The Laughing Arsehole
- Dec 29, 2009
I'm not sure if you answered my question there, but okay, fair enough.majora13 said:I don't understand what setup you would prefer. You want a checkpoint right before the boss room? To my mind, that would encourage grinding much more than the current system. If you find yourself getting bored repeating a sequence, that's a good indication that you aren't ready for that fight yet. I didn't kill Capra until I had already made it most of the way through Darkroot Gardens and Blighttown. When I hit a wall in Darkroot, I remembered Capra and I reckoned that I was ready to take him down.Zhukov said:Perhaps this would work better phrased as a question: What is gained by making me run down hallways and repeat easy fights before getting back to a challenging boss fight?
If you would rather that the enemies perma-die, well, I just don't think that would be very fun in a non-linear exploration game. Imagine Metroid Prime if the enemies never came back! It would get really boring, and honestly, lonely. The point of having the enemies respawn is to keep the world active and dangerous and exciting. Those guys may be easy, but they'll wreck your shit at any level if you aren't paying attention.
I don't know, man. I found the combat in that game fun. Doesn't every game make you fight the same enemies over and over? If it's a good game, isn't that what you want? I mean, how many times did you play the same level in Mario Bros., over and over and over, just to die on some trap at the end? I actually like that kind of thing. I like to zen out and try to clear a familiar area with perfect form, not taking any damage. I think that's part of the satisfaction that I got out of a lot of old-school games, and very few modern games. Dark Souls and Catherine I think were the only ones all of last year that gave me that feeling. I can understand if you don't dig that, you're probably busy and you don't want to do something that you feel is a waste of time. I get that. But I think it is a deliberate game design choice, and it's meant to appeal to a niche crowd among which I count myself.
As for respawning enemies, they have the opposite effect on me. They brutally break my suspension of disbelief over their knee with a sickening crack. I cannot take any setting seriously where hitting a checkpoint or leaving the area causes that guy who I just kicked off a cliff to magically reappear unharmed in the exact same place.
Rather than make the world exciting and alive, it removes the all-important illusion of life and reveals it as a crude simulation populated by mindless automatons.
30 minutes? According to my save file I've been at it for 13 hours.Aeonknight said:You're obviously dead set on hating the game after a whole 30 minutes of gameplay, your loss.
Although you're right in one regard. There probably has been only about an hour or so worth of content so far. It just that, y'know... they kept obnoxiously padding it out by making me repeat the easy bits.