Most of the "I might need it later" situations are basically just "I don't need it". If you needed it, you can be damn well sure you'd use it. However, when it comes to consumables, developers are forced to balance games around the assumption that a player might come into an encounter with nothing but the clothes on his/her back. Since devs don't dare to set up a situation in which a player might not be able to progress due to his past mistakes, consumable items are either overly abundant or not really needed or both.
Ah, I still fondly remember the days of Baldur's Gate 1, especially in the early levels, when every Healing Potion was worth pure gold. You needed them and you sure as hell used them. If you ran out, you'd often have to get creative about your tactics.
Nowdays, it's simply a matter of reaching teh critical mass of healing potions, medkits, ammo and whatnot, beyond which you are basically immune to everything...
Ah, I still fondly remember the days of Baldur's Gate 1, especially in the early levels, when every Healing Potion was worth pure gold. You needed them and you sure as hell used them. If you ran out, you'd often have to get creative about your tactics.
Nowdays, it's simply a matter of reaching teh critical mass of healing potions, medkits, ammo and whatnot, beyond which you are basically immune to everything...