Chimpzy said:
But let's not kid ourselves, the moment streaming games does become feasible on a mass market level, publishers will pounce on it like a pack of ravenous hyenas. Not in one fell swoop though, but gradually. Over time, more and more new games will be streaming exclusive.
I honestly don't see that coming.
It is way cheaper to let people download the game than to provide servers for running it and a whole streaming infrastructure. Some of the really huge entities may try it and hope for some economy of scale, but for most publishers it won't ever be particularly enticing.
Then we all know that piracy does not actually cost that much revenue and is more an eternal scapegoat. That means preventing piracy is also not actualy worth that much effort for publishers.
As doe the constant revenues : that is not something that works for small and middle size studios. They need a lot of money when the game is done as soon as possible to pay the development costs, not some small part of a percentage of an income stream of some publisher portal with hundreds of other games.
Then there is the issue with latency which will never go away and where game providers can't do very much about aside from plastering the whole world with nearby servers (they won't do that) and subsidizing internet providers (won't do that either). A local game is always faster, more reactive, and more stabile than a streamed one. And considering the number of people who are willing to actually buy high end PCs for gaming it would to match the preferred performance as well.
Streaming has maybe some chance for consoles, where it can circuvent hardware restrictions and the games are already curated and perchased via one channel only. But otherwise i don't see it.
And even for consoles the most recent attempt, the Stadia seems to lack interested customers completely.