Well, sorry to hear and thank you for confirming my - our - expectations.
From the get-go, the AssCreed series was losing focus, and fast. A lot of integral gameplay elements were nothing more but subroutines of code, and that... disconnect seems to have gotten worse with every iteration.
I myself stopped wanting to care about the series right during the first one, because the fighting felt like a half-assed, over-complicated rehash of something Jordan Mechner on LSD might have come up with, and I plain don't care about a game that revises history to the point of painting Templars the bad guys. That's plain not fair and it severely negates the 'ooh we're so multicultural and cuddly' statement from the intro I plain could not be arsed to shell out any cash to shovel any more bull crap into my home. I played pretty much all the half dozen or so iterations leading up to magic number three, and I still can't shake the feeling of finding myself at the wrong end of a poop-covered ten-foot pole.
From the get-go, the AssCreed series was losing focus, and fast. A lot of integral gameplay elements were nothing more but subroutines of code, and that... disconnect seems to have gotten worse with every iteration.
I myself stopped wanting to care about the series right during the first one, because the fighting felt like a half-assed, over-complicated rehash of something Jordan Mechner on LSD might have come up with, and I plain don't care about a game that revises history to the point of painting Templars the bad guys. That's plain not fair and it severely negates the 'ooh we're so multicultural and cuddly' statement from the intro I plain could not be arsed to shell out any cash to shovel any more bull crap into my home. I played pretty much all the half dozen or so iterations leading up to magic number three, and I still can't shake the feeling of finding myself at the wrong end of a poop-covered ten-foot pole.