive to community feedback, and if that's your thing, there is a great community presence on the PC. Either way, normally bugs like this are a deal breaker for me, but I loved the game so much, I still can't help but continue to play through them and recommend the game.Demagogue said:Awesome thanks! That's great to hear.
Although, I'll also add that normally a game should do its bug fixes before releasing. A buggy release is a surefire way to get a lot of negative press on release, which hurts sales overall. I actually picked it up this morning after Josh's review and checking some more of the steam reviews. a 95% rating over 600+ reviews is enough of a convincer for me that they've got most of the major things fixed for PC.
Thanks again!s0osleepie said:The PC version is definitely WAY less buggy than the console version. I assume that is because they can patch it easier there and needed to get the console version out the door sooner in order to release at the same time. They are also very responsive to community feedback, and if that's your thing, there is a great community presence on the PC. Either way, normally bugs like this are a deal breaker for me, but I loved the game so much, I still can't help but continue to play through them and recommend the game.
It is available through both, though i would suggest steam. The deck aspect is actually part items and what you may run across as a reward, but mostly the very "dungeon" level layout itself. you build a deck of cards that will become your "possible encounters" as the dealer puts them randomly in a dungeon layout and you move your piece card by card, experiencing in part the story you lay out for yourself, and in part the cards you have to put into your deck knowing they may be negative in your run. It feels and truly is customizable, but never lets you make it too easy for yourself, in a good way.CrazyBlaze said:It looks interesting. Is it similar to Kingdom hearts chain of memories? Or is the deck aspect more like stats and equipment? Also GoG or Steam?
According to their PlayStation blog post here there are plans in the works from the beginning to bring the game to the Vita.lordloss217 said:could there be a possibility that hand of fate being ported to the vita?