I've had hype-backlash before and the reaction is usually "it's not as good as everyone says" not "this is actually horrendous." On top of that, I'd heard a ton of praise for things like Planescape: Torment, 1984, SMT: Nocturne and Jacob's Ladder before watching/reading/playing them and these are some of my favourite pieces of media, ever. They each received far, far more praise from both my peers and (in the case of 1984 and Jacob's Ladder) from culture in general than Cell did and they're still my two favourite games, favourite book and film respectively. Hype backlash is a thing, certainly, but it's not powerful to reduce something you'd have enjoyed to something you vehemently dislike.Thanatos2k said:It's a documented psychological phenomenon that the more something is praised to you beforehand, the less you'll think of it when you experience it yourself.
And besides, if pacing and quality of writing were truly objective, then would it still happen?
I could pull out a ton of other examples of disliking the pacing, writing even visuals of things that were highly praised without knowing about said praise beforehand if you like. Most people probably could.
See, while you can certainly say something like "good pacing makes for a better story" and everyone would agree, it's much harder define what good pacing is and come to a consensus. It's the same with writing and, well, most things that go into making media.