If you could only play one video game ever again...

dscross

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Fun hypothetical which I quite like. I've done this with films and music before to kind of help get to know new people's personalities. If you could only play one SINGLE PLAYER game (which has already been released) ever again for the rest of your life (as much as you like), which game would you pick and why? The reason I've picked single player is that its kind of like desert island discs.

For me, I'd pick something I never seem get bored of and I always keep coming back to. Therefore, my pick is Castlevania: Symphony of the Night. I guess a better pick for some people would be ones that you could pour hundreds of hours into, but tbh, that sort of game bores me anyway.

(By the way, I know some people on the forums sometimes refuse to answer hypotheticals and just leave responses like 'I wouldn't' or 'that's a stupid question.' I'd suggest not responding to the thread if that's your line of thinking. It's just a bit of fun.)
 

Addendum_Forthcoming

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Does this include mods or mod builds of a game ontop of that game? Also does this include games that can be played multiplayer, but you couldn't at the time?

Also does it have to be a videogame? Because frankly I reckon I could get a ridiculous amount of playtime out of a single copy of the Gloomhaven. Experimenting with each class, upgrading each class a bajillion ways, experimenting with party size, experimenting with party composition, even comes with random dungeon playability...

As muchas I dislike the Chalice Dungeons I think Bloodborne + DLC if we're talking strictly as per the instructions. Though that does have multiplayer, so IDK...

If you're allowing mods, and videogames that hypothetically could be played only SP ... Hearts of Iron IV is great. Specifically for its mods ... seriously, they have so many mods. There a half-way decent Fallout one. Fan music tracks... Even when playing the vanilla game with official game materials, the Equestria at War soundtrck is still amazing to play over it. It's great.

If you're allowing mod builds of a game itself Call of Chernobyl build of STALKER: Call of Pripyat is amazing fun if you have the Warfare mod.

It has every map oif all the STALKER games, ontop of somereally good fan ones to fight across, with a butt load of enemies and a ridiculous amount of ingame customization allowing variable squad size spawns, their general aggressiveness, a fun zombie horde mode that basically raplaces dead strongpoints with zombie faction controlled ones that try to take over other tactical locations to spawn ever more zombies.

It's an amazing feeling holed up in Rostok with an ever shrinking garrison, with terminal degrees of occasional infighting between the factions, all while the zombie hordes are massing and wearing down the defenders.

Does get a bit boring if you just decide to retreat into the bar at the end...
 

dscross

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These topics are always sadistic. On one hand, I?d want to pick a game that has as many gameplay elements as possible so as to not miss out on anything, but on the other those types of games virtually always contain mediocre systems as a result.

To answer I?d probably pick Civilization, because if I?m going to only play one damn game for the rest of my life, it might as well be something with near-infinite possibilities and the most rudimentary gameplay mechanics to help stave off frustration and tedium of endless repetition.

I also thought of a fighting game because of the near-limitless skill ceiling, but I think even I would end up eventually mastering the SP-only content and grow bored and slowly slip into the icy grip of insanity.

Or even furthermore perhaps I?d just play Doom; since if I?m going to eventually feel like I?m in hell, I might as well play something where I?m kicking its ass on at least a virtual level.
 

Neurotic Void Melody

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I would give up on the activity entirely. Even for a hypothetical. There would be a point in every game, no matter how great, that it would become a chore and eventually hated. Nothing is that good. I do wish it were though. Same with music or film, I couldn't do that without it ruining something once loved. And I honestly don't think I love any single game that much. It's certainly a personal issue that doesn't speak for anybody else, I'll admit. As my thought process going into this is "what enjoyable thing would I not mind eventually hating?" Which fizzles out any answer like potassium in pot o' piss. :(

Maybe if it were something that garunteed to keep updating, like Warframe. But even that I can only commit to in short sessions. It could be a commitment problem. Either afraid or unwilling.
 

dscross

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Addendum_Forthcoming said:
Does this include mods or mod builds of a game ontop of that game? Also does this include games that can be played multiplayer, but you couldn't at the time?

Also does it have to be a videogame? Because frankly I reckon I could get a ridiculous amount of playtime out of a single copy of the Gloomhaven. Experimenting with each class, upgrading each class a bajillion ways, experimenting with party size, experimenting with party composition, even comes with random dungeon playability...

As muchas I dislike the Chalice Dungeons I think Bloodborne + DLC if we're talking strictly as per the instructions. Though that does have multiplayer, so IDK...

If you're allowing mods, and videogames that hypothetically could be played only SP ... Hearts of Iron IV is great. Specifically for its mods ... seriously, they have so many mods. There a half-way decent Fallout one. Fan music tracks... Even when playing the vanilla game with official game materials, the Equestria at War soundtrck is still amazing to play over it. It's great.

If you're allowing mod builds of a game itself Call of Chernobyl build of STALKER: Call of Pripyat is amazing fun if you have the Warfare mod.

It has every map oif all the STALKER games, ontop of somereally good fan ones to fight across, with a butt load of enemies and a ridiculous amount of ingame customization allowing variable squad size spawns, their general aggressiveness, a fun zombie horde mode that basically raplaces dead strongpoints with zombie faction controlled ones that try to take over other tactical locations to spawn ever more zombies.

It's an amazing feeling holed up in Rostok with an ever shrinking garrison, with terminal degrees of occasional infighting between the factions, all while the zombie hordes are massing and wearing down the defenders.

Does get a bit boring if you just decide to retreat into the bar at the end...
I thought about Bloodborne (well, Souls in general) and STALKER too, but ultimately decided against it.

The former because I?d hate to think I?d eventually grow to hate something I loved via overexposure and the resulting insanity that would follow without the benefit of actually achieving beasthood.

The latter because even though it embodies the themes of loneliness and isolation in an unforgiving environment, I think the feeling would bleed out of the confines of mere entertainment and start to seem too real for comfort.
 

Xprimentyl

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Either Morrowind (with the Tribunal and Bloodmoon expansions) or GTA V for me.
 

DeadProxy

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I think I'd be pretty happy with either Mass Effect 2 or 3. ME2 is just really good. You got all the different powers to play around with, a good story that can vary depending on your choices quite nicely, and difficulties to change things up and give enemies shields. With ME3, it's got the improved gameplay with more powers and funner physics, but I don't like the story as much as 2. It sure is flashy as fuck though, so those moments are cool. And it has The Citadel DLC, which is quite possibly my most favourite part of any game.

If I had to pick, I think I'd go for ME2. Mostly for nostalgia. I really loved everything about ME2, while ME3 was better as plaything since other than the Citadel, all the really good stuff was the extra classes in the multiplayer.

Oh, I'd also need save editors or something for them to really enjoy, cause you actually miss out on content if you don't import a save, and that's too cruel.
 

Bad Jim

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I'd go for Minecraft. A lot of the games being mentioned have a finite amount of content that you will eventually get bored of. But in Minecraft you make your own fun, and you will never quite get to the stage where there is nothing more to do.
 

Elvis Starburst

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Nobody for Undertale eh? I'd choose that, or Suikoden 2. Both left me speechless in different ways, so I'd be content with either
 
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I second Minecraft. If it's all I can play ever again, can't pick any game with any kind of linearity because I'll get bored of redoing the same missions over and over again. So go with a game thats got no real goals other than the ones you pick yourself because then I can keep switching it up
 
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Xprimentyl said:
Either Morrowind (with the Tribunal and Bloodmoon expansions) or GTA V for me.
Despite the obscene amount of time I've poured into GTAV (admittedly more GTA:Online than GTAV), I'd go for Morrowind in a heartbeat. I'd give serious consideration to Fallout:New Vegas, but in the end Vvardenfell would win out.
 

NerfedFalcon

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Either Yakuza 5 or Yakuza 0. They're both amazing and have so much content, but I'd probably have to go with 5 ultimately.
 

Xprimentyl

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Grouchy Imp said:
Xprimentyl said:
Either Morrowind (with the Tribunal and Bloodmoon expansions) or GTA V for me.
Despite the obscene amount of time I've poured into GTAV (admittedly more GTA:Online than GTAV), I'd go for Morrowind in a heartbeat. I'd give serious consideration to Fallout:New Vegas, but in the end Vvardenfell would win out.
It?d really be a hard pick for me. Both GTA V and Morrowind offer tons of the kind of gameplay I enjoy within their respective genres, so the question would be would I want to spend the remainder of my gaming days exploring an ultimately finite fantasy world in myriad different ways of magic and melee and everywhere in between, or do I want to drive around a well-realized sandbox city wreaking havoc with guns and a blood-spattered bumpers in a light-hearted satire. GTA offers more in the way of divergent gameplay, but within a narrow set of mechanics (a lot of ways to do basically the same thing;) Morrowind offers narrow gameplay, but within a divergent set of mechanics (few things to do, but many ways to do them.) It?s a tough choice, and the OP should be ashamed of putting me in this situation.

And I never got the appeal of Fallout: New Vegas; I?m surprised how many people hold it in such high regard. I played it, but it didn?t make near the impact on me as its predecessor. Maybe it?s because I played it on the hardest level with the setting turned on that gave everything in your inventory weight and you had to eat and drink to survive, but a lot of it felt like a chore when compared to Fallout 3 and it?s DLC expansions. I?m sure had I played it on normal without the survival mechanic, it would have felt, at best, like ?just more Fallout 3,? which isn?t bad, but that?s credit to Fallout 3 more than anything.
]
 

Abomination

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I'd flip a coin between Crusader Kings II and Europa Universalis IV

Crazy replayability on those titles.
 

jademunky

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Maybe a 5-way-tie between Baldur's Gate II, Mordheim: City of the Damned, the SNES port of the original Simcity, Morrowind or possibly Final Fantasy VI.
 

dscross

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jademunky said:
Maybe a 5-way-tie between Baldur's Gate II, Mordheim: City of the Damned, the SNES port of the original Simcity, Morrowind or possibly Final Fantasy VI.
A 5-way tie? That's cheating. ;) Which one and why?