Innovative Shooter Ideas

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Splitter

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sunami88 said:
Jhereg42 said:
but every time you face a nasty beast that should not be you loose a little of your sanity.
I think there was a survival horror game that did that... can't remember the name. I think it was in the last console gen...

Still an amazing an idea, just sayin'.
That was The Thing, it was a continuation from the film of the same name, for once it was just the same concept not just a run-through of the film.
I bought it the other day but haven't played it yet, but from reading the manual it sounds like a similar concept.
Except its your team-mates not you that feels the effects (because you're so hard you don't feel fear?)
Judging by what the manual says every time they see a "thing" and they're underarmed or a similar situation they get scared until they eventually have a breakdown.
Also if you aren't a very good squad leader, or act suspiciously in their eyes, they'll start to think you're infected and disobey you or in extreme cases shoot at you.

I only hope the games as good as the manual has made it out to be.
 

Zulu-Echo14

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Jun 7, 2008
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How about... a well trained and skillfull NYPD police officer was abducted by aliens to fight in an arena where he would travel time and had to survive some of greatest battles of human history with whatever arsenal they had at the time.
 

GothmogII

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Combine Parallel Streak's and Xyzgon's ideas (island and insanity).

So...you're in a plane crash. Think somewhat akin to BioShock's opening, anyway, you're on this plane for some reason, and it crashes on this ill defined island. This island is like it's been torn straight out of Saladfingers land, there's literally nothing but grey dusty ground a tumbleweed, deathly quiet. The sea is there, but for a mile or so around there's no vegetation. Just the grey dirt. Maybe some twigs here and there. Now, a number of things. Firstly, the plane is on fire, everyone bar you and the pilot are dead. Unfortunately, the pilot is half crushed under the canopy, so you can either try and help him, or help him die... Either way, he is most likely dead, and even if he doesn't, he's going to be a serious drag on you. Next, you've got to salvage whatever you can from the plane. There's some food, emergency medical kits etc. However, not only can you not carry everthing with you, the plane is still on fire, and with no way of putting it out, you have to choose what you'll take wisely. And indeed, you may have already wasted precious time helping the pilot and allowing the flames to spread.

Now, as the plane is consumed, you look around, there's the sea of course. But nothing else, no shelter, and what supplies you've got won't last maybe a day or two, even less if the pilot survived. Climbing up a nearby embankment, you can see a mountain in the distance, surrounded by a thick jungle. You could stay and wait for the flames to die, that way at least the skeleton could serve as shelter. Or, you can take your chances and head of to the jungle. As, in all likelihood, there's a change both shelter and sustenence could be found within. Also, you once again have a choice to make regarding your companion. Leave him...leave him and come back after you've checked out the jungle, or bring him with you. The jungle is pretty far, maybe a day at least, so food and shouldn't be a problem, or maybe it will be, maybe you didn't get enough from the plane, maybe you didn't get enough for the both of you...

And this is how meters work in this:

Hunger: Starts off full as you'd eaten on the plane, but decreases every 1hr gametime. Once it reaches 70% your stomach will growl, or the PC will make some comment on getting a little hungry or something, at 50% you get hunger pangs, these cause you stop for about a second and hold your stomach, but otherwise don't affect you. At 30%-1% movement is slowed in increasing amounts, to a crawl at 1%. At 0% you pass out, at this point your hunger bar regenerates a little, but not much, just enough to go a little further. But, if it hit's 0% again, you die.
Thirst: Similar to hunger but on a 30min scale.
Injury: This measures your overall health with regard to cuts, bruises, breaks etc. When you become so damaged that the bar reaches 0% you die. This is actually a number of bars/numerals arranged around a paperdoll of the player. For Head, Chest, Left and Right Legs and Arms. Head trauma may cause you to pass out. A broken leg will slow you down etc.
Mental State: This represents the player's state of mind. At certain percents, different effects may manifest themselves within' the PC, blurred vision, hearing sounds, loss of control etc. Certain things can either positively or negatively influence this meter. For example, the plane crash at the start is a big hit to it, and the PC is panicked. But, this can be restored by helping the player escape the burning plane, or finding supplies. Even helping the pilot can give a massive boost, especially if he survives, since now the PC won't be alone. Negatives would be, killing the pilot, not getting enough supplies or even losing all supplies entirely.

That's just the gist of it anyway. Also, there's no guns. Any weapons in this game would be limited to whatever the player can find and/or make, rocks, sticks etc. But there would be a story, and a lot of creepy physcological stuff too.
 

pxZero

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Aug 7, 2008
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LordCraigus said:
Every time this is asked I always think I'd love to see a partisan/guerilla warfare based FPS. Where you can actually die from one bullet and have to use stealth, plan your movement set up booby traps, blow up communication lines/train tracks, ambush convoys etc...
While you may not ambush convoys or blow up communication lines, planning your movement and 1shot kills are a severe annoyance, I mean, feature, of the early Rainbow 6 games. I don't know if they're still like that, since I always managed to get my team crossed and had gold team flash red team, while blue time just got themselves killed. Military strategist I am not, but I make a great terrorist in Counterstrike.
 

Shajinn

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Apr 6, 2008
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@Gothmogll

You´ve got some interesting game mechanics but I´m afraid I can´t imagine the gameplay and general feeling yet. Also there´s some points you didn´t mention at all. Do you need sleep? Can you be attacked while sleeping? How does the mental state influence gameplay? Hallucinations?

I´d also love to hear more about the story, especially how you get off the island again (multiple possibilities?).

I personally believe that it would work best as an FPSRPG if some more thought is spent on it.
 

Shajinn

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Indigo_Dingo said:
How about a game where you can set a Badger loose on people?
It depends, where is the player´s part in the game?

Maybe you could play as a doctor and catch all sorts of wild animals to secretly release on the general public, so you make lots of money treating the injuries and diseases afterwards. You start in a small village and after making some money you can buy more advanced equipment for catching larger beasts and finally going to larger and larger towns.

Actually I think I just found the perfect job for me...
 

GothmogII

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Shajinn said:
@Gothmogll

You´ve got some interesting game mechanics but I´m afraid I can´t imagine the gameplay and general feeling yet. Also there´s some points you didn´t mention at all. Do you need sleep? Can you be attacked while sleeping? How does the mental state influence gameplay? Hallucinations?

I´d also love to hear more about the story, especially how you get off the island again (multiple possibilities?).

I personally believe that it would work best as an FPSRPG if some more thought is spent on it.
Challenge accepted!
 

CykelSlips

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Aug 8, 2008
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A priest is attacked in his church by demons and discover necromantic abillitys, he slowley turns evil and start neglecting his familly to raise undead creatures. He does a whole bunch of
quests and become more and more powerfull. When his daugtheter gets killed he starts to focus
on killing satan and his followers, perhaps in the final battle he sommuns god or something
 

sapient

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Jan 23, 2008
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A quadroplegic with a magic wheelchair with a range of weapons goes to fight a black guy who always has his birthday suit on and wants to use the power of sand to blind everyone and rule the world.

We'll call it "Blind Faith."
 

puffbro1

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Jul 30, 2008
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sapient said:
A quadroplegic with a magic wheelchair with a range of weapons goes to fight a black guy who always has his birthday suit on and wants to use the power of sand to blind everyone and rule the world.

We'll call it "Blind Faith."
I just found my new favourite game
 

Llasnad

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Aug 6, 2008
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Now, most FPS games have the same key elements in them. How many times do we see slow motion as a special ability? Even in games where they dont explain why the character has some special talent to slow down time and act faster then everyone around him, it still seems to make its way into the game.

Now, while it is unlikely that any truly new ideas for FPS are going to surface and be implemented (everyone knows the industry thrives on repetition, even the gamers buying the games are often too scared to try something new), I have had an idea kicking around in my head that I have always wanted to try. For the most part, it uses all the same old tricks that other FPS games use, but I have been trying to find new ways for them to be used.

Enough rambling, on to my idea. Couple of years ago, I had an idea for a FPS, based on the generic "Mercenary sent in to fix a government facility's screw up". The twist (because there is always a twist) was that when sent in, the soldier would find that an odd infection had begun to creep about the facility. Nothing new so far. Within the first 30 mins to an hour of playing this basic shooter, your character becomes infected (now I know it is similar to Dark Sector, lord knows I was pissed when I saw the game come out, but luckily they have so little in common in beyond the basic premise). The character is saved by a scientist, who administers a vaccine, downside is it only slows the corruption, it cant cure it, yet. This adds a new danger to the game. As you play through, enemy attacks have a side affect of when they hit you, they will increase a corruption %, and if it ever hits 100%, you become fully infected and lose your mind. Now you will have syringes that can be used to carry or make vaccines to help control the infection, but here is the catch (always a catch). As the infection grows inside you, your character takes on new and powerful abilities. Depending on what the % of corruption, your character will have a permanent speed boost, making the game seem in slow motion (except versus enemies with speed equal to or better then yours. Thus creating a slow motion game around you, where only you and your enemy are moving at what seems normal speed to you. (idea comes from the last fight in Jet Li's The One)). You would be able to toggle it off outside of combat situations if you wished, but there would be no bar that controls it, you have it as long as enough corruption has altered you to have access to it.

Now, there are various other ideas that can be used with this. Such as high levels of corruption would allow you to use melee attacks to damage environments (I loved the first Red Faction game, being able to blow your way through a wall to get past a locked door was fun, or blowing either end of a natural stone bridge to take out a tank.) I am sure various other ideas could be implemented with the system, and it would create, hopefully with out being annoying to the player, a need to balance corruption with power, too high may make you god like, but the fact that you could hit 100% and lose control makes it risky. Too low and you are safe from corruption, but you would find your enemies difficult to battle.

Just some random thoughts, and a very basic idea for a game I have been mulling over for a while.
 

puffbro1

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Indigo_Dingo said:
How about a game where you can set a Badger loose on people?
Make it a TV show instead, and inject all the badgers with rabies. Guaranteed hit.
 

Bakery

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Jul 15, 2008
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Parallell Streaks (post 9), you are a fucking genius man, i would buy that game (if it were real)
 

GothmogII

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Okay, expansion on the island, more thought that is.

Food/Water: I'm trying to think of a timeline that can work for these, while I find this an interesting mechanic in itself, I'm just trying to think how often would one need to eat/drink in the game, without it turning into something the player will resent doing. In real life person can go a day or two without liquids (I think) And a week without food. So, even with the reduced time frame in relation to game mechanics, what is a good timeline to keep these at? After all, if some people like playing games in one sitting, then either the game itself would have to be stuctured so as to deflect that, or, the time needed between the need to eat and drink would have to significantly reduced.

Time: Another solution, is skip-able time. i.e. like the wait/rest system in Oblivion, this feature in this case would also double as counting as sleep. And means you could justify actually having not eaten for a day etc.

Sleep: So, with the time feature above, there are some other things that could be added to the sleep function. (1) Either another bar added, or, having sleep deprevation be linked to the 'Mental State' bar, and an extra bar, this being 'Energy'. Also, there could be the possibility of weather conditions affecting things aswell. That is, if the player sleeps out in the rain, when they 'wake up' they'll have taken a hit to their Mental State or Energy bars. Or even both.

Energy: This basically how much you can move, how fast, how far. It decreases if you run, jump, or generally exert yourself. When walking it also lowers, but at a reduced rate. Sleep and resting would restore your energy, and there's always the change there'll be certain plants on the island that could give you a short boost.

Plot: This is...Twilight Zone stuff. One minute you're on the plane, the next you're not. I think it would be deliberately ambiguous in this way. Survival is all that matters. And to expand on the physcological aspect. There will be certain points, where the player and the PC 'separate' as it were. Where the fourth wall is seemingly broken, where control is lost, and no longer do you control the PC, but instead become his stalker. This is of course related to the PC's mental state, and may not even be real at all, but it's just to give the effect that the PC is slowly losing his mind. Otherwise. It's you and the island.

Foes: As I mentioned before, there are no guns, but you can fashion makeshift weapons of a sort, using rocks, sticks etc. Now, if you can do this, you need enemies right? But, there are no other humans, except the pilot if he survived. So, of course you need animals. However, these animals, they don't act like animals, they don't make noise other then through their movements and this wierd human like keening. They don't eat, or sleep. They're basically like stuffed dolls left in postions as if they would look in the wild. But they're terribly violent. Any incursion into their personal areas will evoke swift and deadly attack, they can be avoided or killed of course. And yes, you can be attacked when you sleep, there's some leeway here, as the animals will usually let out a scream when they see you.


The Point: I've yet to think on the ultimate goal of the game, does the PC get rescued? Is there some horrific revelation or plot twist? And, beyond survival, what are his immediate goals? After all, although the animals are hostile, there isn't a reason to go out and seek them, as long as you avoid them, you're generally safe. So, maybe, there -has- to be somethig else on the island. Maybe some ruins, deep within that mountain at the center, maybe, of some long dead and twisted, eldritch civilisation. But, I've to think on that.

Would you like to know more?
 

Shajinn

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Apr 6, 2008
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I think that covers the most important areas, everything else would be details. Only one question is left: When can we expect to see it on the shelves?
 

gussy1z

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Aug 8, 2008
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If I made a game it would start out where your playing halo3 on the 360 and some kid is giving you all this crazy trash talk over xbox live.

The objective of this game would be to hunt and kill all these anoying kids.

You keep doing this until you realise this until you figure out that Bungie put something in the game that makes kids go crazy. The final level is spent going around the Bungie studios looking to kill the game designers, but find out that the company has been over run by "Bill Gates Bot 900" the final battle is killing this crazy robot and maybe sleeping with one of the designers.
 

PedroSteckecilo

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Feb 7, 2008
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Lord Krunk said:
THE JANE AUSTEN FPS!
Yes, you wanted to backstab Mr Darcy? Ever wanted to get a perfect headshot on Jane Eyre? Or have an all out shootout in the arena that is Northanger Abbey? This game is for you.
Truly, the world NEEDS a videogame based off of the works of Jasper Fforde.
 

Llasnad

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Aug 6, 2008
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I would like to see a game where your character is a pyrokinetic, and you have the ability to control the fire effects from the Alone in the Dark game. FPS with realtime fire effects where you can then direct it where to go, increase or decrease the intensity of the blaze about you, I think that would make for a very unique experience.