Yeah, some guy aimed minifigs beyond The Hulk, and large monsters in LotR, that I know of, would probably do well in general. They're harder to build around as it requires more bricks, but I think people might be willing to take up the challenge.runic knight said:I get what you are saying, in that like how most sets were still the same size, the female aimed ones were larger. As for why, that I don't know. I'd assume some way to compete with barbie, as the designs tended for the longer limbed look then the stumpy minifigs, and companies love to chase trends, but beyond that, I couldn't say.Rebel_Raven said:It didn't help that Lego shied away a lot from making feminine lego people in the main lego lines. It wasn't just the setting, but the players in the setting that helped drive lego city becoming a boys club home. You aknowlege that much.
I gotta ask, though, why the segregation? If girls are okay playing with the old style figures with yellow heads, and C shaped hands, (I know I was) why give girls something almost entirely different? Make feminine lego people more common. It's not like they haven't made awesome ones already like the LotR sets. Make the pastel worlds lego tries to put girls in compatible with lego city.
Again, why the dramatic split? It baffles me.
I mean it's nice they did some girl centric notions with lego sets, but they also segregated them away from lego city. I mean, It sounds weird, but wouldn't guys like some home appliances to mess around with? The color pallate doesn't have to be pink, and pastel, mind you.
This I do agree with. Hell, if they made a knight of space or whatever series that used the larger figurines (and thus were compatable more so to the female pastel versions now), I think it would be good. I do remember that they did, at one time, have those larger figurines used for the advanced sets with the gears and hole-punched blocks. But not seen those in years.I do think Lego ended up doing more harm than anything by trying to split guys from girls. Getting rid of universal appeal is going to bite Lego in the rear sooner or later.
If they just kept female representation up in the lego people, and didn't go from showing boys and girls playing with lego to segregatring the advertisement so much, I think they wouldn't have to worry about pandering to girls so much because they'd still be playing with the more universally appealing legos.
Actually, I think you sort of hit the nail on the head here. Inclusive shouldn't be hard. Even without a balanced distribution of male an female protagonists, just making games that are enjoyable to play should be enough most of the time. Even with games like Dragon's Crown, I would say would be alright so long as sane options were given (and the excessive nature of the cheesecake is seen as a stylistic self-parody). I suppose though that the industry behavior of aiming towards the male 18-35 demographic golden chalice has become the downfall in every other respect. For something people don't mention much anymore, besides nintendo, when is the last time you seen a triple A game designed for kids in general? sony and microsoft seem to hitch their wagon to the 18-35 core demographic entirely.To your last point, I do feel like it's not including women into gaming so much as saying "Here, now go play over there."
If they just tried to keep it universally appealing then they wouldn't have to worry so much.
Honestly, I think games were fairly inclusive in the past, but that went away until all but recently. I remember a time whre I don't think I really had to worry if I were getting a good game next year that had a woman as a protagonist.
I mean sure, every now and then women were kicked out of a game, but we still got a decent amount of games with female protagonists, I think.
Lara Croft/Tomb Raider games won tons of awards.
Aya Brea was well received as a character, yet she was dressed fairly normally.
The gaming industry forgot that it's kinda easy to be inclusive, I'd say. Make well written female characters that aren't dressed in a way that no sane woman would dress outside of cosplay, and put them in good, or atleast decent, playable games.
I honestly don't remember the gaming industry having so much trouble until they started going the way of pandering almost solely to guys either.
Maybe it's just me?
I think it was MovieBob who compared the games industry to the 90's comic industry, and one of the things of that era was the move away from getting new readers. I can help but look at the triple A industry as doing the same. The only reason it hasn't made them crash and burn is probably because nintendo gives no shits and makes those games and indie titles fill in the middle ground enough. Also CoD being run by 12 year olds probably does a lot to keep things aflot there too.
You know, I am gonna steal FriendlyFyr's idea of making a thread directed towards solutions for these sorts of things in a grand explaination sort of way. Maybe a big delve into the underlying reasons for half the bullshit in the first place would help us fix things.
I think one of Lego's compeditors already jumped onto that, creating larger figures.
Truth be told, I don't have a problem with Dragon's Crown in and of itself, even with the dense cheesecake, and occassional beefcake. Knowing what I know, I still look forward to getting the game. It does deserve to exist as a game as it is as part of the variety I want.
I just think Dragon Crown was in the wrong place at the wrong time as part of the larger problem of women generally only coming one way, and something of an epitome of how games get sold to people as far as sex sells goes.
Not just the sorceress, or amazon, but in the general depiction of women.
Closest thing I can think of in terms of AAA arttempts to go after kids would be the Lego series in general, and the Harry Potter games.
Way I see it, the major downfall is not so much the 18-35 demographic you mention, but it's the 18-35 guy gamer demographic. And it's pretty apparent it can't keep the industry afloat anymore with the gaming industry being whittled down to 25 major developers from 125 a while ago, layoffs becoming more abundant (or at least being reported on more), and other hints of a failing industry. A more general appeal is going to be needed.
CoD, unintentionally(?) being glommed on to by pre-teen boys, and occassional girls are likely to have been the key to it's success, yeah. And maybe the fanbase will only get larger with Ghosts letting you play as a woman in multiplayer. Heck, I'm more interested in CoD now than I've ever been thanks to that.
Like I said, it's not hard to make a person feel more welcome. Especially when they generally haven't been. I.E. in modern military shooters that are modern releases.