In what I plan to be series of threads if they prove popular enough, I will select a particular video game series or pop culture and hypothetical game and leave it open to the escapist community on they would create if they were in the position to do so.
Rules:
1. No "THIS GASME SERIS SUXs! THERE SHOULDN'T B A SEQWEL!!!" Post something positive or get the hell out!
2. Only focus on the hypothetical game in the thread title. If you have ideas for another hypothetical video game, please mention the game's title after the post about the current thread's game, placing it using the acronym AGI: so it's easy to find, and if there's enough agreement on this, I'll put up a separate thread.
3. Please at least ATTEMPT to use spelling correctly, it's hard to read a post that's just full of spelling errors.
4. Please put the ideas in an easy to read format, such as
Story:
Gameplay:
Enemies:
Etc.
5. You can either add to another poster's suggestions or start from scratch, your choice.
Here's mine:
Story: Since the existance of the Dark Apprentice is canon, I'll go with a switching perspective story, roughly half the game you'd be playing as Starkiller, the other half the Dark Apprentice, the latter a servant of Vader doing his dirty work (including breaking him out of prison and killing Jedi) while the former would be a Rebel agent doing everything possible to stop or at least impede the Empire and Vader specifically. This would help fix one of the biggest issues with TFU series, it's length. I'll leave the bulk of the story to someone more imaginative than I, but the next to final boss would be an intense climatic battle Starkiller Vs. The Dark Apprentice, and instead of the standard Light or Dark Side choices, the player would choose to play as the Starkiller that represented each, Starkiller or the Dark Apprentice respectively. Afterwards, Starkiller would fight and beat the crap out of Vader (again) or some other really powerful person as their final boss, (I can't think of what would happen next after that, so again, I'll leave it to someone more imaginative) while the Dark Apprentice would face off against Emperor Palpatine, this time killing him, and in true Sith fashion would then backstab and kill Vader, taking over the Empire for himself.
Gameplay: While both would share many abilities and be mowing down enemies in an as over the top destructive manner as ever, Starkiller would favor a more defensive style of fighting, putting up enemy damaging force barriers, blocking and dodging attacks before attacking with extreme prejudice, the Dark Apprentice would favor a reckless aggressive style, quickly and blindly attacking enemies with as much power as possible, as a result, Starkiller wouldn't defeat enemies as quickly as the Dark Apprentice, but would take less damage, while the Dark Apprentice would kill enemies very quickly, but be much more likely to die against large swarms of enemies.
Enemies: The other big issue with TFU series, the Starkiller is viewed as overpowered because his enemies are underpowered. Aside from the comically inept Stormtroopers and Rebel Soldiers, all enemies on both parts of the stories would be made up of the endless Star Wars pool of Jedi killing machines. Bounty Hunters, Jedi, assassin droids... any of these things would be the game's standard enemies. Only a few would show up only on a particular level and they would all have very different methods of attack and take different strategies to take down (again, my imagination fails me). They all can easily kill the player if they aren't taken seriously. The bosses would also be from the Jedi killers pool, being the best of the best among them (Boba Fett would be much harder to take down than the standard Bounty Hunters and require different strategies, Vader would be harder to take out than the standard Sith enemies, etc.) Last, the Quick time events would be incredibly awesome but wouldn't be mandatory to beat any enemy, I like the QTs but others apparently don't, this would fix that.
Multiplayer: The player will select to play as either Starkiller, the Dark Apprentice, or from one of the non giant bosses from the story mode. In additon to standard 2 player Vs. mode or online, eith capture the flag, and so on, there'd be a Force Ghost mode, which would include a invincible NPC Enemy (of a random popular Star Wars Force User) Force Ghost which the players would have to compete with for kills as well as avoid being killed by, and player would only rank if their kills exceeded that of the Force Ghost. Also, in addition to arenas, there'd be a labyrinth mode, which would include randomized mazes of a theme and size selectable by the host, which in addition to finding the center and capturing or destroying an item there, there would also be hunt the other players down and kill them, as well as a Force Ghost mode version.
Really though, I'd prefer it if Multiplayer wasn't in so single player could be the main focus.
Ok, I'm done. Take it away Escapist community!
Captcha: Skynet is watching
Rules:
1. No "THIS GASME SERIS SUXs! THERE SHOULDN'T B A SEQWEL!!!" Post something positive or get the hell out!
2. Only focus on the hypothetical game in the thread title. If you have ideas for another hypothetical video game, please mention the game's title after the post about the current thread's game, placing it using the acronym AGI: so it's easy to find, and if there's enough agreement on this, I'll put up a separate thread.
3. Please at least ATTEMPT to use spelling correctly, it's hard to read a post that's just full of spelling errors.
4. Please put the ideas in an easy to read format, such as
Story:
Gameplay:
Enemies:
Etc.
5. You can either add to another poster's suggestions or start from scratch, your choice.
Here's mine:
Story: Since the existance of the Dark Apprentice is canon, I'll go with a switching perspective story, roughly half the game you'd be playing as Starkiller, the other half the Dark Apprentice, the latter a servant of Vader doing his dirty work (including breaking him out of prison and killing Jedi) while the former would be a Rebel agent doing everything possible to stop or at least impede the Empire and Vader specifically. This would help fix one of the biggest issues with TFU series, it's length. I'll leave the bulk of the story to someone more imaginative than I, but the next to final boss would be an intense climatic battle Starkiller Vs. The Dark Apprentice, and instead of the standard Light or Dark Side choices, the player would choose to play as the Starkiller that represented each, Starkiller or the Dark Apprentice respectively. Afterwards, Starkiller would fight and beat the crap out of Vader (again) or some other really powerful person as their final boss, (I can't think of what would happen next after that, so again, I'll leave it to someone more imaginative) while the Dark Apprentice would face off against Emperor Palpatine, this time killing him, and in true Sith fashion would then backstab and kill Vader, taking over the Empire for himself.
Gameplay: While both would share many abilities and be mowing down enemies in an as over the top destructive manner as ever, Starkiller would favor a more defensive style of fighting, putting up enemy damaging force barriers, blocking and dodging attacks before attacking with extreme prejudice, the Dark Apprentice would favor a reckless aggressive style, quickly and blindly attacking enemies with as much power as possible, as a result, Starkiller wouldn't defeat enemies as quickly as the Dark Apprentice, but would take less damage, while the Dark Apprentice would kill enemies very quickly, but be much more likely to die against large swarms of enemies.
Enemies: The other big issue with TFU series, the Starkiller is viewed as overpowered because his enemies are underpowered. Aside from the comically inept Stormtroopers and Rebel Soldiers, all enemies on both parts of the stories would be made up of the endless Star Wars pool of Jedi killing machines. Bounty Hunters, Jedi, assassin droids... any of these things would be the game's standard enemies. Only a few would show up only on a particular level and they would all have very different methods of attack and take different strategies to take down (again, my imagination fails me). They all can easily kill the player if they aren't taken seriously. The bosses would also be from the Jedi killers pool, being the best of the best among them (Boba Fett would be much harder to take down than the standard Bounty Hunters and require different strategies, Vader would be harder to take out than the standard Sith enemies, etc.) Last, the Quick time events would be incredibly awesome but wouldn't be mandatory to beat any enemy, I like the QTs but others apparently don't, this would fix that.
Multiplayer: The player will select to play as either Starkiller, the Dark Apprentice, or from one of the non giant bosses from the story mode. In additon to standard 2 player Vs. mode or online, eith capture the flag, and so on, there'd be a Force Ghost mode, which would include a invincible NPC Enemy (of a random popular Star Wars Force User) Force Ghost which the players would have to compete with for kills as well as avoid being killed by, and player would only rank if their kills exceeded that of the Force Ghost. Also, in addition to arenas, there'd be a labyrinth mode, which would include randomized mazes of a theme and size selectable by the host, which in addition to finding the center and capturing or destroying an item there, there would also be hunt the other players down and kill them, as well as a Force Ghost mode version.
Really though, I'd prefer it if Multiplayer wasn't in so single player could be the main focus.
Ok, I'm done. Take it away Escapist community!
Captcha: Skynet is watching