Industry Woes Prompted The Agency Cancellation

Greg Tito

PR for Dungeons & Dragons
Sep 29, 2005
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Industry Woes Prompted The Agency Cancellation



Investing more resources into the ambitious new IP of a spy MMOFPS just didn't make financial sense for SOE.

Back in March, One of the casualties in those layoffs was the MMO known as The Agency [http://www.escapistmagazine.com/news/view/108895-UPDATE-SOE-Closing-Studios-Cutting-205-Staff], a cartoonish FPS set in the near future with a concentration on spy mechanics originally announced in 2007. Josh Hackney was the executive producer of The Agency in Seattle, and he was one of the crew there that was asked to join the Planetside 2 team instead of losing his job. At SOE Fan Faire 2011, I asked Hackney and SOE President John Smedley why The Agency was cut and they both told me that it was a matter of focusing resources.

Hackney was brought on to The Agency team about two years ago and fell in love with the IP that had been developed. "It was an MMOFPS, but it was different, it wasn't on the massive side, we were trying to inject a lot of the spy elements into the game," he said. "What does Bond and Q look like 15 to 20 years in the future?" Hackney and the team had fun researching radical real world technologies in prototype stages right now like audio cloaking or invisibility cloaks [http://www.escapistmagazine.com/news/view/99264-Invisibility-Cloak-Might-Actually-Be-Possible] and figuring out how to implement them as gadgets or abilities in The Agency.

So why was it axed in favor of Planetside 2?

"I wasn't part of all the discussions because that went all the way up the ladder," Hackney said of the decision to cancel The Agency and focus on Planetside 2. "A lot of [the layoffs] had to do with the state of the industry and the state of where SOE is [positioned]. You get to a certain point where you have to focus down, we do that in games every day. Games don't have every single feature that you could possibly want. Companies don't make every single game that they possibly want. Sometimes you have to make those hard choices.

"It's not that there was a lack of passion, or anything like that," Hackney said.

John Smedley explained why he made the difficult decision to make so many game developers redundant. "It comes down to something simple. We have two big resources: experienced people who make MMOs and money. We were short on both of those in terms of our development funding," he said. "The Agency had taken longer than it should have [to develop] and was making great progress, it looked great, but we realized that it was going to delay again. We had one of those decision points: Are we going to focus more resources on the next EverQuest and Planetside 2 or keeping [funding The Agency] with no positive end in sight. We had no idea when we'd be able to launch it.

"We just had to make the tough call, and it sucked," Smedley said with a frown.

To his credit, Smedley keeps track of all the people that he was forced to lay off and makes sure they are doing ok as far as finding a new job, whether on a different SOE team or somewhere else in the industry. He was happy to report that less than half of the people affected in March were still unemployed.

Here's hoping the rest of the ex-SOE employees find work soon.


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WanderingFool

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Apr 9, 2009
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Well, that sucks... I hardley heard anything about this game, and now ill never see anything of it.
 

pwnzerstick

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Mar 25, 2009
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Oh I remember this game, I also remeber Huxley, anyone else remeber how awesome it sounded like 3 years ago.
 

UnravThreads

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Aug 10, 2009
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WanderingFool said:
Well, that sucks... I hardley heard anything about this game, and now ill never see anything of it.
Agreed, I suppose. That little screenshot looked not too bad, if I'm honest.

It's a shame, really, when things like this happen, but the MMO market is only so big. With a few more MMOs on the horizon (Not as many as usual, it seems), resources need to be used better. If The Agency looked like it wasn't going to stand a chance, then cutting it might be sensible. It's a shame that so many resources have gone to waste, of course, but hopefully the employees can use their experience and perhaps even some of that technology for the new games.
 

Kimarous

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Sep 23, 2009
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Given SOE's history with MMOs, it's just as well. Everything they touch withers and dies... except, sadly, SOE itself.
 

bificommander

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Apr 19, 2010
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The scrapping of the Agency was a disappointment. It looked fun and refreshing, one of the few MMO's I was interested in besides Guild Wars 2. Now only The Secret World is left to offer a much needed fresh setting for MMO's . Fantasy MMO's are a dime a dozen, other than that there's 3 superhero MMO's and Eve Online and a few Sci Fi settings. But that's about it. If they were going to make me pleased by axing this in favor of Sci Fi MMO Planetside 2, they shouldn't have made such a spectacularly dull trailer to introduce PS2.
 

unacomn

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Mar 3, 2008
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I hope one day, after Planetside 2 and Everquest Next make it big, they consider taking up the project again. The concept of a comical spy themed MMO-FPS is just too good to pass up. It was the glimmer of originality that kept my faith in the genre alive and kicking, well, that and The Secret World.

Now all the time I spent bugging them about adding a shoe-phone in the Collector's Edition seems so wasted.