A player character death tailored for the guest player's character would imply pre-planning on the DM's part, which goes against the whole idea old school role-playing. The DM didn't kill Satine's character because he chose to, or because he planned to, or because he derived some sort of enjoyment out of it. Instead, the choices the players made caused a situation where player character death was an unavoidable eventuality.CapnRaccoon said:I didn't expect her to go, I sort of expected Justine to go, merely because she's a guest.
Oh I knew that; But I figured she was a guest character because she died.Navdi said:A player character death tailored for the guest player's character would imply pre-planning on the DM's part, which goes against the whole idea old school role-playing. The DM didn't kill Satine's character because he chose to, or because he planned to, or because he derived some sort of enjoyment out of it. Instead, the choices the players made caused a situation where player character death was an unavoidable eventuality.CapnRaccoon said:I didn't expect her to go, I sort of expected Justine to go, merely because she's a guest.
And that's part of what makes old school gaming so damn cool.
I second that, keep Justine aroundDaselthechaz said:It's all true. I did think that, I do want Justine to stick around--if only because she's not half as high or aloof as Sasha wasflirl21187 said:Augh! No! Not Satine!
Sad day guys, sad day.
Seconded. The music combined with the description of demise reminded me of Last of the Mohicans, great movie, and great soundtrack.Noumenon said:Wow, even after having seen the trailer last episode the actual episode wasn't spoiled -- learning that the death scene we heard was actually described in a dream so that the character was aware of her own death made it very tragic (music helped a lot of course). The dreams rocked.