dscross said:
It's much more interesting if you view it all thematically, in the context of adolescent pain (using fantasy as a metaphor to show this was a trend at the time) and of the effects of war on people, in my opinion. Just to give you an example, I liked Buffy The Vampire Slayer a lot when it was on, but I didn't give a shit about Buffy and Angel's relationship - I just appreciated the metaphors.
As I said, those were my impressions from when I played it as a 13 year old girl on it's release, and I haven't played it since
To me it was a story about an introverted loner learning to accept friendship, a supremely irritating and pushy girl that he was supposed to be in love with, sorceress possession, scumbag-GF caused amnesia, and time compression.
The problem I had was that I greatly disliked Rinoa; there was not a single thing about her character that I liked and as such I didn't care about any plot point she was involved in. Which was, unfortunately, most of them.
I still maintain that if you really dislike either Squall or Rinoa as characters (or both!), you will struggle to give a shit about the story in FF8. I had the same issue with FF12 and not giving a shit about half of the characters in that game. It made it really difficult to care about all the conflicts, especially when you have an intense hatred for Ashe and couldn't give a toss if she gets her country back.
I too loved Buffy and wasn't particularly invested in her and Angel's relationship.
The difference is that Buffy managed to make all the other focuses of the series (her friendships, enemies, struggles as a teenager) far more interesting than FF8 did; even if I didn't care about Angel, the rest of the show did enough interesting things to keep me invested.
I think that's what FF8 lacked for me. It lacked things that didn't involve Rinoa to keep me invested. Squall's emotional journey basically centred around Rinoa. The main plot of sorceress possession/time compression involved Rinoa. I couldn't bloody escape her!
Which is probably why I liked the Laguna sections because him, Kiros, and Ward were far more likeable as characters than most of the main group. I just wish there'd been more of them.
I guess that's the risk you run when you play a character heavy game; if one of the main characters end up rubbing you the wrong way, it can be hard to push past that and appreciate the other things the game is trying to do.
Maybe if I played it again I'd find something to appreciate in it, but it's not on my radar to replay any time soon. I'm currently drowning in a backlog of unplayed games!
EscapistAccount said:
Squall is a character who badly, badly needed more internal dialogue, he felt more like a mannequin than a person to me and while I get his feelings of isolation and detachment I also ended up knowing very little about him beyond that. I'm a big believer in characters being more about the aggregation of little things than being derived from one or two big things and Squall could have been humanised to a far greater degree with both an internal narrative at odds with his external actions and with a few tidbits that tell you more about him.
Was it FF8 where the English translation basically just added "..." to the speech bubbles when the japanese version had actual text? Or am I confusing it with one of the recent Fire Emblem games?
I also agree that getting to know the character as a "person" can go a long way.
Much like real life, people are complex; maybe the sullen, moody, silent guy over there isn't actually a jerk and is just someone that struggles with small talk and feels uncomfortable in crowds? Maybe the hyperactive guy that is overenthusiastic about everything is actually kind of insecure and overcompensating? Maybe the serious, sensible woman over there is actually hardcore Triple Triad player?