I think I finally came to the point of : "I am not the player type for mmo's". While I like alot of things about them, there is always one thing that I am always missing in them, and that is challenge. over the past 2 years I have tried GW2, ESO and now ended with Wildstar. All three games are great in my opinion and offer fun content.
However I am just missing the challenge in the open world/leveling process. a large portion of the game I feel like there is no counter-pressure. Mobs die easily And I never feel any threat of dying. And yes in most mmo's there is challenging content like dungeons and/or raids.
But I just don't feel like wading trough hours upon hours of content just to get to the challenging parts (I always found the "you need to get to endgame" argument kind of weak). And are there any mmo's with a challenging leveling/open world content?
I am probably not the only who feels this way (probably), However I am wondering if I am in a really small minority? so for the people who quit mmo's; do you feel the same? or do you have a different reasons? please share.
In addition I'm thinking if there would be enough demand for an mmo esqe RPG that is smaller ,perhaps more instanced if need be and focused towards smaller groups 4-6 or 4-8 players. And where difficulty would be more customizable to fit the needs of different type of players?
However I am just missing the challenge in the open world/leveling process. a large portion of the game I feel like there is no counter-pressure. Mobs die easily And I never feel any threat of dying. And yes in most mmo's there is challenging content like dungeons and/or raids.
But I just don't feel like wading trough hours upon hours of content just to get to the challenging parts (I always found the "you need to get to endgame" argument kind of weak). And are there any mmo's with a challenging leveling/open world content?
I am probably not the only who feels this way (probably), However I am wondering if I am in a really small minority? so for the people who quit mmo's; do you feel the same? or do you have a different reasons? please share.
In addition I'm thinking if there would be enough demand for an mmo esqe RPG that is smaller ,perhaps more instanced if need be and focused towards smaller groups 4-6 or 4-8 players. And where difficulty would be more customizable to fit the needs of different type of players?