Um, Jack, is that you [http://gc.kombo.com/article.php?artid=5883]?gussy1z said:If I made a game it would start out where your playing halo3 on the 360 and some kid is giving you all this crazy trash talk over xbox live.
The objective of this game would be to hunt and kill all these anoying kids.
You keep doing this until you realise this until you figure out that Bungie put something in the game that makes kids go crazy. The final level is spent going around the Bungie studios looking to kill the game designers, but find out that the company has been over run by "Bill Gates Bot 900" the final battle is killing this crazy robot and maybe sleeping with one of the designers.
well those aren't really shooters. They're both first person yes but portal is a puzzle game and mirror's edge is about running in first person. Yes Mirror's Edge has guns if you want but neither of the games are about shooting things and getting a body count.ksn0va said:Portal and Mirror's Edge not innovative enough?
it's been done it's call turning point fall of liberty, and it suckedMeet_Your_Doom said:I think that Turning Point Fall of Liberty got the idea right but did it in a really crappy way. My favourite period for a shooter is WW2 because of the enemies you have to fight, but COD4 is my favourite for guns, so why not combine the two. An alternate reality where the Nazi's won and you are fighting with the only remaining free country left who have now forsee a Nazi invasion and are launching a pre-emptive strike. You would have to be American, because then the yanks could credibly say that they won, and didn't just help the true winners (Britain and the Soviet Union). That would be a really great game!
priests don't marry or have kids...CykelSlips said:A priest is attacked in his church by demons and discover necromantic abillitys, he slowley turns evil and start neglecting his familly to raise undead creatures. He does a whole bunch of
quests and become more and more powerfull. When his daugtheter gets killed he starts to focus
on killing satan and his followers, perhaps in the final battle he sommuns god or something
Um...fluffylandmine said:it's been done it's call turning point fall of liberty, and it suckedMeet_Your_Doom said:I think that Turning Point Fall of Liberty got the idea right but did it in a really crappy way. [snip]
*Catholic* priests don't marry or have kids; there are plenty of other denominations (let alone faiths) where a married priest with children is perfectly acceptable.fluffylandmine said:priests don't marry or have kids...CykelSlips said:A priest is attacked in his church by demons and discover necromantic abillitys, he slowley turns evil and start neglecting his familly to raise undead creatures. He does a whole bunch of quests and become more and more powerfull. When his daugtheter gets killed he starts to focus on killing satan and his followers, perhaps in the final battle he sommuns god or something
I agree totally.GothmogII said:That's what's missing! Where's all the Portal clones! That's one problem with Portal...it's a little -too- innovative methinks. Other honest devs can't possibly rip off that mechanic without making it look like they completely ripped it off.
Yay, someone else who's played the N64 Hexen and enjoyed it. That makes 2.Indigo_Dingo said:Ah. You misspelled Hexen.
Weird thing is I think I played that game on my N64.
oh my god. that's amazing. I absolutely love that. Wow. But one question, who would you be fighting? Would you have to hunt to keep yourself alive once to food runs out? How do you complete the game?GothmogII said:Combine Parallel Streak's and Xyzgon's ideas (island and insanity).
So...you're in a plane crash. Think somewhat akin to BioShock's opening, anyway, you're on this plane for some reason, and it crashes on this ill defined island. This island is like it's been torn straight out of Saladfingers land, there's literally nothing but grey dusty ground a tumbleweed, deathly quiet. The sea is there, but for a mile or so around there's no vegetation. Just the grey dirt. Maybe some twigs here and there. Now, a number of things. Firstly, the plane is on fire, everyone bar you and the pilot are dead. Unfortunately, the pilot is half crushed under the canopy, so you can either try and help him, or help him die... Either way, he is most likely dead, and even if he doesn't, he's going to be a serious drag on you. Next, you've got to salvage whatever you can from the plane. There's some food, emergency medical kits etc. However, not only can you not carry everthing with you, the plane is still on fire, and with no way of putting it out, you have to choose what you'll take wisely. And indeed, you may have already wasted precious time helping the pilot and allowing the flames to spread.
Now, as the plane is consumed, you look around, there's the sea of course. But nothing else, no shelter, and what supplies you've got won't last maybe a day or two, even less if the pilot survived. Climbing up a nearby embankment, you can see a mountain in the distance, surrounded by a thick jungle. You could stay and wait for the flames to die, that way at least the skeleton could serve as shelter. Or, you can take your chances and head of to the jungle. As, in all likelihood, there's a change both shelter and sustenence could be found within. Also, you once again have a choice to make regarding your companion. Leave him...leave him and come back after you've checked out the jungle, or bring him with you. The jungle is pretty far, maybe a day at least, so food and shouldn't be a problem, or maybe it will be, maybe you didn't get enough from the plane, maybe you didn't get enough for the both of you...
And this is how meters work in this:
Hunger: Starts off full as you'd eaten on the plane, but decreases every 1hr gametime. Once it reaches 70% your stomach will growl, or the PC will make some comment on getting a little hungry or something, at 50% you get hunger pangs, these cause you stop for about a second and hold your stomach, but otherwise don't affect you. At 30%-1% movement is slowed in increasing amounts, to a crawl at 1%. At 0% you pass out, at this point your hunger bar regenerates a little, but not much, just enough to go a little further. But, if it hit's 0% again, you die.
Thirst: Similar to hunger but on a 30min scale.
Injury: This measures your overall health with regard to cuts, bruises, breaks etc. When you become so damaged that the bar reaches 0% you die. This is actually a number of bars/numerals arranged around a paperdoll of the player. For Head, Chest, Left and Right Legs and Arms. Head trauma may cause you to pass out. A broken leg will slow you down etc.
Mental State: This represents the player's state of mind. At certain percents, different effects may manifest themselves within' the PC, blurred vision, hearing sounds, loss of control etc. Certain things can either positively or negatively influence this meter. For example, the plane crash at the start is a big hit to it, and the PC is panicked. But, this can be restored by helping the player escape the burning plane, or finding supplies. Even helping the pilot can give a massive boost, especially if he survives, since now the PC won't be alone. Negatives would be, killing the pilot, not getting enough supplies or even losing all supplies entirely.
That's just the gist of it anyway. Also, there's no guns. Any weapons in this game would be limited to whatever the player can find and/or make, rocks, sticks etc. But there would be a story, and a lot of creepy physcological stuff too.
I'm pretty sure you'd be facing a lawsuit from Disney if you did that. The whole insanity bar/crazy wonky results thing is copyrighted.Parallel Streaks said:Instead of a Health and Mana bar he has a Mental Health and Lucidity bar
Oh, Far Cry 2 is doing this - I'm sure someone told you before I did but I couldn't help but impulsively say this when I saw it.Indigo_Dingo said:A realistic representation of injuries and gunshot wounds to the player. No real health bar, but none of this regeneration bullshit either. Something sorta like the medic thingy in Snake Eater, but with the treatments done in real time - ie, you get shot, you're screwed until you kill them all.
This could be interesting. Since it would be underwater, both the players and enemies could swim up and down to use cover, or to get a look down at their enemies, adding a third dimension to the battle.Joeshie said:Anyways, you could make an underwater FPS, with like harpoons and shit.