Bretty said:
I am sorry, but since I watched that video about the kid shouting 'LIGHTNING!!' I have lost all seriousness for LARPers.
The SCA makes more sense to me.
Yes and no. The problem in the comparison is that they're not really different takes on the same concept, or competing ideas, they're completely different concept.
The biggest comparative strength of the SCA (its realism) is also sometimes its drawback. Even when I'm putting on a persona, or in combat, or doing any other task, it's still me (the individual) doing it, rather than my character.
But, RPGs are (at least on some level) about escapism. I'm not playing myself, I'm playing a wizard with superpowers, or a samurai.
The best way I can encapsulate this is with a direct comparison in the realm of combat.
LARPG: I swing a padded weapon at someone, hitting him/her somewhere on the torso, then pause while we determine the results. I cast a spell, and the results are determined mechanically. The results are determined by my character's skill, speed, and strength (or whatever other attributes are important to the conflict).
SCA: I put on a shit-ton of armor, and swing a sword made of ratan (kind of like bamboo, but thicker and harder) at someone. The results are determined by my skill, speed and strength. I personally have to be better than my opponent to win. Or I do fencing, but the concept is much the same (swap "swing" for "trust", "sword" for "some form of fencing blade", and "ratan" for "steel")
The difference is in whether there's any dissociation/fantasy involved. The big benefit of the SCA stuff is that it encourages you to actually get better. If I want to be more influential in the SCA, I need to work on my courtly manners, my talents, and making friends. If I want to be better at combat in the SCA, I need to practice hard, get more in shape, and learn the proper techniques. But, again, the escapism there is (and I say this with love and respect for the SCA) essentially playing house. I'm not really pretending to be someone else, just myself in different clothes and doing special events.
The escapism of an LARP (or any RPG) is more along the lines of "not being myself for a few hours". There have to be mechanics (like, yes, shouting "lightning"), otherwise you lose the escapism of it.