Iblis seems to have played too many RPG's and has to think of 'himself' when trying to talk to other people.
Sorry, old-timer, but video games are programmed; they're mechanical, not philosophical. Best write a novel or something. And FFS make it fiction to accommodate all the third person bollocks.Iblis post=9.71639.734316 said:To talk of mechanics when the concept is of philosophy in design is so banal, that Iblis has little option but to point a finger to a deeper discussion of mechanics and perhaps deeper distinguishing features between genres.
Don't do that with quotes, it's extremely rude and immature.Iblis post=9.71639.733142 said:Farewell sweet Maet.Maet post=326.71639.732122 said:wrote about how he felt inferior and didn't want to play
Last I heard puppets are mechanical, but Kermit can still sing "It's not easy being green".haruvister post=9.71639.741475 said:Sorry, old-timer, but video games are programmed; they're mechanical, not philosophical. Best write a novel or something. And FFS make it fiction to accommodate all the third person bollocks.Iblis post=9.71639.734316 said:To talk of mechanics when the concept is of philosophy in design is so banal, that Iblis has little option but to point a finger to a deeper discussion of mechanics and perhaps deeper distinguishing features between genres.
Some older RPG's had that feature, where you can type in words and phrases to elicit a response from an NPC, it is -not- fun let me tell you, you could spend ages just trying to figure out the right wording, really irritating imo.kanada514 post=9.71639.741728 said:Bottom line, a real RPG has never been released in the video game format.
Let`s not forget the first definition given for what a Role Playing Game is. Gary Gygax made a game that allowed a player do do absolutely anything he or she could do within a defined setting.
I have yet to see a video game that allows a player actual role playing as desired. When you talk to townsfolks in a town, can you tell them absolutely anything you want? Will they answer accordingly? Can you decide to, let's say...throw your armor in a swamp and go talk to the king naked?
Can you hide some gold into a tree to not be robbed in an alley?
Basically, you can't role play.
Because the video game can't possibly adapt to such tremendous of alternatives and choices.
What you do get in a "RPG" video game is a leveling up system, character progression, story, party members, cooperation, but you do certainly not get real role playing.
Because as far as I know, consoles and PC cannot improvise like the human brain can.
I think video game RPG's should be called something else.
Isn't wRPG the niche here? (maybe not in usa then)Old Iblis would hope such nuances within genres, especially when so obviously referencing the niche JRPG games
vgRPG's?kanada514 post=9.71639.741728 said:I think video game RPG's should be called something else.
and Ivory agent keeps on getting his ass banned every few days. There's a lesson to be learned there.Ivoryagent post=9.71639.742634 said:...Nah, we're pretty pretentious.Decoy Doctorpus post=9.71639.733544 said:First off, calling the forum pretentious, particuarly when you've been a member for less than a day, is bang out of order old chum.
Old Ivoryagent says so.
Game developers have exactly that goal. How to shape the player experience to make them care ^^RedElectric post=9.71639.742894 said:[...]
Game developers, simply put cannot get any person to care.
[...]
In summary, If you can't connect to the game, can't play the role...perhaps it's not the game at all, perhaps it's you!
There's a difference between making a gamer care, and giving the gamer something that they want to care about. My assertion still stands.tobyornottoby post=9.71639.743538 said:RedElectric post=9.71639.742894 said:[...]
Game developers, simply put cannot get any person to care.
[...]
In summary, If you can't connect to the game, can't play the role...perhaps it's not the game at all, perhaps it's you!
Game developers have exactly that goal. How to shape the player experience to make them care ^^
Everything that is true is practical unusable, everything that is practical is theoretically untrueRedElectric post=9.71639.743645 said:There's a difference between making a gamer care, and giving the gamer something that they want to care about. My assertion still stands.tobyornottoby post=9.71639.743538 said:RedElectric post=9.71639.742894 said:[...]
Game developers, simply put cannot get any person to care.
[...]
In summary, If you can't connect to the game, can't play the role...perhaps it's not the game at all, perhaps it's you!
Game developers have exactly that goal. How to shape the player experience to make them care ^^
EDIT: Let me further sharpen my definition. What I'm saying is that Game Devs cannot make a game whereby the gamer has NO CHOICE but to care. Just simple human basics. One person ultimately cannot make a decision FOR another.
This hit the nail on the head. I somewhat agree that conversations concerning RPGs in gaming do break down to chats about JRPGs far too often. JRPGs are hardly RPGs by any definition, you do not get the statistic manipulation over you characters, the story (the role) and the game (the playing) are often two totally distinctive elements, and without fail JRPGs are almost completely directed in direction.kanada514 post=9.71639.741728 said:Bottom line, a real RPG has never been released in the video game format.
Let`s not forget the first definition given for what a Role Playing Game is. Gary Gygax made a game that allowed a player do do absolutely anything he or she could do within a defined setting.