I finished AC: Origins and I have Opinions. Long, Rambly Opinions(Spoilers)

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I finally got around to playing and finishing Assassin's Creed:Origins(I'm only a year behind on the series, Hooray!). Overall, I can really see why it deserves the praise it gets. I played Syndicate a month ago and found it okay(if firmly hanging out in the safe zone, afraid to take any risks), skipped Unity(because of it's many issues) and found Rogue to be a good idea with a flawed execution(it really needed a bigger budget and better writers) and it feels like Origins is the best game since Black Flag. Granted, the last 3 games in the series haven't exactly been stellar in any regard.

This isn't so much a review but rather me rambling off a lot of things that I've been mulling over in my head over the past few weeks.

So the world is well extremely well done. I'm not an egyptologist but it feels like they did a damn good job with their depiction of ancient egypt, especially considering the space compression involved. The map rivals Witcher 3 as far as scale and how well put together it feels, especially since Witcher 3 was spread out across 3 Maps(not counting the Blood and Wine DLC). Even the empty parts of map in the far south and southwest are amazing to travel through and it's so interesting to wander around out there and find something tucked away back there(like the precursor site on the far southern edge of the map).

The degree of flexibility the combat system gives your character is nicely done, where combat is a fairly viable option if/when stealth fails. Especially when you get a predator bow and can snipe enemies from high places without making a sound, ride in on horseback with a weapon with long reach and smack people around without too much fear of death or just wade in and start stabbing everyone. I think the only times I really died was when either I got into fights with people much higher level then me(so they tanked everything) or a couple of the boss fights where 3 hits can kill you.

However, the deluge of new weapons does get a bit much at times. Especially when a lot of them aren't nearly as good as the ones as you already have(especially if you have rare or legendaries) and you've been doing decent upgrading. Even breaking down/selling them feels more like house cleaning then anything else.

I get the beef gated level system and I'm fine with it. It's been a staple of RPG's since forever, but it does feel a bit ridicolus at tiimes to run across a group of level 40 snakes that are exactly like the level 1 snakes at the beginning of the game except with a bigger number, because everything is scaled to region. I guess it's a oldschool RPG problem but it just feels off at times. On a similar note, I really don't like the idea that you can walk up to a sleeping dude and stab him in the head in what should be an instant kill, but because because he's more then 3 levels above you it just takes off a chunk of his health and wakes him up. Same with headshots with a predator bow, which seem less reliable if their level is higher then yours for instant kills.

I'm also kinda annoyed where the game dispenses with the "Target is here. Go kill him however you like" in exchange "Oh, it looks like you've entered a combat arena. We wanted to show off how much we liked Dark Souls by throwing you into a Souls-like Boss fight. Hope you got good at the combat by now. Also, fight an elephant because we said so". Look, I liked Dark Souls and Bloodborne and Souls-like and I don't mind the new combat system being lifted with minor changes, but dumping you straight into straight on soulsy boss battles feels lazy and unjustified and very "un-creedy".

What the hell is up with the crafting system? You have to skin entire families of crocs and or lions and attach diamon....er, carbon crystals to make some of the high end gear. Not that it matters much since I was about halfway up the crafting chart on most of my gear by the end and doing just fine. It's as bad as having to skin entire whales to make a damn pouch in Black Flag.(Seriously Edward, It's a whale. How much material do you need to make your pouch slightly bigger?)

The general plot was well done, though it does have it's issues. I would have liked to get some hints of what Bayek was doing during that year between his son getting killed and killing the Heron. I also have to question why the time skip between killing the Heron and fighting his bodyguard, when the two are literally on opposite sides of Egypt, yet you wouldn't know that at first glance because the cut makes it feel like they happened really close together.

I also want to know exactly how Bayek is the last Medjay considering the Medjay more or less stopped being mentioned by history about 1000 years prior to Bayek even being born. A couple people mention this in game and it's never addressed, but most people still respect the title enough regardless.

Sadly, near the end of the game there feels like there's kind of a cosmic deadline looming because the pacing starts getting wierd and it feels like a lot of things are being rushed. The Roman stuff around the 2/3 part of the plot feels really underdeveloped. Actually, pretty much everything once Cleopatra gets the throne back, Pompey is killed and the Siege of Alexandria/Battle of the Nile happen this kicks into full force The battle on the nile in particular is basically you going to two arena type areas and fighting two bosses back to back, then you're rushed off to Siwa, then up to Cyrene(though you can actually take your time getting there and probably should to level up and appreciate the atmosphere). Once you finish off Flavius and Aya goes to Rome, there's literally a 3 year timeskip between them sitting on the beach together and the final bits, but it all happens in like 30 minutes of gametime. You do the ship battle, dropped into a boss fight before crossing a courtyard to the Senate building and then "Press X to stab Caesar".

What makes it feel even rushed more is that fighting and killing Flavius is the emotional climax of the game. He's the man responsible for the death of Bayek's Son, he's one of the last of the Order of the Ancients still in Egypt and his fight is suitably challenging and feels very final. Fighting Septimus after that doesn't feel nearly as interesting and is a lot harder then it should be because now you have to use Aya and you have no opportunity to upgrade her weapons, level her up or even prep for anything.

And I get it, they wanted to end the game with the most famous assassination in history, that of Caesar in the Forum in 44 BCE. It was established way back in AC2 and AC:B that Brutus was an assassin, but here Brutus shows up like twice as one of "Our Roman allies". The problem is that Ceaser isn't in the game very much up to this point and the reasoning why Aya is so into killing him is never really explained very well, seemingly boiling down to "He's a Tyrant so Stabby Stabby. And while this series has often been prone to showing things as black and white rather then shades of grey, wether or not Ceaser was the greater of the various evils that was Rome's leadership during the period is still being debated. It's not like the Republic was a wonderful land of freedom and equality that was only crushed into the dirt once caesar declared himself dictator, it had been a rotten corrupt system for quite a while leading up to it and the romans on the other side of the civil war hardly seemed much better. Someone who is more familiar with Roman History might disagree but I digress.

It also doesn't help that Ceasers relationship to the Order is never really explained. Was he always a member? Did Septimus get him to join around the time of the battle of the Nile? Why does the whole thing just feel so tacked on? Why does it feel like there was a third act involving the Roman Civil War that basically got left on the cutting room floor and that sequence at the end is what was left of it.

Along the same lines, I feel a bit underwhelmed by the handling of the precusor stuff in the main plot. The entire plot was set in motion by the Order threatening Bayek and his son to tell them how to open a door beneath the Siwa Temple using an Apple of Eden. Except near the end they use the apple and a staff to open the door and reveal a Holographic projection of the Earth with ISU sites all over it. Flavius apparently didn't bother sticking around very long to look at it and Bayek, aside from an odd moment of knowing EXACTLY what he's looking at after about 5 seconds of looking at a Globe he's never seen before(and I'm guessing most people from that time and place probably don't know what the shape of Earths landmasses look like well enough to make that assumption), it's pretty much forgotten and not remarked upon again.

I'm guessing it's supposed to be a call back to the end of AC1, when Altair sees the same holographic globe, but it just feels like it's left there with no explanation why it was considered important(other then explain perhaps why Brutus knew about the Vault under Rome and maybe why the Templars knew about the one under the Vatican...where the Vatican would be in a couple centuries...despite showing spots on a globe). And the apple, which Bayek eventually gets back, is thrown in a chest. Presumably, if the AC wiki is to be believed, this is the same apple that Altiar eventually finds under the Temple of Solomon about 1200 years later, somehow gone from that box to the Temple mount (Though I've never figured out exactly how people are able to trace which apple ended up where based on the in-game stuff).

I do rather like the fact you can encounter more ISU ruins throughout the game, because their ruins are creepy and remind of something you'd see in a Lovecraft story(Cyclopean seems an appropriate descriptor) and while it was kinda interesting to find and activate the recordings, I'm not sure how I feel about them. From what Ive pieced together, apparently Desmond stopping the solar flare just delayed mankind's end a couple of years and now the ISU are desperately trying to send Layla(not Bayek, who doesn't even seem to acknowledge the messages at all, so to him he's just putting silicia in a thing and then just standing there for a bit, apparently) a message. That somehow she needs to "Wake up" and see the code which is time and somehow alter time to prevent the world from ending again. Possibly using the animus to do so, though the whole thing feels so vague as to be utterly none-helpful. Seriously guys, you're the ones with the future seeing ability, why can't you be more specific? And you freely admit you made humans without the "Knowing" sense, but then say "You need to see and do what we could not". Guys, if you can predict possibilties and your tech is magical compared to 21st century human tech, exactly what do you expect humans to do to fix things? Hell, all Desmond really did was use the animus to find where things were(the two grand temple keys and it's location) and then press a button to set in montion the plan you guys couldn't.

Also, there seem to be hints that whatever this plan is, it might save the ISU as well, which makes it sound like a trap considering even the nicest of the ISU(minerva) considered the humans little more then pets. But again, this is posited on the idea that Layla can somehow save a race that had every advantage over humanity and yet couldn't save themselves, and the only reason humanity survived 2012 was because they laid pretty much all the groundwork for desmond. Here's a warning, here's the key to the outer door, here's the other key to the inner door, here's the map to the temple where the doors are. Combine to push button and activate machine that nobody knew existed and apparently nobody still knows exist to save humanity from threat nobody except like 3 people knew was even coming and still apparently don't realize almost killed everyone. Hell, the goddamn templars either couldn't figure it out or couldn't be bothered to do anything about the solar flare despite the fact that, controlling most of the world, they have a hell of a lot to lose from it ending, and yet there doesn't to seem to be any fucking indications that Templars had a fucking clue what they missed by minutes, even years later in the MD story.

*Sigh* I want to get interested in this particular plot and think they were going somewhere interesting with it, but I wanted to be interested in the Juno thing as well, but that whole plot thread ended up getting strung out forever over the course of Black Flag, Rogue, Unity and Syndicate(after being introduced way back in Brotherhood) only to be finished off in the comics(Juno gets a body and then the assassins kill her. Presumably for good this time).

On a lesser note, I'm curious why none of the ISU vaults/ruins have anything in them other then maybe a piece of eden. The ruins survive for 75000 years more or less intact and the pieces of eden much the same, but none of the ruins have furniture or even bodies in them which I find bizarre. Are the Templars getting to all of the ruins first and removing everything? Why haven't we seen of this yet? Am I thinking about this far more then the writers did?

I know I've griped about it before but I'm yet again disappointed by the fact that yet again the series had the oppurtunity to show the Templars/Proto-Templars as having goals and ambitions others then power, the acquisition of power and just being assholes to everyone and yet again basically blows it. There are like 3 members of the Order who are kinda sympathetic/empathic, the Hyena(who was trying to bring back her child), the Scarab(who was trying to reclaim a city from the desert) and the Scorpian(who at least apologizes for his fellows behaviour) but the rest are basically Jackasses who come across as outright sociopaths half the time.Especially the Crocodile, who seems bored by the fact she outright murdered a 10 year old by drowning her.

This game does have it's share of wierd bits, probably more then the rest of the series(except for Odyssey, I presume).

-I did appreciate the tomb exploring experience from earlier games made a comeback, especially since some of those tombs are the fricken pyramids. However, it does feel a bit off for two reasons. The first being that Bayek outright disdains tomb robbers for disrespect to the dead, which jives nicely with his character but the game doesn't seem to notice if you go through each tomb and plunder the crap out of all of them. At least, Bayek never, ever acknowledges it, which just seems strange. I'm also somewhat bothered by the fact that almost every tomb is entered by a rather large, obvious entrance, suggesting tomb raiders have recently been there, except there's plenty still to find and you almost never find dead tomb robbers inside. Even wierder considering the Pyramids were robbed in real life, but this happened LONG before Bayek was born. As in, the reason the Egyptians stopped building massive pyramids and switched to burials in the valley of the kings during the New Kingdom(a good 1000 years prior to the game) was because the Pyramids and other tombs being robbed was a well known issue amongst the egyptians(thus making the tombs harder to find). King Tut's Tomb was notable because it had remained sealed until the 1920's and everything was still inside. So yeah.

-The Death scenes have gotten really....dramatic. Including acknowledgements of the person being actually dead("Why did you drag me into the afterlife?"), one person starting to climb a stairway into the sky during the conversation, and some of the DLC ones are just...wierd.

-One of the really optional side missions involves seeing a meteor land, solving a puzzle using a sundial which causes big blue lights to shine into the sky and then going inside a sealed temple and seeing a crossover from final fantasy XV emerge from a sealed...something before disappearing and leaving a fantasy sword/shield behind(which you can pick up and use effectively...and it's not a joke weapon either). And you get a skin for your camel that makes it look like a chocobo. Bayek even comments about it, so presumably it's real and not an animus glitch.

-So out of all the side quests, I rather enjoyed the stargazing one. It had some nice character development for Bayek and his son while also giving some worldbuilding on the Egyptian Gods. It even helps Bayek gain some sort of closure on his son when it's completed. What makes it wierd is when you finish it, you can go to a map of egypt under the sphinx and open a door which will only open once all 12 constellations have been found, and inside you can get a special skin for Bayek that makes him look like Iron man because sure...why not? What makes it wierd for me is that it's activated not by Bayek pressing 12 buttons across Egypt, it's literally him looking up at the sky and finding 12 constellations in 12 specific spots, which the map room somehow knows and decides to open access. There's no explanation for this at all, like the "Find all the music boxs" in Syndicate or "Find all the stone keys" in Black Flag, where you are collecting physical objects to open a door.

The Curse of the Pharaohs DLC was probably the most intriguing DLC since "The Tyranny of King Washington" for AC3, but there's no real explanation for any of it, other then "These Pharaohs once had an Apple of Eden, it got passed down and said apple might be giving everyone the illusion of all of this weird stuff happening. Maybe? Don't get me wrong, I love the fact they actually made 5 new maps for the DLC, 4 of which being surreal representations of the Egyptian Afterlife, but damn if none of it really made any sense. Especially since each Pharaohs corpse had to be defeated in a Dark Souls-equse boss battle to put them to rest because....reasons? And Bayek seems to have no issue with either plundering the afterlife or fighting people who would at least be former highly respected kings(except for Akhenaten ) and at best actual divinities in Bayeks worldview.

So yeah, this game had a lot of interesting things about it and a fair number of holes.
 

Drathnoxis

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Nobody responded to this. That's pretty disappointing.

I haven't played an Assassin's Creed game since the first, so I can't really comment, though.
 

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Drathnoxis said:
Nobody responded to this. That's pretty disappointing.

I haven't played an Assassin's Creed game since the first, so I can't really comment, though.
Yeah, I'm a little disappointed too. Though I do admit it's really, really rambly and mostly it's a bunch of stuff I just kinda wanted to get off my chest after finishing Origins so I guess the silence is not unjustified. I'm just kind of surprised since I seem to remember a fair number of people talking about Origins when it came out and I figured some of those people were still around. The game's only like a year old at this point so it's not like "Hey, I wanna talk about Assassin's Creed: Discovery, a game from 10 years ago that was DS/Mobile exclusive".

I was kinda of hoping to get some kind of conversation started or else I'll have to go wander over to ResetEra or something.
 

meiam

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I mean, I didn't finish, played 10-20 hour of it, so maybe I'm missing so super amazing things that happen later on (I got a bit past alexandria)

Like you said the map was awesome, but after clearing 2-3 region it felt like I had done everything I was ever going to do and exploring for the sake of exploring wasn't that interesting.

The combat was just too shallow, they tried to go a bit more toward dark soul but missed key elements that make dark soul combat work (varied weapon, actual danger, importance of positioning, stamina management, enemy variety) and instead replaced it by a huge focus on level. Now I don't particularly care about level themselves cause I always do all the quest so I'm pretty much always over leveled anyway, but it still suck to see a quest in the distance just to find out you can't possibly do it.

Yeah the loot bonanza was too much, I don't need 20 variation of the exact same weapon, just give me 2-3 with actual difference instead (speed, reach, moveset).

Story just didn't really grab me, the "your close kin was killed seek revenge" story never work for me, so I guess that's what was supposed to carry me forward, but without the quest for revenge everything felt flat. None of the recurring character were that interesting. The background politic of the grec vs egyptian was cool, but it wasn't enough of a focus.
 

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Meiam said:
I mean, I didn't finish, played 10-20 hour of it, so maybe I'm missing so super amazing things that happen later on (I got a bit past alexandria)

Like you said the map was awesome, but after clearing 2-3 region it felt like I had done everything I was ever going to do and exploring for the sake of exploring wasn't that interesting.

Yeah the loot bonanza was too much, I don't need 20 variation of the exact same weapon, just give me 2-3 with actual difference instead (speed, reach, moveset).

Story just didn't really grab me, the "your close kin was killed seek revenge" story never work for me, so I guess that's what was supposed to carry me forward, but without the quest for revenge everything felt flat. None of the recurring character were that interesting. The background politic of the grec vs egyptian was cool, but it wasn't enough of a focus.
If you played 10-20 hours and neither the gameplay,story or the exploring wasn't grabbing you, you're not gonna lose sleep at night by quitting when you did. I felt the first half was much better then the second half since it felt more work was put into it. Especially since the second half puts a lot more emphasis on the Rome stuff and the Rome Stuff felt really, really underbaked. It felt like they spent a lot of time on the map, the story leading up to the Romans showing up in Egypt in force and around that point it's like they realized they were rapidly running low on time and needed to start wrapping things up.

And honestly, I wasn't terribly grabbed by the Revenge plot either. I did feel a lot for Bayek + Aya and their grieving process for their dead son, but the takedown of the order felt like going down a hit list. Some parts were really nicely done(the Crocodile and the Hyena were both standouts) but a lot of the others were not so much. It wasn't as well told as Ezio's Revenge Rampage by a long shot. I actually liked the side missions a lot more for the feel of life in Ancient Egypt they brought.

I pretty much ended up breaking down almost all my weapons unless they were either legendary or stronger(closer to my current level) then the one I had but I spent like 90% of the game using Swords and occasionally Spears when I needed a longer reach, but the loot collecting aspect of the game didn't do much for me. I think pretty much all my money was spent just on doing occasional upgrades on my prefered weapons/shields.
 

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I really wanted to comment on this, but since I haven't played Origins and haven't quite gotten around to finishing Odyssey yet (RDR 2 got in the way) I am not sure what kind of input I could really provide. Odyssey is a cool game though, especially since it is an Assassin's Creed game entirely devoid of Assassin's and Templars.
 

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Gethsemani said:
I really wanted to comment on this, but since I haven't played Origins and haven't quite gotten around to finishing Odyssey yet (RDR 2 got in the way) I am not sure what kind of input I could really provide. Odyssey is a cool game though, especially since it is an Assassin's Creed game entirely devoid of Assassin's and Templars.
I'm looking forward to playing Odyssey but figure I might as well wait for a Steam Sale since I'm not gonna start it for a few months. Part of it being that putting 70ish hours into finishing Origins(Base game+2 DLC+Discovery Tour) really has me not wanting to start another game of the same length for a while.

I thought the Cult is essentially another group of Proto-Templars(or maybe the same group as the Order of the Ancients). Apparently the first Assassin(who killed Xerxes) shows up in the DLC though.
 

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I played for hour and half. and uninstalled it.

terrible and boring game. didnot like you have to press alt to climb always. the leveling system is crap.

Black flag is by far best game in series still. the naval battle alone is better than any of newer games.
 

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B-Cell said:
I played for hour and half. and uninstalled it.

terrible and boring game. didnot like you have to press alt to climb always. the leveling system is crap.

Black flag is by far best game in series still. the naval battle alone is better than any of newer games.
Could you elaborate exactly what was terrible and boring about it? I suspect I'm gonna regret asking this but what the hell...

And you realize that Origins actually has Naval Combat not unlike the Naval Missions in 3/BF/Rogue? To the point it feels like they kinda copy-pasted it with a different sort of ship.
 

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Gethsemani said:
I really wanted to comment on this, but since I haven't played Origins and haven't quite gotten around to finishing Odyssey yet (RDR 2 got in the way) I am not sure what kind of input I could really provide. Odyssey is a cool game though, especially since it is an Assassin's Creed game entirely devoid of Assassin's and Templars.
Really? Because I've been trying to play Odyssey after finishing RDR2 too and adjusting to it is... rough. To say the least. There are a lot of technically enjoyable features and mechanics to Odyssey but I find it extremely hard to get into it. For one I really can't get over how unreasonably hard it is to actually play as an assassin in it. The stealth is just a bit of a chore. You can't even stealth assassinate enemies that have too much health and are pretty much forced to engage them in open combat and once you've triggered a alarm in a base it's hard to hide and wait for it to go back to normal.

The character progression also feels kinda sluggish. Many critics, Jim Sterling among them, have put forward the point that it is so by design to get people to buy the XP boosters but even assuming the best, levelling up takes a lot of questing. I just don't feel that the, let's call it "Witcherization" of the franchise is doing it any good. It's turning what were initially consistently solid action adventure games with alright stealth and alright platforming into underwhelming Action RPGs.

Now, to be fair, Witcher 3, which its stealing a lot of its mechanics from, wasn't much of an action game either but it kept me engaged through its writing, which, at its best, was fantastic. Can't really say the same for Odyssey. I mean, Kassandra is about a 8/10 waifu but that alone doesn't keep me going. All the dialogue is over the top "By Zeus, you fight like the great hero Herakles, Ares bless you, Misthios" stuff delivered in those incredibly corny greek accents. And I know that they actually got some greek voice actors but it's still annoying. I mean, I get that the game is set in Greece. I can tell by all the pillars and togas and marble statues. I'm willing to accept that all of these character are Greek even if they're not doing the accent. It's fine.

The story and quest design are... decent, I guess. I don't see why about 30% of options in the newly established dialogue system have to be really lame, usually inappropriate, pick-up lines but at least now I can live out my fantasy of playing an entire game as a female, spartan Johnny Bravo. But still, do I really want to stick with that story? Because by now I'm not really engaged. And I'm fine with sticking with a game that only gets good some way in, but at least then it has to manage to convince me that it does eventually get good and all that Odyssey manages to make me expect is more of the stuff I've already been doing for the ten hours I've been playing it. And usually I should be all over this. Fighting an evil, shadowy cult as a hot mediterranian amazon in Ancient Greece. But both the writing and the gameply are just clunky and awkward.
 

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You know, you bring up some good points about the story. I honestly don't think I can remember much of any past Assassin's Creed stories. Minus the most basic details. This is particularly scary for Origins since I played that around a year ago. Making me do some real introspective stuff here. Never really thought I cared so little about Assassin's Creed's stories and just their gameplay, but that seems to be the case.

Anyway, I also really enjoyed the changes to the world, combat, and RPG mechanics. I haven't had fun with an Assassin's Creed game since Black Flag. You didn't criticize it, but you did point out, they kinda are getting weird with this series. Giant Snakes, an actual link to Final Fantasy, and undead Pharaohs. From some tidbits I've seen of Odyssey, expect that to continue.
 

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PsychedelicDiamond said:
Really? Because I've been trying to play Odyssey after finishing RDR2 too and adjusting to it is... rough. To say the least. There are a lot of technically enjoyable features and mechanics to Odyssey but I find it extremely hard to get into it. For one I really can't get over how unreasonably hard it is to actually play as an assassin in it. The stealth is just a bit of a chore. You can't even stealth assassinate enemies that have too much health and are pretty much forced to engage them in open combat and once you've triggered a alarm in a base it's hard to hide and wait for it to go back to normal.
I've heard a lot of people say this, but apart from a few problems in the first ten levels or so, I never had a problem with the stealth. Granted, I kept tailoring my equipment for maximum Assassin damage and the charged up stealth kill made a ton of difference. I've been able to consistently clear fortresses the same level as me without breaking out into open combat and with only the occasional highest tier enemy (Polemarch?) surviving my charged up stealth attack. Using the spear throw attack can also make stealth almost ridiculously easy, as you can use it to zip around outposts and avoid patrol routes.

PsychedelicDiamond said:
The character progression also feels kinda sluggish. Many critics, Jim Sterling among them, have put forward the point that it is so by design to get people to buy the XP boosters but even assuming the best, levelling up takes a lot of questing. I just don't feel that the, let's call it "Witcherization" of the franchise is doing it any good. It's turning what were initially consistently solid action adventure games with alright stealth and alright platforming into underwhelming Action RPGs.
I'm the odd one out here too, because I never had a problem with the addition of action RPG mechanics and I never felt the progression was that slow. According to uPlay I've got 60 hours in Odyssey and I remember hitting level 50 at around 40-45 hours in. For comparison, my main quest completion is at 68% so I've got quite a bit left to go. I'm also one of those people who see the main quest and then avoid it like the plague so I can go do open world stuff, so my way of playing pretty much ensured that I would hit the level cap waaaaaay before I wanted to engage with the main quest in a serious fashion.

PsychedelicDiamond said:
All the dialogue is over the top "By Zeus, you fight like the great hero Herakles, Ares bless you, Misthios" stuff delivered in those incredibly corny greek accents.
Personally, I loved that. I loved that the dialogue seemed to be channeling every Sword & Sandal trope under the sun and that pretty much everyone in the main quest was hamming up to really bring Ancient Greece cliches to life. But then, I also love the fact that Odyssey more often than not seems to understand how absurd of a game it is and leans right into it. Gone is the brooding, somber tone that dragged down Unity and Syndicate, replaced by a tone fitting of a proper Hero Myth.


Odyssey doesn't compare very favorably to RDR2 in terms of open world games, but as an action RPG and a fresh take on the AC formula I still think it is a great game.
 

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Elfgore said:
You know, you bring up some good points about the story. I honestly don't think I can remember much of any past Assassin's Creed stories. Minus the most basic details. This is particularly scary for Origins since I played that around a year ago. Making me do some real introspective stuff here. Never really thought I cared so little about Assassin's Creed's stories and just their gameplay, but that seems to be the case.

Anyway, I also really enjoyed the changes to the world, combat, and RPG mechanics. I haven't had fun with an Assassin's Creed game since Black Flag. You didn't criticize it, but you did point out, they kinda are getting weird with this series. Giant Snakes, an actual link to Final Fantasy, and undead Pharaohs. From some tidbits I've seen of Odyssey, expect that to continue.
Everything between Black Flag and Origins feels like a bit of a low point in the series. Rogue was basically Black Flag but in the Artic, with a cool idea executed poorly(An assassin who defects to the Templars, but it ends up feeling like now you're just fighting a different group of jerks). Unity was another interesting idea that was buggy as shit at launch(apparently less so now) and I've heard just not terribly good other then it's depiction of Paris(which even detractors seem to agree looks amazing). Syndicate was fine but nothing really stands out about it, where it feels like Ubisoft ran back to the safe zone after the Unity Debacle and was determined not to piss anyone off so much that they made it not really interesting.

I remember certain key points about various games in the series but it's been a while since I played one of the earlier games. II had that ever expanding web of dudes Ezio needed to murder to complete his revenge, with killing one guy revealed like three more who were the next level up the heirarchy. III had Connor's attempt to protect his tribe and failing miserably at it(though also messing up Haythems plans for a Templar run American state), not to mention Haythem and his gang who seemed a bit less completely assholish then the normal set of Templars. Black Flag I have a fondness for because of the fact that Edward is such a fucking lout who ends up getting rich and alienating pretty much everyone around him that he didn't get killed(or just straight out kill), who kinda sorta becomes a decent person by the end(Or as someone pointed out, imagine playing Jack Sparrow, but instead of being the comic relief that everyone seems to be cool with, you're the unpredictable asshole who just ends up pissing everyone off).

Of course, I don't remember much of III beyond the parts I really liked(other then the incessant gumping Connor is forced into, which just comes off as incredibly forced) and the later Ezio games felt like they kept bolting stuff on that really didn't help much. The city conquering mechanic was fine in Brotherhood and significantly less so every time it showed up after that(Revelations, III, Rogue, Syndicate). I honestly only remember the parts of Revelations when you did the little platforming bits to get the memory seals and then got to see excerpts from Altairs later life...that and the parts where Ezio helped get a bunch of innocents killed because he's old and don't give a fuck anymore.
 

meiam

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I think AC story is best served when your main character quest parallel big event, where you maybe interact with it but never directly (it's so freaking awkward when major historical figure are inserted in the story and somehow drop all there really important duty to hang out with this random dude).

Strangely enough I mostly remember the current day event (with Desmond) that I never really found that interesting, maybe cause they were simpler and not much happen every game while in historical setting a ton happen but all of it with very little importance. TBH I do think the franchise could use a major wipe and drop all the modern stuff and even the alien artifact stuff, and really even the assassin vs templar could go. Just make every entry stand alone in some interesting time period cause that's really the selling point of those games.

As far as gameplay would go, if I had free rein of it I'd make it somewhat similar to hitman game. You'd show up in a city with no idea who your target is (ancient time means no picture) so you'd need to do plenty of side quest just to figure out who they are, where they live and what there schedule is. I'd also make it so you really have no hope of winning anything more than a 1 V 2, so the gameplay would really be about setting up the perfect situation where you could kill your target (bribe some guard here, get some people to start a distraction there, poison some food over here and so on). Also have requirements for some character death, some would need to be seen as accident, other should be done in very public fashion and so on.
 

Something Amyss

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I tend to look at the story like this: if I'm engaged enough I don't notice the holes on their face, it's a good story. And as such, most of the story sat well with me. I liked Bayek, but more importantly, I felt for him in a way I'd not fell for an AC protag since Ezio. Probably moreso. I liked the Fryes, but their plot carried about as much weight for me as cotton candy: fun, but without any substance.

Towards the end of the game...yeeeeeah, it really does start to falter and finally just stuttered. This is the main reason I never went back to NGP. I didn't want to play the final stretch again.

The one thing I didn't like about combat was it didn't feel responsive enough. There was a noticeable lag between input and action. I've never played a Souls game, but in most games compared to them, the combat feels responsive and if I die, I know it's because I didn't time things right. With ACO., the window was looser, and parries and strikes seemed to be on an unpredictable delay. Attacks had a larger window with which they could come, and thus it was hard to make precision attacks. I mostly forgave this because I'm a stealth fan and preferred to play through as silent as possible, but I noticed it when I had to fight.

To fuse those two together, I hated the Aya segments. I saw a lot f complaining online about the presence of Aya, and I disagree with the major complaints, but playing as her? This is a game that played up its RPG-lite mechanics and promotionals told us to build our own way and play how we wanted, and Aya segments took that away.

This is one of the few games I platinumed, and I didn't regret the time sunk into it...until Curse of the Pharoahs came out. I wanted to finish it, but I was just...burned out by then. It's a great concept, I'd just had too much game. Such a weird complaint to have, I know.

Meiam said:
As far as gameplay would go, if I had free rein of it I'd make it somewhat similar to hitman game. You'd show up in a city with no idea who your target is (ancient time means no picture) so you'd need to do plenty of side quest just to figure out who they are, where they live and what there schedule is.
AC Totino's took steps in that direction. You can choose the standard guided mode, or one where you have o follow clues about the location of your quests. There's a web of bad guys where you have to complete certain objectives to uncover them at all, but that's as far as it goes. It's a shame I got bored with the game, because I liked some elements of it. This was one. It doesn't go as far as you would have it, but I can live with that.
 

Dalisclock

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Something Amyss said:
To fuse those two together, I hated the Aya segments. I saw a lot f complaining online about the presence of Aya, and I disagree with the major complaints, but playing as her? This is a game that played up its RPG-lite mechanics and promotionals told us to build our own way and play how we wanted, and Aya segments took that away.

This is one of the few games I platinumed, and I didn't regret the time sunk into it...until Curse of the Pharoahs came out. I wanted to finish it, but I was just...burned out by then. It's a great concept, I'd just had too much game. Such a weird complaint to have, I know.
I didn't mind the sea battle missions. There were only a few and it was a change of pace. It was the bits where you had to do missions as her where it felt annoying because you were stuck with her short blades(and couldn't upgrade them) and her light bow. Oh, and one fight was one where she was literally stuck in a pit with a guy wielding what looked like the blades of chaos. Yeah, I was not amused.

I think that's the big problem with the DLC's. They're fairly good quality, but they're end/post-game content stuck on the end of an already long-ass game and by then you're probably just ready to be finished. Maybe it makes more sense to play the game, stop for a bit and then come back to the DLC's later(kinda like the DLCs were released months later after the game came out) so the burnout factor isn't nearly as bad.

I was gonna wait until all the Odyssey DLC content dropped before buying Odyyessy but now I'm thinking I'll buy the game when it's cheap enough, play it when I'm ready and then play the DLC whenever.
 

Something Amyss

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Dalisclock said:
I didn't mind the sea battle missions. There were only a few and it was a change of pace. It was the bits where you had to do missions as her where it felt annoying because you were stuck with her short blades(and couldn't upgrade them) and her light bow. Oh, and one fight was one where she was literally stuck in a pit with a guy wielding what looked like the blades of chaos. Yeah, I was not amused.
I was thinking the ones where you played as her specifically. I'm not a huge sea battle fan, but these were infrequent enough and easy enough I forgot about them. Being Aya was more of a chore, and I wonder why this is a thing in video games (this also bugged me with the MJ/Miles missions in Spider-Man that make sure you can't do whatever a spider can).

I think that's the big problem with the DLC's. They're fairly good quality, but they're end/post-game content stuck on the end of an already long-ass game and by then you're probably just ready to be finished. Maybe it makes more sense to play the game, stop for a bit and then come back to the DLC's later(kinda like the DLCs were released months later after the game came out) so the burnout factor isn't nearly as bad.

I was gonna wait until all the Odyssey DLC content dropped before buying Odyyessy but now I'm thinking I'll buy the game when it's cheap enough, play it when I'm ready and then play the DLC whenever.
Yeah, I still had the steam to 100% the trophy lists for the first two DLCs (though the museum one is arguably cheating to include) and I enjoyed them and I was looking forward to the third, but I burned out. Since I'm unlikely to continue with the current one, I may go back and try and finish CotP off, as well. It was such a different idea, I actually felt kind of bad for not completing it.