Sjakie said:
Blystad seems to be specifically referring to Hitman: Absolution's new navigation system, which highlights possible in-game routes with colored lines, a feature some fans argue, may make the game too easy. Blystad claims that the feature is necessary, and that the degree of player freedom in the original Hitman games wasn't readily apparent because of the game's breadth of options and unforgiving difficulty. "That kind of freedom is not very interesting, because it's not really a choice, but you just try it and then you see if you fail and then you try something else," he said.
Sure, put that in so we can jump through your hoops.
/sarcasm
It's
not necessary.
Why not include an option to TURN THAT HANDHOLDING-SHIT OFF!
it's annoying but I wouldn't say it is handholding in the paternal sense, buch more like your pushy brother who has already played the game and he's going:
Bro: "OOH OH OOOOH! No, go through there, you can get in through there. No not there, down straight down there, in through the window. Or you could go up that pipe there - see that pipe, that pipe, walk up to it and grab the pipe. Grab... grab the pipe."
Le me: "hey, I'm trying to play the game my own way, OK?"
Bro: "yeah, well you're going to miss the good shit! JESUS CHRIST I'm just trying to help you, now shut the fuck up and sneak in through the back way... I thought it was so fucking clever when
I figured all of this out... you should be grateful that I'm telling you all this"
Yep, that's what the devs are doing, they're being those obsessive pricks drawing lines and highlighting shit because they think it's more important to end up somewhere than to get there yourself.
Ultimately if fails to be an immersion experience, you no longer thing about the world according to the logic of the fictional world i.e. that you are sneaking through the villa of a druge lord, what would a drug lord's villa be like. But rather you are thinking about it like a game - as Yosharian's vid points out - you only think about what the developers want with their magic highlighting and pathfinding.
You can't write this off as a kind of 6th sense, this is game breaking in how it defeats all the in-world logic.
There have to be ways to give clues to these alternate entrances.