Dalisclock said:
A few months ago I finished my first run through Dark Souls and rather enjoyed it, despite my initial hesitation to pick the game up(The "Git Gud" reputation put me off for a long time). Afterwards, I asked around about which DS game was a good follow up and while I discounted Demons Souls at first, several people said it was probably the best game in the series along with Dark Souls. So because Dark Souls 2 is too long for me to want to jump into right now and Dark Souls 3 isn't complete yet, Demons souls seems like a good next game.
So with that being said, I know Demons Souls and Dark Souls are different in a few notable ways. Among them being no bonfires and no Estus(apparently you eat healing grass or something like that). I'm curious what I really need to know going in to avoid making really stupid mistakes, lessons I learned from Dark Souls that don't apply to Demons Souls.
Demon Souls and Bloodborne are both tied for second place for me. They're phenomenal.
I heard that the game was less refined then Dark Souls, but once I got started I was stunned by how smooth it was. That said, it makes some strange decisions that can get confusing, so let me break it down.
First of all, unlike Dark Souls, the world isn't one interconnected metroidvania style map. Instead you have a hub world called the Nexus where most of the NPC's are. This is the area where you'll repair and buy equipment, or learn magic. You no longer level up at bonfires. Instead there is an NPC that levels you up called the Lady in Black. The system for leveling up is identical to Dark Souls. From the Nexus you can travel to five separate areas. Each one has its own story and lore, though their all related to one another. Each world is broken up into roughly three areas. For instance, 1-1,1-2,1-3. Each area gets progressively harder. You can do the worlds in any order you like. It sounds complicated, but it really isn't.
The only confusing part is a feature called World Tendency. Certain actions in each world will trigger the world towards light or dark. Certain characters only show up if the world is pure white or pure dark. This also affects certain items and weapons, and can influence quest lines. Defeating an area boss will push the world towards light. Dying in your human (non hollowed) form will push it towards darkness. This means that, if you use the equivalent of humanity in this game, and die, then you can get locked out of certain quests. Since you get returned to humanity after defeating a boss you may want to return to the Nexus and kill yourself. This way you can push the worlds to white tendency and see the whole story. Yes, this is needlessly confusing. I suggest looking up a guide.
Otherwise it's pretty simple. You have an item burden, like skyrim, limiting how much you can carry before you need to drop stuff off at the Nexus. The game plays the same, but when your in your soul (hollowed) form your health is cut in half. This sucks, but you'll get used to it. Just think of your reduced health bar as you "normal" health. There's an item that gets rid of this penalty later. Finally, there are times where key NPC's can get killed in the world by enemies. Make sure this doesn't happen or their dead for good. These cover the negative differences.
Don't let that get you down, though. Demon Souls is a work of genius in its own right. It lives in Dark Souls's shadow, but it's one of the best games I've ever played. The music, game play, lore, world, story, and characters are genius. I can't recommend it enough, and I hope you love it as much as I did.