I watched the trailer and I admit, I was completely unfazed by the violence (images of the seal hunt are actually fairly low on my mental disturb-o-meter, so that isn't saying much). That's not to say it wasn't completely sickening and terrifying. They just kind of... stood there... waiting to die. I hope this mod is as depraved and unsatisfying as it looks. If the dev wants legitimate arguments against his game, I have five:
1.
In SS:NAT2012 suicide is just a fancier way of ending your run through the level. If you're backed up into the corner and you have no ammo or something like that, instead of just getting shot until you die you can choose to end your life with your currently equipped weapon, and every weapon will have its own unique first person animation. If you have a pistol equipped you put the gun into your mouth or if you have a grenade you can blow yourself up. We're also in the process of writing catchy one-liners that the player will spout just before ending his life.
That whole concept is the catchphrase accompanying the metaphorical gun you have placed to the games industry's head. What you have done cannot be accepted or even dismissed on a large scale until games make significant progress. Until then, you only serve to push back that progress, hurting everyone.
2.
That mentality is precisely the kind which SS:NAT2012 is meant to appeal to. Hard as it may be for some to admit it, we all enjoy driving over NPCs and firing into crowds in GTA.
No, it is not. I enjoyed toying with random civilians in games like Prototype and Infamous. This looked dissatisfying and appearing to be directly linked to psychopathy. Not a player's, yours.
3.
I think the media tried to cover it in a way that made the events more dramatic than they actually were. Even in my younger age, I saw right through most of it. The way the news victimized the victims and overplayed the evil of the shooters disgusted me more than the actual shootings themselves. The fact of the matter is, I never knew any of the victims, or anybody else who attended the schools. It affected me as much as hearing about the quakes in Haiti. Which is to say, not very much at all.
What the FUCK?
The shooters had problems, true. Problems which people should have recognized and gotten them help for. But that doesn't mean that they didn't kill more than one person on the same day. This is the 21st century and it is not soldiers fighting against a clear enemy. It is one teenager killing his/her classmates, who (for all we know) had no intention of killing anyone else. For that matter, I'd like to review the last point. GTA is not--repeat: NOT-- a simulation or representation of real-life events. This is a representation of a reality with no villains involved. It is not an epic, nor is it blown out of proportion to defy the concept of realistic representation. Yours is a game about the systematic murder of innocents. This is no longer the crude plaything you make it out to be.
4.
Failing that check, however, I guess one of our intents with the game is to make it it's own sort of exclusive experience: That any angst-ridden kid who has the idea in his head to shoot up his school, who ends up playing the game, finds it amusing enough of a substitute that it keeps them from doing it in real life.
That makes sense only in a naïve sort of way. The thing is, there's no substitute for murder and your mod certainly doesn't come close. It's also not a vitamin. I don't need my vitamin M so much that I have to supplement it, and the average public doesn't have a deficiency. People liable to kill are not going to get hooked on your game and stop themselves. THAT IS CONCEITED AND NARROW-MINDED.
On the other hand, if you showed the inhumanity of the whole thing, I might be able to believe you. Not because it's believable, but because it's more so than the other option. It also has the bonus of portraying the wrongness of murder, something that games don't do often enough. Also, it's naïve in a
good way.
5.
And of course, the icing on the cake:
Because that's exactly what games are. The media is right to dismiss games as "bang-bang shoot 'em ups" and "murder simulators," because at their core, that is exactly what most games boil down to. Take Bulletstorm, for example: It is pretty much the full embodiment of what the media assumes games to be. It's humor is crude, it's writing is dumb, and it's gameplay is ultra-violent. And that is exactly what makes it so appealing, not only to adults, but also to kids.
With all the excruciating coverage that came with the Wii and the Kinect - complete with television hosts flailing their arms and legs around like idiots trying to play baseball and jumping in rafts - the myth that all games revolve around violence has been thoroughly debunked. The media understands now that games are aimed at specific audiences. They also know as well as we gamers do that kids do manage to get their hands on violent games. It's their responsibility as sensationalists to discuss how kids inevitably get their hands on games they shouldn't be playing, and how said games have the potential to corrupt them.
I have a friend that thinks like you. He's a prick.
Games are not murder simulators in reality. Games are overblown and over-the-top or emotionally evocative (or trying to be), sometimes both. They try at least to demonstrate that they aren't hate devices at their core (mainly through being silly about it, like bulletstorm). They are not an attempt to re-create horrific events of the past. A good game is not created with a known risk of emotional trauma, to create a game in order to place a general "Fuck you" note on society's face is, while commendable, a bad idea in this situation.
Just because you responded to this thread:
Hells High said:
Signed up because of this thread.
To all of the people saying how sick and twisted it is: Ever play Grand Theft Auto? You can shoot innocent people, cops, and have sex with hookers. How about Modern Warfare 2? You run into an airport with a heavy machine gun and shoot innocent Russian citizens. Hell, there are pools of blood everywhere and you can execute people as they attempt to crawl away. Kane & Lynch? Rob banks, kill hostages, cops, etc etc.
My point is, you guys attack this mod and say how sick and twisted the devs are, yet you overlook the already mainstream examples which are 100x worse than this. All of the NPC models are adults anyway, its not like you are actually shooting a small child onscreen.
Consider all sources before blatantly shooting off your cannons.
PS http://www.youtube.com/watch?v=lZqrG1bdGtg
That game was, as I defined earlier, is attempting to be both over-the-top (i.e. beyond the realm of believability) and emotionally compelling (that'd be dead island). Your mod is neither. The same with all the other games you mentioned (although they do stray dangerously close to that line, which is why I don't make a habit of playing them, on principle). They are not an attempt to re-create the horrible event of a school shooting (except CoD, because the existence of that series is objectionable in nature), they are an attempt to create fun and they use unbelievability to fulfill that. Until one of your police officers has a lightsaber, I will find your mod to be crossing the line of acceptability, because it strays far to close to an attempt at actual realism, without the moral catch of say... the guilt of killing the 20+ people in that room.