Irrational Shows Off BioShock Infinite Ads and Propaganda

Dr. Crawver

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Nov 20, 2009
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one thing to expect from a bioshock game, very good atmosphere. This will do it nicely
 

Rhys95

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May 16, 2011
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I have a feeling that the "Bucking Bronco" vigour is going to let you calm down enemies and they become neutral toward you (unless otherwise agitated)
 

Puzzlenaut

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Mar 11, 2011
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I also fail to understand how the timeline of this game can work -- how can plasmid-like things exist in 1912 if in Bioshock it says they were invented in 1940's, and even then only by cramming together pretty much every scientist of note coupled with an incredible fluke discovery regarding the stem cells of sea slugs.
How the hell could plasmids be achieved in 1912??!!
 

xcgillx2

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May 7, 2011
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I hope they still make some new tonics and weapons rather than just spitting the old ones out.
 

Pantherman

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May 30, 2008
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I have liked the Bioshock series so far, except for #2. I think that Irrational Games has this one down pat though and maybe they should've designed #2 as well. From what I've seen of the trailers it's looking like a good game, however only playing it will prove it to me for sure.
 

Puzzlenaut

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Mar 11, 2011
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Fronzel said:
Puzzlenaut said:
I also fail to understand how the timeline of this game can work -- how can plasmid-like things exist in 1912 if in Bioshock it says they were invented in 1940's, and even then only by cramming together pretty much every scientist of note coupled with an incredible fluke discovery regarding the stem cells of sea slugs.
How the hell could plasmids be achieved in 1912??!!
Welcome to cash-in sequels! Fuck logic, we've got got IP to hammer into the ground!
I don't really consider this to be a cash-in sequel -- it seems like its been made more on artistic merit and because they want to tell a story more than almost any other game out there, so I'll defend it on that level, but I'd much rather they come up with some new crazy bio-weapons instead of just renamed plasmids. The same with Big Daddies -- Handymen are the same in all the important ways, which sucks.
 

Hugga_Bear

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May 13, 2010
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Fronzel said:
Puzzlenaut said:
I also fail to understand how the timeline of this game can work -- how can plasmid-like things exist in 1912 if in Bioshock it says they were invented in 1940's, and even then only by cramming together pretty much every scientist of note coupled with an incredible fluke discovery regarding the stem cells of sea slugs.
How the hell could plasmids be achieved in 1912??!!
Welcome to cash-in sequels! Fuck logic, we've got got IP to hammer into the ground!
Welcome to the internet, where without even looking at something, everyone's a critic! Seriously though, read up on it before trying to critique facets of it.

As for the game, it looks good, Bioshock 2 was surprisingly good given the best of the original's team had left. I can't wait to see how they've realised this universe, should be great.
 

Jacob Haggarty

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Sep 1, 2010
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Gralian said:
I love irrational. Having been fortunate enough to play through System Shock 2, i have faith whatever they produce is going to be solid gold. Can't wait for Bioshock Infinite! Even if the sky feels far less oppressive and curious to set a dystopia in, unlike the sea or space. The problem is that it feels too... familiar. It's too close to what we know. After all, we've all been in airplanes before, so we've all been above the clouds. But none of us can really say we've been in a bathysphere to the bottom of the sea floor or in a space shuttle to the middle of a galaxy hundreds of years away. Not to mention the overly bright and cheerful aesthetic in Infinite going against the outright oppressive nature of Rapture's underwater paradise. Even the water itself was a metaphor for oppression, putting stress and weight on the pipes...
Though i do suffer from vertigo, and will be made uncomfortable as i play Infinite in the knowledge i will be perpetually high up with nothing to stop me falling. Regardless, i will play on, even if it starts to make me feel genuinely queasy. FOR SCIENCE!

[sup]Sorry, couldn't resist...[/sup]
Good points, but can you or anyone else honestly say you have walked along the streets of a gigantic air-bourne metropolis?

Personally, i'm getting a good vibe from the new aesthetic choice they have going. The bright and vibrant (possibly a bit TOO vibrant) world that has been created seems to become a bit manic, and serves to aid the feeling of total strangeness when everyone seems to turn on you. It seems to remind me heavily of The isle of Mania from the shivering isles; a sense that the world that feels so positive and inviting can turn at any given moment. A world with a dream like quality, that threatens to become a nightmare at the drop of a hat.

The crushing dark of Rapture served its purpose, and for the setting and story it just went hand in hand. It certainly did its job of making me terrified of what lay IN the dark. But Bioshock infinite seems to be related by name only (as well as a few, or many, features etc), and what worked for Rapture may not work for Columbia. Columbia seems to warrant a new approach to making the world interesting.

Also, i think that the open space of the sky could be just as easily a metaphor for Columbia, than the depths of the ocean were for Rapture. Think about it, Change seems to be a key element to the world of Columbia. In the game-play demo there are at least two points where the physical world changes, as well as the sudden changes in behaviour displayed by the citizens. The mutton-chopped chaps badge changes, going from the american flag to something like the hammer and sickle of soviet russia or something similar, as well as the painting in the bar. What better environment to emphasise change, than one that can change dramatically
in the space of an hour?

OT: Genuinely one of the few games im looking forward to. Possibly the ONLY game. Loving the art work as well, really gives you a feel of the culture of Columbia.
 

Jacob Haggarty

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Sep 1, 2010
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Puzzlenaut said:
I also fail to understand how the timeline of this game can work -- how can plasmid-like things exist in 1912 if in Bioshock it says they were invented in 1940's, and even then only by cramming together pretty much every scientist of note coupled with an incredible fluke discovery regarding the stem cells of sea slugs.
How the hell could plasmids be achieved in 1912??!!
We can only assume that they AREN'T plasmids, and that they work on different principles, and research into them started a long time BEFORE 1912.

Although, i do aggree, this is the part of infinite i'm not as hyped about, as it just seems to be more plasmids with a different label.
 

Puzzlenaut

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Mar 11, 2011
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Jacob Haggarty said:
Puzzlenaut said:
I also fail to understand how the timeline of this game can work -- how can plasmid-like things exist in 1912 if in Bioshock it says they were invented in 1940's, and even then only by cramming together pretty much every scientist of note coupled with an incredible fluke discovery regarding the stem cells of sea slugs.
How the hell could plasmids be achieved in 1912??!!
We can only assume that they AREN'T plasmids, and that they work on different principles, and research into them started a long time BEFORE 1912.

Although, i do aggree, this is the part of infinite i'm not as hyped about, as it just seems to be more plasmids with a different label.
But from the gameplay we've seen there is seemingly no real difference at all besides the method of ingestion -- you drink Vigors as tonics instead of injecting them. Which is less cool to begin with.

And research on plasmids (at least in the Bioshock 1 universe), didn't start until at least 1949, when Adam was discovered.
 

Formica Archonis

Anonymous Source
Nov 13, 2009
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<IMG SRC="http://cdn.themis-media.com/media/global/images/library/deriv/57/57257.jpg" align=right height=326 width=200>Ah, so nice to see them tap into "If you've done nothing wrong you've got nothing to hide/fear." The rat-faced bombmaker's looking better all the time, even without the Lovecraftian monstrosity to compare him against.
 

Nurb

Cynical bastard
Dec 9, 2008
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It's like a peek at a Tea-Party America!
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ProfessorLayton

Elite Member
Nov 6, 2008
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Please tell me this is going to come with the special edition like the propaganda that came with BioShock 2. That album along with those posters made it the best special edition I've ever bought, honestly, even though the game was mediocre.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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Can't wait for the next contest! Also at the songbird one, I C wut they did thar.
 

dghjdgdjf

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Nov 9, 2009
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As far as I remember. They said something about vigors only granting a limited amount of charges before the effect expires. Would include a source, but I don't remember where from I heard it.