So I've started playing Farcry 2 again and I have to say its better than 3. Farcry 2 has the single player (you are alone) feel and story that Farcry had, but the story with other characters in Farcry 3 became a bit too annoying for me. Yeah I know its a tropical paradise and in that respect it makes sense to have someone on vacation. Its just that the protagonist calling out for his friends sounding like he ate too much Valium made me care less for each cut scene. In the beginning it was ok though, and Vas that dirty bastard did put a nice twist to it. (such as when he ties a block of concrete around your foot) But after a while the novelty wore off.
Now the things that to me makes Farcry 2 better are the following.
Better and more varied geography. The island in Farcry 3 was very repetitive. If you had seen one quarter of it you had seen it all. Africa had some pretty nice rivers with varying landscape. From narrow corridors to more open spaces.
The buddy system. Having friends you could somewhat interact with gave it a nice twist. Especially when they came to your rescue and/or went missing because you didn't bail them out of trouble.
Settlements/patrolled/guarded areas. Farcry 2 had for example a train yard that was packed with enemies, played a mission there and it was an excellent place to snipe from a distance, while the npc's closed the distance and flanked you. Also private property like a heavily guarded mansion. Never really experience anything like it in Farcry 3.
Better and more varied guard posts. The guard posts in Farcry 2 was better and more varied...and were also located at river banks.
Lack of radio towers. The radio towers in Farcry 3 was a nice feature at first....the first 5-8 of them of them. After a while it became a chore...and in many ways it was necessary to do them.
Farcry 2 had GPS....and a sensor/locator for diamonds. The diamonds was ofcorse optional, just like the packages in Grand Theft Auto. Still a nice feature. A proper map that you could use while driving, with the ability to see both local and larger area.
Weapons. Degrading weapons was fun. It added more difficulty and you had to think and consider tactics when your weapon started jamming. Nothing raised stress more than a weapon jamming in the middle of a fire fight, especially at close range. You could pick up enemy guns later, but only after you had killed the owner naturally.
Prettiness. Sunset in Africa was pretty sweet, not to mention driving across the Savannah with winds blowing in tall grass. You could see the wind make wave like patterns. Rain was also better in Farcry 2.
This is my subjective opinion, anyone else agree? I'm playing 2 on hardcore and its excellent fun!
edit : I also forgot Pala. That was also nice, sevral factions at one location...less travel time. Speaking of travel time, the bus stops in Farcry 2 is better than fast travel. Fasttravel removes some of the large open world feel. Fixed bus stops in Farcry 2 made it better as you couldnt just fasttravel right next to your mission area.
Now the things that to me makes Farcry 2 better are the following.
Better and more varied geography. The island in Farcry 3 was very repetitive. If you had seen one quarter of it you had seen it all. Africa had some pretty nice rivers with varying landscape. From narrow corridors to more open spaces.
The buddy system. Having friends you could somewhat interact with gave it a nice twist. Especially when they came to your rescue and/or went missing because you didn't bail them out of trouble.
Settlements/patrolled/guarded areas. Farcry 2 had for example a train yard that was packed with enemies, played a mission there and it was an excellent place to snipe from a distance, while the npc's closed the distance and flanked you. Also private property like a heavily guarded mansion. Never really experience anything like it in Farcry 3.
Better and more varied guard posts. The guard posts in Farcry 2 was better and more varied...and were also located at river banks.
Lack of radio towers. The radio towers in Farcry 3 was a nice feature at first....the first 5-8 of them of them. After a while it became a chore...and in many ways it was necessary to do them.
Farcry 2 had GPS....and a sensor/locator for diamonds. The diamonds was ofcorse optional, just like the packages in Grand Theft Auto. Still a nice feature. A proper map that you could use while driving, with the ability to see both local and larger area.
Weapons. Degrading weapons was fun. It added more difficulty and you had to think and consider tactics when your weapon started jamming. Nothing raised stress more than a weapon jamming in the middle of a fire fight, especially at close range. You could pick up enemy guns later, but only after you had killed the owner naturally.
Prettiness. Sunset in Africa was pretty sweet, not to mention driving across the Savannah with winds blowing in tall grass. You could see the wind make wave like patterns. Rain was also better in Farcry 2.
This is my subjective opinion, anyone else agree? I'm playing 2 on hardcore and its excellent fun!
edit : I also forgot Pala. That was also nice, sevral factions at one location...less travel time. Speaking of travel time, the bus stops in Farcry 2 is better than fast travel. Fasttravel removes some of the large open world feel. Fixed bus stops in Farcry 2 made it better as you couldnt just fasttravel right next to your mission area.