erttheking said:
It's not even vaporware. Something needs to be ANNOUNCED in order for it to be vaporware. HL3 was never officially announced. It's not vaporware. It's nothing.
Elvis Starburst said:
It was dead years ago, cause it never existed and it's been refusing to exist. So much so that it just became a bunch of memes and nothing more
Johnny Novgorod said:
It never took it up to begin with.
Mmm, that's not true, though.
Newell, Faliszek, and others have talked about
Episode 3, of which became
Half-Life 3, several times in the years after
Episode 2 dropped. There were the JIRA leaks, Dota2/Source2 leaks and files that linked back to
Half-Life 3 dev tools and assets. There were also the anecdotal 'reveals' from former Valve employees.
Now, whether it's
still in development, who the hell knows beyond Valve themselves? I don't think it is, but I also doubt Valve have simply "forgotten" about it, nor do I think they've completely abandoned it. Either way, I'm not waiting on bated breath. If it comes, great. If it doesn't, what a shame.
HybridChangeling said:
A complete rebuild of the excellent but aged Source Engine.
Why? Source 2 already exists. Has since last year.
<.<
HD remodeling everything to today's resolution.
That assumes they'd reuse all of the old assets.
Bringing back all the voice actors who have worked elsewhere the past decade.
Happens all the time with projects like this. Doesn't mean it'll be easy, but it's not without precedent.
On top of that they are content with sitting on their Steam empire, have the community update their games, and sell hundreds of thousands of weapon skins. I am not faulting them for being successful, I am just explaining what I have noticed in their trend. Even their new games were made by people who came into Valve with that express purpose, like Portal.
Portal's core concept was carried over from
Narbacular Drop, but the game itself was built from the ground up as an extension of the
Half-Life universe. Valve didn't hire on the DigiPen students to make
Portal, they hired them on because they showed a lot of talent. Those students, joined by a number of other Valve employees, decided to make
Portal on their own.
I just never understand this criticism of "Valve never makes their own games because they hired X." Valve is a think tank that seeks out talent. When they find it, they hire them. Those new hires then choose what they want to make or work on while employed there. Sometimes that means, like with
Team Fortress, most of the original team decides to make a new version of the game that got them hired. Sometimes, like with the Disney and WETA works animators, they choose to work on animated shorts. Whatever the case, they make their projects as a part of Valve. Valve, as a collective, as a company, make those projects.
It'd be like saying Bioware didn't make
Mass Effect because they hired on a writer who thought up the idea years before they were working at Bioware.
It's a baffling criticism.
Try to find satisfaction in what we have now. From what I have seen, other then HD remakes of Counter Strike with new names we aren't getting much else in the near future.
Except for the advent of VR. As much as everyone seems intent on giving Oculus the credit, todays VR is owed in large part to Valve's efforts. Most notably in room-scale tracking.
Hell, it was recently revealed that most of the Rift's core systems were lifted almost entirely from the original code work Valve did with their VR experiments.
So, yeah. We may not be seeing
Half-Life 3 any time soon, but it's not like Valve are just sitting around doing nothing other than raking in TF2 hat money.