Fantastic as always.
Lots of roleplaying and entertainment action this week. Whether it's a dog attacking a blanket, a Scottish accent that Mike Myers could learn from or an automatic and complete distrust of anybody that isn't a party member this week's episode definitely made me chuckle.
I wasn't expecting the monastery looking building to be a temple and the description of it basically sounding like a Turkish bath house was fascinating. The blood spitting thing was an interesting plan and I'm looking forward to seeing how Bobbi deals with the gnoll while only having 1 hit point and no armour, the axe being behind the gnoll could be an issue.
So Mandy has gone to sell some stuff and get mercenaries to come help deal with the gnolls, sounds like a solid plan, should be good to watch how that pans out. Would it be fair to say that time is running at a slightly different pace for Mandy compared to the other groups so that she still gets to play during that session? Only I'm presuming it would take longer to ride back past Vornheim and on to two other towns/villages than to find the monastery and where ever the gnoll hideout is.
My favourite bit of the entire thing though is that Scottish bartender, that was some brilliant improv and I love how the bartender was cleaning a mug, all of my bartenders are cleaning a mug when my players meet them, except for one who was a villain, the guys automatically didn't trust him just because he wasn't cleaning a mug when they walked through the door. I also love Glenfiddich and Glenlivet although these days if I'm drinking spirits I have a thing for Cointreau, or Baileys.