Irrational Shows Off BioShock Infinite Ads and Propaganda

The Random One

New member
May 29, 2008
3,310
0
0
Not racist enough. I wanna see more hilarious apalling early 20th century racial caricatures.

Puzzlenaut said:
I also fail to understand how the timeline of this game can work -- how can plasmid-like things exist in 1912 if in Bioshock it says they were invented in 1940's, and even then only by cramming together pretty much every scientist of note coupled with an incredible fluke discovery regarding the stem cells of sea slugs.
How the hell could plasmids be achieved in 1912??!!
As far as I can say Bioshock games don't even happen in the same continuity, they just have a similar feel. That's like asking, 'How come Liberty City changed so much between GTA3 and GTAIV? Some of those buildings are clearly older than that!'
 

Chevy235

New member
Jun 8, 2010
121
0
0
Nurb said:
It's like a peek at a Tea-Party America!
Amazing, it took more than one page for the slander to start. Looks like I underestimated you, Escapist-forum-people. Not by much, but still...
 

LCP

New member
Dec 24, 2008
683
0
0
I like :O.

I love those old style posters. every poster now is boring :(
 

Nurb

Cynical bastard
Dec 9, 2008
3,078
0
0
Chevy235 said:
Nurb said:
It's like a peek at a Tea-Party America!
Amazing, it took more than one page for the slander to start. Looks like I underestimated you, Escapist-forum-people. Not by much, but still...
Escapist is full of commies :(
 

Sinclair Solutions

New member
Jul 22, 2010
1,611
0
0
Fronzel said:
Puzzlenaut said:
I also fail to understand how the timeline of this game can work -- how can plasmid-like things exist in 1912 if in Bioshock it says they were invented in 1940's, and even then only by cramming together pretty much every scientist of note coupled with an incredible fluke discovery regarding the stem cells of sea slugs.
How the hell could plasmids be achieved in 1912??!!
Welcome to cash-in sequels! Fuck logic, we've got got IP to hammer into the ground!
Not entirely. To my understanding, the game is supposed to be in a completely different universe than the original series. ADAM and Rapture will never exist in the Infinite universe. The only reason that the game shares the same title, as Ken Levine (Bioshock's creator) explained it, is because they are based on the same story telling technique. They use fallen cities to comment on systems of philosophy (Bioshock 1: Objectivism, Bioshock 2: Communism, Infinite: Exceptionalism.) If they created a different name for the game, everyone would be complaining how it is too similar to Bioshock. Levine knew this, and just called it Bioshock.

So don't think about the logic behind the connections plasmids and vigors, just realize the games are very similar.
 

Sinclair Solutions

New member
Jul 22, 2010
1,611
0
0
Fronzel said:
mazzjammin22 said:
Fronzel said:
Puzzlenaut said:
I also fail to understand how the timeline of this game can work -- how can plasmid-like things exist in 1912 if in Bioshock it says they were invented in 1940's, and even then only by cramming together pretty much every scientist of note coupled with an incredible fluke discovery regarding the stem cells of sea slugs.
How the hell could plasmids be achieved in 1912??!!
Welcome to cash-in sequels! Fuck logic, we've got got IP to hammer into the ground!
Not entirely. To my understanding, the game is supposed to be in a completely different universe than the original series. ADAM and Rapture will never exist in the Infinite universe. The only reason that the game shares the same title, as Ken Levine (Bioshock's creator) explained it, is because they are based on the same story telling technique. They use fallen cities to comment on systems of philosophy (Bioshock 1: Objectivism, Bioshock 2: Communism, Infinite: Exceptionalism.) If they created a different name for the game, everyone would be complaining how it is too similar to Bioshock. Levine knew this, and just called it Bioshock.

So don't think about the logic behind the connections plasmids and vigors, just realize the games are very similar.
This is not a very persuasive argument on the artistic merit of this one. Alternate universes are a hack writing technique. Making a game that's so similar to Bioshock but cannot be reconciled with the existing games narrativly without resort to that sort of hand-waving is not a good thing. I think I would have found a clear rip-off of Bioshock that wasn't trying to pretend otherwise less annoying, especially if it's trying to accomplish something different in its story (as you say, Exceptionalism this time).
Oh, I'm not saying I'm at all proud of Irrational for making such a similar game while creating a new universe. I agree that it feels like they didn't even try to attach the logic to the "future" games in the series, and I think the game would be much more interesting if there were those connections. BUT, I was just explaining the situation: the games are undeniably similar (hence the title), but the timelines are different. I don't like it, you don't like it; but that's the way it is. Hopefully the game will still be fantastic.
 

Th37thTrump3t

New member
Nov 12, 2009
882
0
0
Puzzlenaut said:
Jacob Haggarty said:
Puzzlenaut said:
I also fail to understand how the timeline of this game can work -- how can plasmid-like things exist in 1912 if in Bioshock it says they were invented in 1940's, and even then only by cramming together pretty much every scientist of note coupled with an incredible fluke discovery regarding the stem cells of sea slugs.
How the hell could plasmids be achieved in 1912??!!
We can only assume that they AREN'T plasmids, and that they work on different principles, and research into them started a long time BEFORE 1912.

Although, i do aggree, this is the part of infinite i'm not as hyped about, as it just seems to be more plasmids with a different label.
But from the gameplay we've seen there is seemingly no real difference at all besides the method of ingestion -- you drink Vigors as tonics instead of injecting them. Which is less cool to begin with.

And research on plasmids (at least in the Bioshock 1 universe), didn't start until at least 1949, when Adam was discovered.
Maybe there was research being done before hand and they were using a different base, which was later replaced by Adam because it was a better base. (Pulling shit out of my ass obviously...)
 

Ninjafire72

New member
Feb 27, 2011
158
0
0
HankMan said:
That Songbird will be singing a different tune after I get through with him >)
I'm interested to know if there are any actual combat sequences with the Songbird, and if there are, what it'll be like. Would Irrational just use the typical "You're on the ground, he's flying, shoot at him until he dies" thing?

Ohh! What if you (Booker) were on one of those mini-blimps from the trailer and you had to defend it while the Songbird flew at you? Now that would make for some good action!
 

MrGFunk

New member
Oct 29, 2008
1,350
0
0
I enjoyed Bioshock, so can anyone tell me is Bioshock 2 any good? It sounded terrible. I side-stepped it and wondered if maybe I shouldn't have.
 

Sinclair Solutions

New member
Jul 22, 2010
1,611
0
0
MrGFunk said:
I enjoyed Bioshock, so can anyone tell me is Bioshock 2 any good? It sounded terrible. I side-stepped it and wondered if maybe I shouldn't have.
I think if you look it as a game by itself and not try to compare it to Bioshock one, it's a pretty good game. If you DO want to compare it to Bioshock 1, I'll say that the combat is much improved, but caring for the Little Sisters is frustrating time and ammo drain. The story is still interesting and I found half the characters to be interesting and likable (Sinclair, Grace Holloway, Eleanor), while the other half were annoying and intolerable (Sofia Lamb, Stanley Poole.) I would say the story actually gives you an initial reason to care about your mission and leads to a greater connection with Eleanor.

All in all, if you enjoyed Bioshock 1, Bioshock 2 is worth at least a rent. They don't do anything that ruins the experience and actually improve on the gameplay of the first one. How you view the story is really up to you.
 

FFHAuthor

New member
Aug 1, 2010
687
0
0
Chevy235 said:
Nurb said:
It's like a peek at a Tea-Party America!
Amazing, it took more than one page for the slander to start. Looks like I underestimated you, Escapist-forum-people. Not by much, but still...
Take solace in knowing that's what 1910's Progressive America looked like, not Conservative America.