I want another Duke 3d!

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bigwon

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So I was just playing duke 3d on the 360, it has this particular feature that allows you to reload up to any point before you died. This is particular cool because instead of having to pause to the menu to save the game, you just played and focused on blasting the baddies, and having a good time

This allowed me to play the game more extensively then i normally would've as a kid when i first played it....and i noticed something.

This is exactly what we need more of in the whole stagnanty fps safe zone yadda yah...

I happened to be playing on 'damn i'm good' or whatever the hardest setting i could play at the time. Everything from the intensity of the baddies, the level design, the little breaks here and there to platform or solve a puzzle, the babes, movie references, and all of the other quirky things that made the atmosphere of the game is what i really want to see in another game....maybe not the same thing but something relatively unique, and fully realized.

it was using what was available at the time to make a solid game.

I just want to play a game were I'm running through green grass courtyards with white pillars, and monuments. stars, and moons with blue hues vibrating off of them. Mowing down blue zeus looking dudes (think avatar meets greek mythology) shooting energy orbs at you, ethereal anacondas flying around every shooting beams of light and devouring things, little midget robe guys with metal masks on with cannons.....and not have some stupid cut scene justifying, and putting context to everything. Just have the mystifying presence of all of this strange stuff to get you sucked in and ready to plunge into whatever depths await. It felt like an adventure as i was playing duke 3d.

I think if you get basic game mechanics, and well paced level design right...the experience will just happen, and the stories will just tell themselves. I think duke 3d had some short comings, probably just a few tweaks even....but god damn I wouldn't mind seeing someone polish that formula.

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yeah...this is a pretty beaten to death argument but i just needed an excuse to go on about my game idea. I had a dream of it, and almost thought it could make a cool comic or something, but a game seems to be the perfect fit.

I wish someone who made games would see this, resonate with idea, and do a freakin kickstarter!

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EDIT: For everyone that wants to lock me up in a casket and throw me off a cliff! Reading the comments I feel i'm not really making my point.

"I guess I wasn't really clear but duke nukem forever was nothing like duke 3d. The level design, and mechanics were completely different. Even the atmosphere was off, it felt like they just tried to tack on all of the superficial things on a mediocre modern game formula. It was missing the soul of duke 3d, which was the level design, and game mechanics. That's what made the weapons, baddies, one liners, babes, etc. fall and click into place in my opinion. DNF is the best example of why this 'safe zone' in game designing needs to go.

I suppose you can even apply this logic to other genre's of games. My main argument is that all of the conventions of the nowadays are getting in the way of what actually makes good pacing in a game. Duke 3d was great for the balance of platforming, shooting, level transition, secrets, etc. It's not just the wacky guns, wave's of enemies, babes, and one liners that makes duke nukem what it is.
 

putowtin

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Padded cell for one?
Right this way sir!

[sub](I jest that's DNF: If you like it that's cool, but most of us just ran away!)[/sub]
 

Smooth Operator

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You could always play Duke Nukem Forever...
No actually you should not, but it is a good lesson that just because you have an over the top idea doesn't instantly make it great, still needs to be carefully crafted and nicely balanced on all sides.
 

xefaros

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I shall point out for the comparison that duke nukem 3d had its levels designed by the "mighty level lord"(google it) and comparing it to the modern shooters will leave you starving for more of an open minded FPS that what are now pumped into the market.
Pfff corridor shooters
 

Doom972

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About the ability to reload the most recent save after death by simply pressing the fire button: Most shooters on the PC still have that feature.

As for the rest: There are still some shooters that go with the old-school approach. The most recent that comes to mind is Serious Sam 3. That kind of shooter has become a niche, with spunkgargleweewee taking its place.
 

TreuloseTomate

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DNF is everything an FPS should not be. I would like to see a new Duke game in the style of DN3D, too. Give me 10 badass weapons, clever level design with lots of secrets and silly Duke quotes... Someone create a kickstarter!
 

josemlopes

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Serious Sam while not having the interactivety that Duke 3D has it definitly has that adventure type of feeling. And the combat can get a bit more "arena" like at the end but overall it is that bombastic experience with a lot of creative enemies. I still prefer the first two (not Serious Sam 2, that never happened) to the last one but the last one is still good (it just has a lot less of adventuring).

You also have Painkiller that has good action, never played much of it though, it seemed a bit repetetive for me.

Other then that there might be some older games of poor quality like Will Rock.

For the action alone God Mode is launching soon I think, it looks like it is like Serious Sam with greek mythology.

Doom972 said:
About the ability to reload the most recent save after death by simply pressing the fire button: Most shooters on the PC still have that feature.
That isnt what he said, the game has a feature that after you die you will watch a replay and you can choose the precise moment where you come back to life. Like what racing games have now with that "flashback" thingy
 

Owyn_Merrilin

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josemlopes said:
Doom972 said:
About the ability to reload the most recent save after death by simply pressing the fire button: Most shooters on the PC still have that feature.
That isnt what he said, the game has a feature that after you die you will watch a replay and you can choose the precise moment where you come back to life. Like what racing games have now with that "flashback" thingy
Which is really interesting, because when I got it for free this past Christmas (it was GoG's annual free game, they give one away every year at Christmas time to get people to sign up), the archaic save system was the thing that bugged me the most about it. I agree with everything else the OP said about it, it's right up there with the original Dark Forces on my short list of amazing shooters that could never happen today, but the original save system was of the sort that didn't autosave, at all. You could re-start the level if you died, but you lost all of your pickups, so you were really better off loading a save from whatever the last level you bothered to save on was. What the OP is describing must have been one of the enhancements made for the recent console port.
 

bigwon

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Mr.K. said:
You could always play Duke Nukem Forever...
No actually you should not, but it is a good lesson that just because you have an over the top idea doesn't instantly make it great, still needs to be carefully crafted and nicely balanced on all sides.
I guess I wasn't really clear but duke nukem forever was nothing like duke 3d. The level design, and mechanics were completely different. Even the atmosphere was off, it felt like they just tried to tack on all of the superficial things on a mediocre modern game formula. It was missing the soul of duke 3d, which was the level design, and game mechanics. That's what made the weapons, baddies, one liners, babes, etc. fall and click into place in my opinion.
 

bigwon

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josemlopes said:
Serious Sam while not having the interactivety that Duke 3D has it definitly has that adventure type of feeling. And the combat can get a bit more "arena" like at the end but overall it is that bombastic experience with a lot of creative enemies. I still prefer the first two (not Serious Sam 2, that never happened) to the last one but the last one is still good (it just has a lot less of adventuring).

You also have Painkiller that has good action, never played much of it though, it seemed a bit repetetive for me.

Other then that there might be some older games of poor quality like Will Rock.

For the action alone God Mode is launching soon I think, it looks like it is like Serious Sam with greek mythology.

Doom972 said:
About the ability to reload the most recent save after death by simply pressing the fire button: Most shooters on the PC still have that feature.
That isnt what he said, the game has a feature that after you die you will watch a replay and you can choose the precise moment where you come back to life. Like what racing games have now with that "flashback" thingy
Nice! will have to look into those, many thanks!

yeah the 'adventure type of feeling' is something I mistakenly left out. I had a paragraph written in there covering that, and i think i deleted it by accident because it was late and i included a bunch of non sensical rambling with it.

will see if i can edit.
 

OtherSideofSky

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They just need to capitalize on the unpredictable coincidences of voice actor casting and make 'Big the Cat Forever'. That's a game nobody will see coming (even if they announce it, no one would believe it was real).
 

bigwon

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xefaros said:
I shall point out for the comparison that duke nukem 3d had its levels designed by the "mighty level lord"(google it) and comparing it to the modern shooters will leave you starving for more of an open minded FPS that what are now pumped into the market.
Pfff corridor shooters
If only.....that really helps put it into perspective! Still it's possible someone might crop up, especially with all of this kick starter business that's been happening lately.
 

Callate

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Something about leaping over movie theater seats as I blasted at baddies with a shotgun in DN3D was fun and atmospheric in a way DNF really never managed to be. I don't doubt that part of it was the comparison with the technology of the time; compared to the spaces of Doom or even Quake, the places designed in DNF felt far more vibrant and real. This despite the colored key cards and wooden barriers that laughed at rocket-launcher fire.

Painkiller and Serious Sam get lauds as the successors to games like DN3D. They're both good games, though they both have their own downsides as well. I'd love to see a game with the playground attitude of DN3D combined with the kind of willingness to let the player make their own way we see in games like Deus Ex and Deus Ex: Human Revolution. Want to spend an extra ten minutes crawling the area for secrets? We'll reward that. Want to blow the door of its hinges rather than look for a key? Go for it.
 

bigwon

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Callate said:
Something about leaping over movie theater seats as I blasted at baddies with a shotgun in DN3D was fun and atmospheric in a way DNF really never managed to be. I don't doubt that part of it was the comparison with the technology of the time; compared to the spaces of Doom or even Quake, the places designed in DNF felt far more vibrant and real. This despite the colored key cards and wooden barriers that laughed at rocket-launcher fire.

Painkiller and Serious Sam get lauds as the successors to games like DN3D. They're both good games, though they both have their own downsides as well. I'd love to see a game with the playground attitude of DN3D combined with the kind of willingness to let the player make their own way we see in games like Deus Ex and Deus Ex: Human Revolution. Want to spend an extra ten minutes crawling the area for secrets? We'll reward that. Want to blow the door of its hinges rather than look for a key? Go for it.
I totally agree, now i'll just sink back into the background. Don't want to cluster fuck the thread up with my quote replies...hehe
 

josemlopes

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There are also some other games that I forgot to mention, they arent exactly what Duke Nukem 3D is but they are what they are so here are some more (most of them I never played though).

---The Wheel of Time - (1999)------------------------------------------------

Honestly looks decent, it seems to be entirely magic based and actually might be fun to play


---KISS: Psycho Circus - (2000)------------------------------------------------

Seems rather crappy to be honest but take a further look into it.


---Necrovision - (2009)------------------------------------------------

Actually played this one, the start is very slow and the game is somewhat clumsy. Overall its close to Painkiller so you are better off with that. There is a demo though.



---Kingpin: Life Of Crime - (1999)------------------------------------------------

Seems interesting although very grounded in reality.







Thats all I got right now, Deadfall Adventures is coming out in a few months

 

Thedutchjelle

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I used to make maps for that game when I was in elementary all the way up to halfway in highschool. Awesome game, wasted many hours buildings maps and fighting off my brothers in LAN (the game allowed all three of us to game against each other with just one copy of the game! What game today can do that?!)

Captcha; Fork, knife, spoon.
Wtf?
 

bigwon

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thanks for the links jose! that wheel of time game looks especially cool!

well here's one i found recently that some might dig. I really like the aesthetic of the game as well.
http://www.youtube.com/watch?v=Fa-A1YKkl0s
 

Thedutchjelle

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saintdane05 said:
Thedutchjelle said:
I used to make maps for that game when I was in elementary all the up to high school
You played DUke Nukem 3d in high school?
Not in the actual building, but as in "when I was attending high school" (which is around the age of 11/12-18 years, right? Educational systems usually translate badly into English)
 

saintdane05

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Thedutchjelle said:
saintdane05 said:
Thedutchjelle said:
I used to make maps for that game when I was in elementary all the up to high school
You played DUke Nukem 3d in high school?
Not in the actual building, but as in "when I was attending high school" (which is around the age of 11/12-18 years, right? Educational systems usually translate badly into English)
Elementry school is age four to age nine. In American Schools, High School is about age fourteen to eighteen. Sixteen if you drop out.