Gralian said:
I love irrational. Having been fortunate enough to play through System Shock 2, i have faith whatever they produce is going to be solid gold. Can't wait for Bioshock Infinite! Even if the sky feels far less oppressive and curious to set a dystopia in, unlike the sea or space. The problem is that it feels too... familiar. It's too close to what we know. After all, we've all been in airplanes before, so we've all been above the clouds. But none of us can really say we've been in a bathysphere to the bottom of the sea floor or in a space shuttle to the middle of a galaxy hundreds of years away. Not to mention the overly bright and cheerful aesthetic in Infinite going against the outright oppressive nature of Rapture's underwater paradise. Even the water itself was a metaphor for oppression, putting stress and weight on the pipes...
Though i do suffer from vertigo, and will be made uncomfortable as i play Infinite in the knowledge i will be perpetually high up with nothing to stop me falling. Regardless, i will play on, even if it starts to make me feel genuinely queasy. FOR SCIENCE!
[sup]Sorry, couldn't resist...[/sup]
Good points, but can you or anyone else honestly say you have walked along the streets of a gigantic air-bourne metropolis?
Personally, i'm getting a good vibe from the new aesthetic choice they have going. The bright and vibrant (possibly a bit TOO vibrant) world that has been created seems to become a bit manic, and serves to aid the feeling of total strangeness when everyone seems to turn on you. It seems to remind me heavily of The isle of Mania from the shivering isles; a sense that the world that feels so positive and inviting can turn at any given moment. A world with a dream like quality, that threatens to become a nightmare at the drop of a hat.
The crushing dark of Rapture served its purpose, and for the setting and story it just went hand in hand. It certainly did its job of making me terrified of what lay IN the dark. But Bioshock infinite seems to be related by name only (as well as a few, or many, features etc), and what worked for Rapture may not work for Columbia. Columbia seems to warrant a new approach to making the world interesting.
Also, i think that the open space of the sky could be just as easily a metaphor for Columbia, than the depths of the ocean were for Rapture. Think about it, Change seems to be a key element to the world of Columbia. In the game-play demo there are at least two points where the physical world changes, as well as the sudden changes in behaviour displayed by the citizens. The mutton-chopped chaps badge changes, going from the american flag to something like the hammer and sickle of soviet russia or something similar, as well as the painting in the bar. What better environment to emphasise change, than one that can change dramatically
in the space of an hour?
OT: Genuinely one of the few games im looking forward to. Possibly the ONLY game. Loving the art work as well, really gives you a feel of the culture of Columbia.