Meh, the whole 'super-hardcore' thing is pretty detrimental to the game's image in my opinion. LOOK AT THIS GAME IT'S SO HARD YOU MUST BE SO HARDCORE IF YOU CAN FINISH IT, which then makes players approach it with a certain biased mindset which colours their initial opinion and they're always looking out for ways to call the game out on being unfair then blah blah blah... All it really requires on a regular run is that the player actually stop and think sometimes, practice and learn their spacing and *gasp* maybe actually have to attempt killing a boss 5 or 6 times, and it all ties into the aesthetic and story of the game. But yeah, Dark Souls chews up time like nothing else (which doesn't help if you don't have much of it).Da_Schwartz said:I tired, i really tried. Im 34 and couldnt resist this generations "Hardcore" flagship game. (yes i remeber when most games were difficult) But Souls has this reputation like its an honor or insta kudos if you are ever to finish the game. But...I dont like it. I love fantasy stuff, i love rpgs, but the game is just a pain in the ass. It's not because its overwhelming difficult. Its no walk in the park mind you, but the fact that combat, skill, patience, preserverance is replaced by simple trial and error really bothers me. No matter how much ass you can be kicking it all comes down to patterns, trial and error, and at later stages spamming health pots. It seems like it was made as a giant FU to anygame with health regen and no checkpoints. "Like hey look how hardcore this is GRRRRR!!" meh whatever. It's cool and all, just not enjoyable.