Phoenixmgs said:
Xprimentyl said:
I really liked Blacklist, that's a pretty high note, I've only actually played the very first SC and last SC.
Really? In my humble opinion, Splinter Cell is one of those few franchises that, in the beginning, managed to do what you hope any franchise will, and that?s improve with each iteration. Playing only the first and last is missing the storied rollercoaster between its bookends and maybe missing why I?m so upset that it?s been shelved for 7 years and fear that any resurgence now will be tainted by current scumbag monetization practices.
Splinter Cell, the fresh, modern military espionage, pure stealth game with a grounded, mature story and grizzled veteran protagonist was a solid 8.5/10
SC: Pandora Tomorrow, staying true to its new audience of its unique, methodical gameplay, improved on its progenitor across the board making it an easy 9/10.
Then
SC: Chaos Theory, coming out at the end of the Original Xbox/PS2?s life spans, was an 11/10, the unicorn. It pushed the aging hardware to its limits and absolutely nailed every aspect of the quintessential Splinter Cell experience. It showed that Ubisoft was serious about what had [arguably] become its flagship franchise.
Then the 360/PS3 came out; new tech, new expectations. So Ubisoft gave us
SC: Double Agent.. Chaos Theory set a very high bar, maybe a ceiling, and trying to improve upon perfection, they decided to try something different: keep the basic SC stuff, BUT add hiding in plain sight (as the name suggests) and complicate the story with a branching narrative based on player choices. Aaaaand? it was just TOO different. In hindsight, I?ve been too harsh on DA; given the rampant samey-ness of the ensuing 14 years throughout the industry since its release, I can appreciate what they tried to do, but I and many still find it to be the franchise?s low point; I?d say a 7.5 to 8/10 maybe? Still fucking good, but Chaos Theory was a tough act to follow.
Then we got
SC: Conviction. It was clear Ubisoft wanted to backpedal back into the shadows (as it were) and recapture the sneaky-sneaky of the pure stealth it?d done so well in the previous gen, but since the show must go on, along with some new mechanics to invite players who like to mix it up with some more fast-paced action, the story stayed on the path of a Sam Fisher mentally broken from the events of Double Agent. The game was markedly better than DA, a clear turn to SC?s true form, but still fell short somehow. For me, Sam Fisher had been recognizable for his stoicism, strength and sardonic nature; Double Agent and Conviction broke him down into a flawed, emotional and uncertain man; he wasn?t the assured, ice cold, shadowy hand of death (or unconsciousness) anymore. Still, the game managed to be an 8 to 8.5/10; getting? there?
Finally
SC: Blacklist; Sam Fisher is back baby!!! 9 to 9.5/10!!! Ubisoft righted the ship and managed to find that happy balance between newness and familiarity and gave fans a smooth, polished ride that invited and rewarded playing the game however any player so chose, pure stealth, balls-out action and everything in between. This was as close to Chaos Theory quality the franchise had come in a generation. One could argue it?s almost an
improvement since along with excellent pure stealth, it offered more ways to appreciate the game. Except one itty-bitty thing?. Sam Fisher looks and sounds about 15 years younger. Yeah, the iconic Michael Ironside that had voiced Fisher for each of the 5 previous games and cemented his role with his iconic whisky growl was out, and some new guy was in. Fans were livid and weren?t having it. Coming off two ?not Chaos Theory? games in a row, this was the deal breaker, the worst offense of all, the killing blow. Some fans didn?t even bother to play the game making it basically dead on its feet despite it being best the franchise had been in
8 years!!!
So, that?s why I say Splinter Cell hasn?t ended on a high note, not the high note it deserves. It was left hanging when things were just getting better. I don?t know who to hate on more: the entitled fans who allowed Blacklist to underwhelm when it was more than worthy or the dev/publishers who effectively took their ball and went home and put Splinter Cell on the shelf to collect dust for 7 years, the same publisher that has managed another fucking Assassins Creed ever 12 minutes for over a decade.
But anyway, I never really felt Ubisoft got bad at making games, it's just that they kept making the same game over and over again. And, it kinda got there because of good reasons like why don't we put the better gunplay we have from say Ghost Recon into Splinter Cell, put basic stealth and systemic elements of FarCry into our GTA-like game, and so on and so on. Then, all the games ended up basically the same in the end. So, the fact that they've noticed this could lead to another solid entry into the SC series, along with them making different games again. If anything, the success of their own R6 Siege is proof that games should have their own identity.
God knows I wish this were the case, but business being business, the sea change necessary to get back in my good graces and restore my faith in dev/publishers? vision would take an act of God. I know Ubisoft
can make good Splinter Cell games (hell, I obviously love them all,) but
would they? I?ve not the mental endurance to hope so anymore.