The Eupho Guy said:
Elijin said:
I find it interesting it's always the outsiders or 'played it for an hour or two' that discredit the raids as a negative.
The raids are for the most part, pretty amazing. Certainly havent run into anything similar in the shooter genre. They're obviously endgame, which keeps the 'tried it and it was boring' internet critics from experiencing them, but they were pretty excellent end game.
I wouldn't quite go as calling them amazing, but the raids are a good way to spend an afternoon yelling at my clanmates
. I find it interesting from my clan's perspective at least that we've kinda forgotten about the Eater of Worlds lair. We're currently gearing up for the Forsaken raid, when that drops, but if we're gathering up for a raid, we're either looking to run Leviathan prestige, or guiding people through the Spire of Stars lair. I guess that kinda lines up with Curse of Osiris being kinda meh overall.
The Raids have had kind of a lot of running issues, and there's some historical context behind the negative perceptions of Leviathan.
Vault of Glass had severe reward inconsistencies (Forever 28/29 syndrome), although the entire raid was generally concerned a fairly fun well done experience (even the forced stealth and platforming segment). Then it got left behind by expansions.
Crota was fun, but kind of short. And so so many people were cheesing the bugs in it constantly that it became tough to find a group to play legitimately with which diluted the experience. Then it got left behind by expansions (running theme here).
Skolas got a lot of flak for not having a traditional raid, and also seeming to be balanced behind having ludicrously optimal gear (Gjallahorn). How much of that latter was down to an increasingly toxic LFG community is up for grabs (I did it with my clan with no Gjallahorns and not even a damn bubble Titan, so lol). And again left behind by expansions.
Taken King saw the return of WTF rewards dropping at completely random power levels even more then original Vault of Glass. Also a lot of platforming, and Destiny is definitely not a good platforming game, jumps are floaty as hell and traction is an alien concept to it, even if you did use a sword to get into third person. Also every boss encounter boiled down to standing in a tight circle firing snipers at the enemy, which was dull as dishwater. No sword bearer, no portal teams, just everyone doing the same identical thing for a DPS check. And left behind by expansions (which would be fine, except Destiny needs all the endgame content it can get, so ditching some of the best stuff is a problem)
Wrath of the Machine was probably the best of them. There was distinct stuff and multi-positioning all over the place. The spectacle of the Zamboni (War Machine, lol). Lots of interaction and requirement for a team that couldn't just be done in principle by multiplying your damage by 6.
Leviathan comparatively, was a big step down. The rewards got even more screwy then ever before (half the time you got tokens that only were redeemable if you finished the whole thing). The whole bit with the dogs is just awkward as hell, and even poorer stealth implementation then Bungie has done previously in the franchise. Its not as obnoxious as Taken King's, but the running segment was again highlighting Bungie's not terribly precise platforming mechanics, and didn't really engage the core gameplay. They brought back the circle of DPS check mechanics again, and Calus' shadow realm thing was kind of a horrible mess of visual noise.
And yeah, no one ever does Curse of Osiris stuff. And I never got high enough light level for the Warmind one because they made the idiotic idea of locking light level upgrades only to the milestones, and RNG never decided to give me the right item slots to progress.