By now I think that games mixing action with stealth can safely be called a trend, even if it's just a smallish trend. Recent examples include:
- Dishonored
- Deus Ex: Human Revolution
- Assassin Creed series.
- Batman Arkham Thing
- Far Cry 3
- Splinter Cell: Conviction (and also that new one if the previews are anything to go by.)
- Hitman Absolution (Kinda. It encourages stealth, but you can still Rambo it if you want.)
- Crysis series. (Although I'm reluctant to grace "invisibility mode lol" with the term "stealth".)
- Call of Duty 4 and beyond (Okay, now I'm really stretching. But still, those scripted sequences are clearly meant to make you feel stealthy.)
I'm not quite sure what has brought this about. Perhaps action game developers are looking to stave off staleness by borrowing from other genres. Perhaps there are a ton of developers who really want to make a stealth game but can't justify it to the marketing department, so they make a hybrid instead.
Thing is, it doesn't seem to have quite worked.
I find that the action options just make the stealth elements an irrelevant waste of time. You could scope out the area, plan your route and make your way silently through, distracting enemies where possible, executing silent takedowns and concealing any evidence of your passing as you go. Or you could just walk in the front door and shoot everyone in the face. Stealth and avoidance are what someone does when brute force isn't an option. When brute force is an option the only reason to be sneaky is for style points or, in some cases, because you're going for your pacifist run.
On the other side, the stealth elements tend to overpower the action options. The player always gets to see their enemies first. The AI has to be rendered nigh-retarded and nearly blind. Enemies are usually isolated or exposed so that they can be picked of one-by-one.
Combining action and stealth sounds great on paper. I like stealth games (although I've never played a truly great one, and yes I've played the Thief games) and I like action games. Mixing them together should be like the chocolate and peanut butter thing. Except it kind of isn't. It's more like putting ice cream in my seafood spaghetti.
- Dishonored
- Deus Ex: Human Revolution
- Assassin Creed series.
- Batman Arkham Thing
- Far Cry 3
- Splinter Cell: Conviction (and also that new one if the previews are anything to go by.)
- Hitman Absolution (Kinda. It encourages stealth, but you can still Rambo it if you want.)
- Crysis series. (Although I'm reluctant to grace "invisibility mode lol" with the term "stealth".)
- Call of Duty 4 and beyond (Okay, now I'm really stretching. But still, those scripted sequences are clearly meant to make you feel stealthy.)
I'm not quite sure what has brought this about. Perhaps action game developers are looking to stave off staleness by borrowing from other genres. Perhaps there are a ton of developers who really want to make a stealth game but can't justify it to the marketing department, so they make a hybrid instead.
Thing is, it doesn't seem to have quite worked.
I find that the action options just make the stealth elements an irrelevant waste of time. You could scope out the area, plan your route and make your way silently through, distracting enemies where possible, executing silent takedowns and concealing any evidence of your passing as you go. Or you could just walk in the front door and shoot everyone in the face. Stealth and avoidance are what someone does when brute force isn't an option. When brute force is an option the only reason to be sneaky is for style points or, in some cases, because you're going for your pacifist run.
On the other side, the stealth elements tend to overpower the action options. The player always gets to see their enemies first. The AI has to be rendered nigh-retarded and nearly blind. Enemies are usually isolated or exposed so that they can be picked of one-by-one.
Combining action and stealth sounds great on paper. I like stealth games (although I've never played a truly great one, and yes I've played the Thief games) and I like action games. Mixing them together should be like the chocolate and peanut butter thing. Except it kind of isn't. It's more like putting ice cream in my seafood spaghetti.